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Book Review: “Saving South Sudan”

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Disclosure: I have been following the evolution and progress of Robert Young Pelton‘s work on Sudan for several months. I am quite pleased with what came of this trip for Robert and his filmmaker / photographer cohort, Tim Freccia. Enjoy!

“Violence and bloodshed can never have morally good results” – The Tragedy of Julius Caesar, William Shakespeare

Saving South Sudan is an ambitious, multimedia event from World’s Most Dangerous Places, author Robert Young Pelton and master photographer/filmmaker Tim Freccia. VICE went big on Pelton’s quixotic journey with Nuer Lost Boy Machot Lap Thiep to “fix” South Sudan. The three enter the world’s newest nation, at a time of extreme crisis and bloodshed, creating a grand yarn with bold characters and high adventure set against sweeping, brutal savagery.

The story of South Sudan as viewed through a Western lens is unbelievably complex, but Pelton gives us an African perspective where the current crisis is demystified by those closest to it. South Sudan has plunged into another round of playground rivalry where the contested sandbox is the world’s newest country and the opponent’s bloody noses, busted lips and black eyes are dwarfed by the physical and emotional damage inflicted on its spectators.

Saving South Sudan gives us an intelligent summary of the history, religion, cultural anthropological aspects, militarism, oil economy and “baksheesh-ocracy” that makes South Sudan tick. Serious students of the subject are encouraged to consider all of these facets while reading / viewing this oeuvre: No actions are promoted, no outcomes are predicted- and this is how it should be. This is Africa.

Pelton’s 130 page print piece and 40 min documentary grants the viewer unparalleled access into an Africa where there are no orange sunsets framed by acacia trees. A place where war is irregular, ferocious and unpredictable. In THIS Africa even the “rebel leader” bristles at being identified as such. In an earnest conversation, ousted Vice President Dr Riek Machar relays his desire isn’t to incite violence but to have a seat at the table in order to discuss options and opportunities to end the conflict. Pelton takes the filter off: behind the rhetoric, the violence continues in real time and we know that securing a seat at the table and successful negotiations (see recent media reports) bear little impact on the battle for oil on the ground. If fighting has indeed ceased, most roving bands have yet to receive the memo.

I can’t exit this review without mentioning the main reason to take the time to get briefed on the region through Pelton’s Saving South Sudan. The human touch interviews with the rulers, rebels and raconteurs would be reason enough. So would Freccia’s breathtaking portraits of the people, landscape and conflict. But taking you along this expedition is Machot- an affable, handsome (still) young man and former lost boy. His story is one of sorrow, success, and optimism. His is perhaps the best lens of them all.

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Finding the print issue of the magazine can be a challenge but distribution sites are posted at the VICE website. The entire article can be found at: http://www.vice.com/read/theyre-all-coming-here-0000283-v21n4

The “Saving South Sudan” world premiere documentary can be found on-demand here: http://www.vice.com/en_us

Stephanie Chenault is the COO of Venio Inc, a service-disabled, veteran-owned small business which focus on plans, policy, architectures and problem-solving across the Department of Defense for multiple clients.

New Strategic Geography Ends “Long Army Century”

Some historians attempt to reframe the timeline of history in order to highlight trends that might otherwise remain submerged in more traditional categories. The British Marxist historian Eric Hobsbawn, for example, re-classified the long period from the French Revolution to the beginning of the First World War as the “long” 19th century. This change showcased a particular period of European ascendency through the Napoleonic, Revolutionary, Victorian and Edwardian periods. A similar effort might now be applied to the influence of the U.S. Army on United States strategic thinking. A “Long Army Century” is now drawing to a close due to new strategic geography and shrinking defense budgets.

ElihuRoot
Elihu Root

The “long Army century” arguably began in 1904 with the selection of New York corporate lawyer Elihu Root as the Secretary of the Army by President William McKinley in 1899. While the U.S. Army had been victorious in Cuba in the Spanish American War, its organization, operations, and logistics during that conflict revealed deep flaws that might circumscribe future success. Root undertook an aggressive program that created the modern Army General Staff, the Army War College, and the Joint Army Navy board for inter-service cooperation.
The Chief of Staff system, modeled on methods then used by American business, was a great success. Root’s reforms created the “modern” Army that was able to mobilize large numbers of volunteers for the First World War. This system eagerly embraced new technologies such as the tank and the airplane, and was successful in deploying millions of Americans to fight in France in a relatively short time. The Army also had great influence over large numbers of civilians for the first time since the Civil War, as high ranking Army leaders served in key roles on the War Industries Board that coordinated U.S. war production.

The end of the First World War brought a reduction in overall Army influence, but future influential leaders including George C. Marshall, Dwight D. Eisenhower, George Patton and many others were direct products of Root’s post-1903 reforms. These leaders fought the Second World War, and others again occupied significant roles in civilian government like General Leslie Groves who managed the Manhattan Project. The end of World War 2 should have brought about another reduction in Army strength and influence, but the emerging Cold War and the strong personalities of Marshall, Eisenhower, and other products of the Root Army War College had other ideas.

Eisenhower Patton
Eisenhower Patton Bradley

The Army targeted the Navy as unfairly hoarding resources in a “parochial” manner in order to gain its share of scarce financial resources at the beginning of the Cold War. One of the best ways to do this was to advocate for a unified “joint” military force with relatively co-equal branches under a supreme “generalissimo” of the U.S. armed forces. This is not surprising given the wartime experience of the post World War 2 U.S. Army leadership. Officers such as Marshall, Eisenhower, and Omar Bradley served primarily in the wartime European theater of operations where land and air warfare were the predominant modes of fighting. The “Battle of the Atlantic” against the German U-boat arm never fell under Eisenhower’s direct supervision. He and other Army officers respected the ability of naval forces to mount the Normandy invasion, but had little or no direct experience with naval combat. Postwar naval leaders such as Chester Nimitz, Forrest Sherman, and Arleigh Burke by contrast had experienced a relatively decentralized war in the Pacific. Nimitz and Army general Douglas MacArthur shared command authority and responsibility in a collaborative manner unlike the Army Chief of Staff system with one overall commander. As a result of this difference in leadership style and the fierce competition with the Navy and later the Air Force for funding, the Army enthusiastically adopted concepts of “joint” organization and control of the armed forces throughout the Cold War. Dwight Eisenhower as President tried to implement joint concepts of organization for the Department of Defense as a result of his war experience, but was thwarted in his efforts by key pro-Navy Congressional leaders.

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Senator Goldwater and CJCS General David Jones

The long and unsuccessful Vietnam War and end of the military draft in 1973 should have brought about a reduction in Army strength and influence, but the Army was again able to avoid large cuts by shifting to an all-volunteer force and refocusing on the European threat posed by the Soviet Union. Army leadership continued to advocate “joint” leadership of the U.S. Armed Forces in pursuit of desired force structure. The passage of the Goldwater Nichols Act of 1986 further cemented “joint” aspects of U.S. military strategy, policy and operations. The Gulf War of 1991 seemed to confirm that “joint” organization was crucial to U.S. military success. Building on triumph in that conflict, the Army was able to secure a significant force structure in the negotiations that produced the post-Cold War “base force” in 1994. The looming specter of a revanchist Russia, desire to enable a “New World Order”, as well as the continuing specter of Saddam Hussein’s armed forces convinced many decision-makers that there was continued value in a large expeditionary ground force. The Army found further relevance after the terrorist attacks of 9/11 and the subsequent ground invasions and counterinsurgency operations in Iraq and Afghanistan.

The Army’s success on the battlefield in the last 100 years, especially in more recent “joint” operations has been largely enabled by favorable geography. Combat in and around the Eurasian landmass in both World Wars, the Korean and Vietnam conflicts, and recent wars in the Persian Gulf and Southwest Asia all featured airfields within short range of hostile targets and an emphasis on the effects of land-based operations. The geography of future conflict however would seem to be shifting to largely maritime and air struggles in the Indo-Pacific basin. This region’s large maritime spaces offer few immediate venues for employment of land power as did the plains of Europe, the deserts of the Middle East and the highlands of the Hindu Kush in Afghanistan. The Air Force and Navy, rather than the Army, have the central role in Pacific strategy. The shrinking U.S. defense budget in response to national debt, trade deficits and massive new social welfare spending also works against the maintenance of continued Army force structure and influence. Without a defined mission in an essentially air and maritime battlespace, the Army has resorted to a kind of “me too” strategy advocating its ability to support the other services Pacific efforts through coastal defense, which ironically was one of the U.S. Army’s first missions in the new republic.

Hellfire-Missile-coastal-artillery
Hellfire-Missile-coastal-artillery

The Pacific Ocean, and the lands touched by its waves have always been of U.S. strategic interest. For the first time however since 1941 there is no comparable “land-based” strategic theater in competition with the Indo-Pacific region. The U.S. Army will likely have other expeditionary missions and conflicts in its future, and may again return to a level strategic influence like that it has possessed in the last 100 years. For the moment however, historians might be well served to give the present “Long Army Century” an endpoint in the early second decade of the 21st century.

Steve Wills is a retired surface warfare officer and a PhD student in military history at Ohio University. His focus areas are modern U.S. naval and military reorganization efforts and British naval strategy and policy from 1889-1941. He posts here at CIMSEC, sailorbob.com and at informationdissemination.org under the pen name of “Lazarus”.

Sea Control 34, Asia-Pacific: Game-Changers

seacontrol2This week, Sea Control Asia Pacific looks at ‘gamechangers’ in Asia. Natalie Sambhi, of the Australian Strategic Policy Institute, interviews her colleagues Dr Rod Lyon and Daniel Grant about the ways in which Asia Pacific states are engaged in strategic competition. We also offer an Australian perspective on domestic political changes and military modernization in Southeast Asia, China’s nine-dash line claims, Indonesia and non-alignment, and the US rebalanced.

DOWNLOAD – Sea Control 34: Asian Game Changers

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Wargame, Red Dragon: Developer Interview

Eugen Systems released an heir to World In Conflict with their Real Time Strategy “Wargame” series. Their most recent edition, Red Dragon, occurs in Hong Kong, Korea, Japan, and coastal Russian Far East. The reason we were intruiged is that this new version included naval battles.  Now, turns out the naval battles are by no means anything you’d expect for 80’s warships… think more WWII with helicopters, F-18’s, and CIWS… but some of your dear CIMSEC editors and members played and had a pretty good time. It’s hard to argue naval realism when in ground combat you get to pick from several hundred units from 17 countries. Hell, one of the single player campaigns is you defending Hong Kong when Thatcher decides to push continued British presence. Capital!

As the last part of CIMSEC’s Wargames week, we decided that amongst our discussion of exercises and gaming that hone nations for war and war-fighters for survival, we would ask some question to the folks who build games and exercises for fun. The Eugen System team was kind enough to have a chat with us:

Q: What games inspired your team?

A: Our main inspiration for the Wargame series are old strategy games many of us at the studio used to play while younger: the Close Combat & Steel Panther series. One is real-time, the other turn-based, and our goal was to do as good a simulation and “easy to handle, hard to master” as the former, with the latter’s technical database, wide array of nations, huge number of scenarios, …

Q: Unlike many RTS games, Wargame has hundreds of different units–all asymmetric and unique. Through modeling and developing these, has your team come to any conclusions?

A: Well, by modeling so many units, we are highlighting the trend and doctrine of every nation: France’s “speed over armor” attitude, resulting from its tradition of military interventions in Africa ; Britain’s emphasis on armor and range, due to its Cold War allocated battlefield, the North German Plains …

Some of those are well-known to us from the start, but for some less known armies, such doctrine are only revealed after some time, while they are starting to build in our armory.

Q: What did you learn from your last game, Air Land Battle (ALB), that you applied to Red Dragon?

A: ALB’s main influence on RD can be found in map design. There had been some criticisms in the previous installment about maps that were considered too small or too “bottlenecked”. In RD, we have made sure to address this by making bigger and more open maps. Added to that the fact that river or sea and mountain are no longer impassable terrain, and you will see that RD’s maps are much more maneuver-friendly.

We have also taken into consideration many of the UI request to make the armory easier to use, and help new players and non-military buffs more at ease browsing among 1400+ units.
Artillery and air-defense balance were also deeply reworked using ALB’s lessons.

Q: Outside of Naval Warfare, what is the greatest difference between ALB and Red Dragon?

A: Maps. As said above, the new amphibious ability for many vehicles and the fact that mountain are no longer purely impassable gives the game a new feeling. You can maneuver on large scale, always try to outflank your opponent. No bottleneck will make a part of the battlefield secure because you’ve left a defensive force there. RD’s battlefields are much more open that ALB’s were.

Q: After Red Dragon, does the team have the desire to develop an expansion that really fleshes out more urban warfare?

A: We’re not there yet …

Q: What other conflicts have your team considered?

A: Wold War 2 of course …

But WW2 was already covered by many other games, including our own RUSE when we started thinking about Wargame, so we decided to go for something more original, less exploited. Hence why we chose “Cold War gone hot”, which offered the opportunity for many plausible scenarios and provided us with tons of combat vehicles to model and use in-game.

As for other possible Cold War conflicts, after European Escalation, we had considered several battlefields for the next installment: the two most logical were the Northern Front (Scandinavia, which we ended up covering in ALB) and the Southern Front (Mediterranean). We chose the former because Sweden offered a unique roaster of indigenous vehicles, bringing alone more new vehicles than the whole Mediterranean countries together would.

Q: What is your biggest regret with the games?

A: To have left some nations aside, although they could have been included in our previous installment. To make a nation viable, we have to model some 60-80 units, so we can’t add that many nations at a time.

In EE, Dutch and Belgian units had to be left aside, and Finland in ALB. That is not without regret that we have left those nations aside …

Q: What’s your biggest pride with the games?

A: Our biggest pride is when former (or even active!) military servicemen, especially those whom had served during the Cold War, are telling us they are playing our games and are enjoying the realistic feel of it. Then, we allow ourselves to think Wargame lives to what we wanted it to be when we stated the series.

Q: What’s your favorite unit?

A: Personally speaking, I’m fond of wheeled vehicles. I favor speed over armor. Call it national bias, but I think my very favorite one has to be found among the light wheeled tanks/tank destroyers, like the AMX-10 RC, the BTR-70 Z halo or the ERC-90 Sagaie. Had I to choose one, the latter one might be my favorite, for it emphasizes everything I like: speed, stealth, decent firepower, … and looks cool!

Q: What is the most interesting thing you learned from studying the historical background to the game?

A: ABLE ARCHER exercises, in November 1983.

Cold War is often taught or learned at school through different crisis (Cuban Missile Crisis, European Missile Crisis …) and “proxy wars” (Vietnam, Afghanistan, …) but never had we ever heard of how close the year 1983, and especially ABLE ARCHER, had brought us on the verge of WW3. This was completely new to us, and became the nucleus of Wargame: European Escalation’s “alternative scenarios” concept.