Tag Archives: featured

Is Somali Piracy Back?

By Joshua Tallis

Late Monday, crew on the Emirati-owned oil tanker Aris13 activated a distress call indicating they were being pursued by pirates off the coast of Somalia. The subsequent hijacking, once confirmed, would mark the first successful Somali act of piracy since 2012. This of course begs the question: Is Somali piracy back?

The answer is probably yes; also probably no (forecasting is a bad business to be in these days). Credible arguments could be made in either camp. Here I’ve chosen to explore some of the key points on either side.

Is Piracy in Somalia is Making a Comeback?

When Somali piracy spiked in the late 2000s, the international community was fairly quick to respond. Somalia sits alongside some of the most important shipping lanes in global trade, and precipitously close to three maritime chokepoints: the Suez Canal, Bab el-Mandeb, and the Strait of Hormuz. Rising insurance premiums for shipped goods and the market-wide consequences of scares to the free flow of oil made addressing piracy off the horn of Africa an issue of importance for many navies. One of the largest such engagements was operation Ocean Shield, NATO’s contribution to counter-piracy. Ocean Shield and related efforts, like EU’s operation Atalanta, were heavily credited with the dramatic reduction in Somali piracy that followed. As Rear Admiral Terry McKnight (USN, Ret) notes, though after years of no successful attacks, Ocean Shield was suspended at the end of 2016. If the deterrent effect of NATO and other warships in the region was indeed primarily responsible for suppressing Somali piracy, the minimization of that deterrent could be credibly seen as providing an opening for resurgent piracy.

At the height of regional piracy, a CNA study warned that “the resilience of the pirate enterprise should not be understated.” Four years later, that cautionary note remains relevant. First, it should be noted that piracy rarely just disappears. Like any crime, eradication is an unlikely end state. That is the case off Somalia as well. Even though attacks were unsuccessful after 2012, a small number of attempted attacks were reported in the Gulf of Aden in 2013 (6) and 2014 (4). Attempts by Somali pirates in the Red Sea were also reported in 2013 (2) and 2014 (4), while attacks closer to Somali waters occurred in 2013 (7), 2014 (3) and 2016 (2). These numbers are orders of magnitude smaller than in previous years, and gaps in attacks in 2015 tell a remarkable story. For all those reasons we could look at those numbers and conclude this most recent alleged attack is an outlier (and in truth it likely is, I suspect). Nevertheless, as per the International Maritime Bureau (the organization that actually collects all this information), the attempted assaults in 2016 indicate that the “capacity and intent to attack merchant shipping still exists off Somalia.” Lingering institutional knowledge means that a resurgence is not impossible. Closely linked to this point is the idea that (like other types of crime) piracy may have a contagion effect. A successful hijacking now could produce copycat attempts, the success or failures of which would have significant consequences for the overall trajectory of regional piracy.

Of course, it is now almost a cliché to note that piracy is ultimately solved on land, not at sea. Suffice it to say that, despite apparent gains in power consolidation, Somalia remains quite clearly a country in search of greater stability (it was the top ranked state in the most recent Fragile States Index report). Like the pirate havens of lore, ungoverned spaces will always run the risk of attracting maritime criminality.

Is Piracy in Somalia is Gone for Good?

The numbers reflected above speak in large part for themselves. Piracy in Somalia, for several years now, has been as close to nonexistent as is practicable. One incident does not make a convincing trend.

Moreover, while a decline in anti-piracy-tasked warships is important to note, other deterrents continue to play an important role. In addition to a remaining naval presence, shippers also developed myriad means of combatting piracy. Embarked armed security is a very credible threat, while passive security measures (watch Captain Phillips), and best management practices (like better reporting standards) all likely contributed to declines in piracy rates and remain just as relevant today as in 2012.

Some systemic arguments are harder to make with certainty but are also worth noting. Unlike piracy in the Gulf of Guinea or parts of Southeast Asia (Indonesia, notably), Somali piracy was remarkably organized (i.e. not opportunistic). A wide-scale resurgence in Somali piracy, in the vein with which we are familiar with it, would mean a major retooling of operations for the regional transnational criminal organizations (TCOs) that provide a backbone for piracy’s infrastructure (bank accounts, negotiators, financiers). Like most TCOs, it is likely that Somali gangs have diversified to survive, perhaps branching into weapons smuggling or, as a report from 2012 suggests, kidnapping foreigners on land. Making the switch back to piracy is far from impossible, but could run into bureaucratic resistance (even criminals have bosses).

The German Frigate ‘Hamburg’ (R) patrols after destroying two fishing boats (L) which were discovered floating keel side up in open waters off the coast of Somalia, in this undated handout photo made available to Reuters August 15, 2011. (REUTERS/Bundeswehr/Christian Laudan/Handout)

Globally, piracy has also just hit its lowest rates in 18 years. And when you get deeper into the details, the numbers don’t not look ripe for a Somali resurgence. Overall piracy attempts are down, including hijackings, which are the typical type of attack employed near the horn of Africa. What is up are kidnappings, seen increasingly in Nigerian piracy (which is still very active). Indonesia, meanwhile, saw a large decline in piracy, but still owns a substantial portion of total attacks, almost all of which are simple and opportunistic. If global numbers can say anything about a specific region (which is admittedly a big ‘if’), one potential takeaway is that opportunistic piracy and hit and run kidnappings are (for now) more viable tactics than those that Somali pirates usually employed.

Conclusion

There is more to this conversation to be sure. Historically, claims that Somali piracy was a response to toxic dumping and illegal, unreported, and unregulated (IUU) fishing (the Somali coast guard narrative) struck some experts as an inadequate explanation for the phenomenon. Fishing has not traditionally been a major part of Somali culture or economies, nor were most pirates former fishermen. (That does not excuse the devastation of toxic dumping and IUU fishing, only its ability to causally explain piracy.) In response to this latest incident, however, that claim has resurfaced as a direct cause of the Aris 13 hijacking. Should it prove that fishermen were indeed responding to predations in Somali waters, that could spark a much wider debate once again. Only time will tell whether Somali piracy will ebb or surge. For now, our thoughts are with the crewmembers and their families.

Joshua Tallis is a Research Analyst at CNA Corporation, a nonprofit research and analysis organization located in Arlington, VA. He completed his PhD in International Relations at the University of St Andrews’ Centre for the Study of Terrorism and Political Violence. The views and opinions in this article are his own and do not necessarily represent the position of his employer.

Featured Image: Mohamed Dahir/Getty Images

Sea Control 129 – Science Diplomacy

By Matt Merighi

One of the most dynamic fields emerging in international relations is the study of science diplomacy, how countries use science as a method of diplomatic engagement and negotiation. We interview Professor Paul Berkman of the Fletcher School of Law and Diplomacy, one of the first academics to codify science diplomacy as a concept through his work on Antarctica.

We wanted to bring you an episode about this topic before it enters the mainstream conversation about maritime security issues. Those interested in learning more should take a look at this article on science’s role in the South China Sea disputes. Be a maritime security hipster; learn about it before it becomes cool. 

Download Sea Control 129 – Science Diplomacy

Matthew Merighi is the Senior Producer for Sea Control and the Host of Sea Control: North America. He works as Assistant Director of Maritime Studies at the Fletcher School of Law and Diplomacy. Contact him at seacontrol@cimsec.org.

Interwar-Period Gaming Today for Conflicts Tomorrow: Press ‘Start’ to Play, Pt. 1

By Major Jeff Wong, USMCR

“As the interwar period suggests, wargaming is one of the most effective means available to offer senior leaders a glimpse of future conflict, however incomplete. Wargames offer opportunities to test new ideas and explore the art of the possible. They help us imagine alternative ways of operating and envision new capabilities that might make a difference on future battlefields.”1

– Deputy Secretary of Defense Robert O. Work and General Paul Selva, Vice Chairman of the Joint Chiefs of Staff, December 8, 2015

Why Wargame?

Chester Nimitz fought the Japanese long before they attacked Pearl Harbor. During wargames played at the Naval War College in 1922, the promising commander raced a make-believe fleet thousands of miles across the Pacific Ocean to reinforce the besieged American garrison in the Philippines. Nimitz pushed small icons representing U.S. aircraft carriers, battleships, cruisers, destroyers, and auxiliaries across a large map of the Pacific on the floor of the college’s game room – getting them west but stretching sea lines of communication across the vast ocean. Classmates mimicking Japanese naval doctrine maneuvered their fleet east – isolating the Philippines, seizing U.S. bases, and meeting the American flotilla’s advance. Under the watchful eyes of faculty serving as game umpires, battles ensued. Win or lose, learning occurred without shedding a drop of sailor’s blood or firing a single round. After the Japanese Navy attacked the U.S. Pacific Fleet at anchor in Pearl Harbor on December 7, 1941, Nimitz – by then, the commander of the Pacific Fleet – felt ready for the coming conflict. He later wrote, “The war with Japan had been re-enacted in the game rooms at the Naval War College by so many people and in so many different ways that nothing that happened during the war was a surprise” except for the kamikaze.2 

Through wargames in Newport – and others played in Tokyo and Berlin – military professionals learned about themselves, their adversaries, and potential solutions to future challenges. When used correctly, wargaming is a relatively inexpensive, yet powerful tool that offers creative solutions to complex problems. When used incorrectly, wargaming confirms poor assumptions, shapes misperceptions, and reinforces hubris. At their best, wargames are vehicles for the pursuit of intellectual honesty and leadership. At their worst, they are barely concealed advocacy platforms that set up false choices for game play to reinforce pre-ordained outcomes.3

Nevertheless, current senior U.S. defense leaders should look to wargaming’s best practices – particularly German, Japanese, and American games between the First and Second World Wars – to shed light on an uncertain future featuring evolving adversaries, emerging concepts, and untested capabilities. During the period between the First and Second World Wars, wargaming anchored the curricula of professional military education (PME) institutions, allowed commanders and staffs to rehearse and adjust plans for major campaigns, provided a venue for alternate and enemy perspectives, and informed the development of new concepts and capabilities that fed a “cycle of research” to support innovation.4 Today’s U.S. joint force would be wise to apply the best traits of gaming from the interwar-period of the early twentieth century, when wargames blended effectively with the military cultures of Germany, Japan, and the United States to yield insights that affected how they fought during the Second World War.

Military cultures that used wargames reaped their benefits. From the moment the Treaty of Versailles ended the Great War and set the conditions for its successor, senior leaders sought an edge for another global conflict that many observers considered likely.5 In Germany, wargaming expanded its role in the Wehrmacht’s cultural landscape. Officers learned the value of wargames at the famed Kriegsakademie, then applied gaming techniques to develop operational options and explore potential adversary actions during planning for campaigns such as the 1940 invasion of France and the Low Countries. German officers also used wargames to evolve air doctrine and inform aircraft manufacturing decisions that would have serious implications for the Luftwaffe’s strategic-bombing capabilities in the European theater.

In Japan, Admiral Isoroku Yamamoto employed wargames to study the sequencing of his complex Pacific campaign, examine the likely reactions of American and British forces, and allow his subordinate commanders and their staffs to rehearse and adjust plans for major campaigns such as the 1941 attack on Pearl Harbor and the strike against the American stronghold on Midway Island. In the United States, American naval officers played hundreds of wargames at the Naval War College in Newport, Rhode Island. These games allowed generations of future naval leaders to develop a shared mental model about the strategic and operational framework of the approaching conflict against Japan and provided a venue to test new concepts such as carrier aviation.6 (See Appendix A for information about wargaming and shared mental models). Between 1919 and 1941, German, Japanese, and American wargaming techniques explored new ways of fighting, informed campaign planning, and gave officers decision-making and planning practice before war erupted.

This series of articles will examine interwar-period gaming in three parts. The first part defines wargaming, discusses its utility, and differentiates it from other military analytic tools. The second part details how the militaries of Germany, Japan, and the United States employed wargames to train and educate their officers, plan and execute major campaigns, and inform the development of new concepts and capabilities for the Second World War. The third part concludes by identifying best wargaming practices that can be applied to today’s U.S. defense establishment in order to prepare for future conflicts. 

What is a Wargame?

Wargaming must be defined and characterized in order to facilitate substantive discussion. Confusion reigns when military professionals, including senior officers and government civilians, talk about wargaming. Currently, no doctrinal definition for “wargame” or “wargaming” exists.7 The 469-page Department of Defense Dictionary of Military and Associated Terms mentions either term three times, but never actually describes what a wargame is, discusses its traits, or examines its potential utility.8  Professional wargame designers have latched onto variations of a definition established by Dr. Peter Perla, a prominent American wargame designer and longtime research scientist at the Center for Naval Analyses: 

“A warfare model or simulation that does not involve the operation of actual forces, in which the flow of events affects and is affected by decisions made during the course of those events by players representing the opposing sides.”9

The military gaming community also acknowledges a similar definition provided by the late Francis J. McHugh, an influential game designer at the U.S. Naval War College: 

“A simulation of selected aspects of a military operation in accordance with predetermined rules, data, and procedures to provide decision-making experience or provide decision-making information that is applicable to real-world situations.”10

Wargames are often confused with other problem-solving activities that do not involve the use of actual forces, including course of action (COA) wargaming, tabletop exercises (TTXs), tactical exercises without troops (TEWTs), and rehearsal-of-concept (ROC) drills. COA wargaming is a phase of American and British military planning processes in which options are systematically examined and refined based on enemy capabilities and limitations, potential actions and reactions, and characteristics of the operational environment. During COA wargames, a planning team refines existing options with the help of a so-called “red cell”11 that role-plays and represents the activities of potential adversaries and other factors that could threaten a mission.12 TTXs are scenario-based discussions involving senior officers and staff used to familiarize participants with plans, policies, procedures, and contingencies. TEWTs are commander-led exercises that use current doctrine to exercise subordinate leaders and staff responses against a given threat or scenario on the terrain in which they would fight. ROC drills are detailed rehearsals involving all commanders and staff for a given operation. Although TTXs, TEWTs, and ROC drills are scenario-driven exercises that test decision-making, they lack the “contest of wills,” which is an essential ingredient of wargaming.

Like many tools, wargames hold both great promise and pitfalls. Wargaming is a subjective, people-driven tool that is effective at investigating processes, organizing ideas, exploring issues, explaining implications, and identifying questions for future study.13 In the interwar years, these potential benefits drove military leaders to use wargames to study, question, and understand the plans they had crafted prior to the outbreak of the Second World War. At the same time, wargaming is not an effective tool for calculating outcomes, proving theories, predicting “winners,” producing numbers, and generating conclusions.14

Game designers continually sidestep wargaming’s pitfalls to fulfill their promise. Wargames prove their military utility every time a commander embarks on a mental exercise to rehearse possible solutions to a problem, project an adversary’s response, and assess the decisions made by friend and foe. “It enables a commander and his staff to review assumptions, detect inadequate or untimely support, verify time and space factors, and reconcile divergent opinions,” writes Dr. Williamson Murray. “The game provides a means of testing ideas, of coordinating services and branches, and of exploring and considering all possible contingencies prior to the drafting of the final operational plan.”15 Realistic wargames generate useful insights for subsequent study and live-force exercising when they involve commanders who are experts in the topics being examined, and feature accurate depictions of adversaries and the operational environment. 

However, interwar-period gaming experiences also exposed potential problems. German wargames overwhelmingly focused on the operational and tactical implications of its European offensives, but neglected to scrutinize the aggressive strategic guidance that drove its campaigns – and significant operational losses – in Poland and Norway. Japanese wargaming featured a deterministic nature, confirming assumptions senior leaders made before they commissioned the games. American wargames at the Naval War College correctly invested intellectual bandwidth on war in the Pacific and the likely threat – Japan – but overlooked the pivotal 2,073-day Battle of the Atlantic, where German U-boats sank 3,500 Allied merchant ships with 13.5 million tons of shipping bound for the European theater. The Allies lost 175 warships and tens of thousands of merchant and military seamen in the Atlantic.16

Part two will discuss how the militaries of Germany, Japan, and the United States employed wargames to train and educate their officers, plan and execute major campaigns, and inform the development of new concepts and capabilities for the Second World War. 

Read Part 2 here.

Major Jeff Wong, USMCR, is a Plans Officer at Headquarters, U.S. Marine Corps, Plans, Policies and Operations Department. This series is adapted from his USMC Command and Staff College thesis, which finished second place in the 2016 Chairman of the Joint Chiefs of Staff Strategic Research Paper Competition. The views expressed in this series are those of the author and do not reflect the official policy or position of the U.S. Marine Corps, the Department of Defense or the U.S. Government.

Endnotes

1. Robert O. Work and Paul Selva, “Revitalizing Wargaming is Necessary to be Prepared for Future Wars,” War on the Rocks, December 8, 2015 (accessed December 25, 2015). http://warontherocks.com/2015/12/revitalizing-wargaming-is-necessary-to-be-prepared-for-future-wars/.

2. Francis J. McHugh, Fundamentals of War Gaming (Newport, RI: U.S. Naval War College, 1961), 64.

3. Peter Perla (research scientist at the Center for Naval Analyses), interview with Jeff Wong, October 9, 2015.

4. Dr. Peter Perla is credited with first using the term “Cycle of Research” to describe how wargames, exercises, and operations research can mutually support military innovation.  Contrast the cycle with the use of the same tools in isolation and independently. Peter Perla, The Art of Wargaming (Annapolis, MD: Naval Institute Press, 1990), 287.

5. Williamson Murray and Allan Reed Millett, A War to be Won: Fighting the Second World War (Cambridge, MA: Harvard University Press, 2000), 2.

6. Mental models are psychological representations of real, hypothetical, or imaginary situations. Princeton University, “Mental Models and Reasoning,” (Princeton, NJ: Princeton University, 2016), accessed February 11, 2016: http://mentalmodels.princeton.edu/about/what-are-mental-models/.

7. Older versions of Joint Publication (JP) 1, Doctrine for the Armed Forces of the United States, defined wargaming as “simulation, by whatever means, of a military operation involving two or more opposing forces, using rules, data, and procedures designed to depict an actual or assumed real-life situation.” Peter Pellegrino, “What is War Gaming?” Lecture at the Naval War College, published December 20, 2012 (accessed December 26, 2015): https://www.youtube.com/watch?v=maHpGR-Vj4Q.

8. U.S. Department of Defense, JP 1-02, Department of Defense Dictionary of Military and Associated Terms (Washington, DC: U.S. Department of Defense).

9. Perla, The Art of Wargaming, 164.

10. McHugh, Fundamentals of War Gaming, 2.

11. Red “cells” and red “teams” are frequently confused for each other. A red cell is an entity typically led by a staff intelligence officer tasked with representing enemy doctrine and its likely courses of action.  A red team is tasked with challenging perceived norms and assumptions made by a commander and his staff in order to improve the validity and quality of a plan.

12. Headquarters, U.S. Marine Corps, MCDP 5-1, Marine Corps Planning Process (Washington, DC: U.S. Marine Corps, 2011), 1-5.

13. Peter Pellegrino, “What is a War Game?” lecture, U.S. Naval War College, published December 20, 2012 (accessed December 26, 2015).

14. Ibid.

15. Williamson Murray, “Red-Teaming: Its Contribution to Past Military Effectiveness,” DART Working Paper 02-2 (McLean, VA: Hicks and Associates, September 2002), 20-21.

16. Ed Offley, Turning the Tide: How a Small Band of Allied Sailors Defeated the U-boats and Won the Battle of the Atlantic (New York: Basic Books, 2012), 391-92.

Featured Image: NEWPORT, R.I. (May 9, 2013) Lt. Cmdr. Fisher Reynolds, assigned to U.S. Naval War College (NWC) war gaming department, and Brazilian navy Lt. Cmdr. Savio Cavalcanti, from Escola de Guerra Naval, provide inputs to a multi-touch multi-user interface as part of a control group at NWC in Newport, R.I., during the 2013 Inter-American War Game. (U.S. Navy photo by Chief Mass Communication Specialist James E. Foehl/Released)

Leadership Development Week Wraps Up on CIMSEC

By Dmitry Filipoff

This past week CIMSEC featured a topic week on leadership development. In response to our Call for Articles authors shared insightful writings on how to foster creativity and innovation, be better leaders, and recognize the importance of leadership as a key warfighting advantage. We thank our authors for their excellent contributions, listed below.  

Making Good Leaders Great: Recommendations to Improve U.S. Navy Leadership by Will Wiley

“This paper will suggest some items for consideration to improve the leaders of today and tomorrow. Some will require funding streams, while others just require forethought and creativity by the leader. These recommendations, when coupled with the immense amount of formal training leaders receive, can make the Navy an even more formidable force today and in the future.”

Enabling Leadership from the Bottom by Jacob Wiencek

“While we should all strive to develop as a leader, to grow, rise up the ranks, and become a senior leader, what we do now can have a profound impact in how we act as we move further up the chain. What I often see neglected is not so much ‘How do I improve and move on to the next rung of leadership?’ but rather ‘How can I be a leader now?'”

Embracing Creativity: A Leadership Challenge by David Andre

“Certainly creativity has always existed within the Navy, but until recently, it was not recognized as an integral value of leadership. Placing it on the same level as compliance and character requires change. And balancing the tension that exists between these values is one of the biggest challenges facing the Navy.”

Innovative Leadership Development: Why and How by Joe Schuman

“According to the Navy Leadership Development Framework (NLDF), effective leaders demonstrate qualities such as humility, honor, courage, commitment, integrity, and accountability. While few would disagree that these character traits are necessary for Navy leaders to be successful, the rapidly changing security environment of the 21st century makes it such that these skills are not sufficient. If the Navy is serious about producing leaders who will be “ready for decisive operations and combat,” it must place a stronger emphasis on promoting innovation throughout its leadership development process as a whole.”

Maritime Profession of Arms in Dangerous Waters? by Tom Bayley

“Although not a real directive, the time may have come for such a dramatic act of courage and leadership to repair the weakening trust within the Navy. The all-volunteer force has completed four decades of service and perhaps that transition was not properly executed. An overly bureaucratic military organization grown over time to train the masses of inducted service members with a ‘one size fits all’ methodology has created an ideology that relies upon lengthy detailed procedures and extensive requirements rather than leadership and good judgment.”

Dmitry Filipoff is CIMSEC’s Director of Online Content. Contact him at Nextwar@cimsec.org.

Featured Image: Chief Gunner’s Mate Jamario Perry is pinned to the rank of a chief petty officer aboard the Ticonderoga-class guided-missile cruiser USS Chancellorsville (CG 62). (U.S. Navy photo by Mass Communication Specialist 2nd Class Andrew Schneider/Released)