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Being “Red”: The Challenge of Taking the Soviet Side in War Games at the Naval War College, Pt. 2

The following article originally appeared in The Naval War College Review and is republished with permission. Read it in its original form here. It is republished in two parts. Read Part One here.

By David Alan Rosenberg

In 1981, the creation of the Center for Naval Warfare Studies further encouraged the shift from using war gaming primarily as a training tool toward using it for the analysis and development of strategy. The new center incorporated the old war gaming center, along with the Center for Advanced Research, the Naval War College Press, and the new Strategic Studies Group, made up of front-running Navy and Marine officers who were chosen by and reported directly to the Chief of Naval Operations. The center was to serve as a vehicle for the development and dissemination of naval strategy or, more accurately, to define the Navy’s place in national strategy.

The establishment of the new center meant greater responsibilities for the NFOIO detachment. To meet the challenge, the size of the detachment was increased. As of 1984, it was composed of seven naval officers, two civilian analysts, and two enlisted personnel for office and library support. Reflecting its increased capability, the detachment was assigned the additional task of providing the director of the new Center for Naval Warfare Studies and the Strategic Studies Group with intelligence support and background information “‘on matters pertaining to Soviet strategy and doctrine.’’ An eighth officer was added to the now redesignated Navy Operational Intelligence Center (NAVOPINCEN) detachment in 1986.

Presenting the Soviet side in war gaming and analysis, whether for the purpose of training officers or with the intention of shaping naval and national strategy, is a large, intricate, and time-consuming task. The 1986-1987 war gaming schedule listed more than 50 separate games or exercises. In addition, gaming personnel and NAVOPINCEN detachment members participated in training sessions and seminars related to war gaming. Since completion of the new enhanced naval war gaming computer system in early 1987, it has become possible for more and more games to be played at remote sites, including fleet headquarters in Norfolk, Pearl Harbor, and even London. This will decrease the amount of travel required of fleet personnel to Newport, allowing state of- the-art Navy war gaming to reach more commands. However, War Gaming Department and NAVOPINCEN detachment members have found that such remote gaming increases rather than decreases their workload because pregame preparations usually require as much, if not more, travel and advance planning as games played solely in Sims Hall.

Fewer than 40 percent of the games played at Newport are sponsored by the Naval War College, and an even smaller percentage are used purely for the instruction of War College students. The game sponsors today are active operational commanders and strategic planners in Washington. Among the game sponsors for 1986-1987 were the Commanders of the Atlantic and Pacific Fleets and U.S. Naval Forces Europe; the Supreme Allied Commander, Atlantic; the NATO Strike Fleet Atlantic; the Fleet Marine Force, Atlantic; the U.S. Seventh Fleet; Submarine Group Two in New London; and the Strategic Concepts Branch and the Director of Naval Warfare in the Office of the Chief of Naval Operations. The game sponsor sets the parameters of the simulation to be played, including the general questions that need to be explored and the range of specific tactical and strategic issues that should be included during game play. Each one of these games has a War Gaming Department staff mentor assigned to it as a scenario design representative, and a NAVOPINCEN detachment member assigned as a representative to develop ways for the opposition to be played.10

The NAVOPINCEN detachment’s approach to playing the opposition in war games is more of an art than a science. The detachment draws heavily on data from the Washington intelligence community, including the Navy Operational Intelligence Center in Suitland, Maryland, the rest of the Naval Intelligence Community, plus the National Security Agency, Central Intelligence Agency, and Defense Intelligence Agency. The Operational Intelligence Center provides data on current Soviet operations and exercise activity, while National Intelligence Estimates and Soviet open-source literature provide reference points for building scenarios and conducting the games. In games involving joint action, the detachment can call upon the services of two Army Fellows assigned to Newport for two year tours to assist the War Gaming Department in getting ground operations correct. One of the Army Fellows is a military intelligence officer; the other is a combat arms professional. In addition, the NAVOPINCEN detachment regularly calls upon the U.S. Air Force “Checkmate” office and other Air Force commands for answers to questions regarding the simulation of Soviet air operations.

Before a game begins, NAVOPINCEN detachment members engage in extensive preparations. They work with the game sponsor and the War Gaming Department design representative in setting up scenarios that are realistic and yet tailored to facilitate analysis of the issues and courses of action the sponsor is concerned about testing. Opposing simulation forces are built up, computer databases prepared, and scenarios worked and reworked to fit the requirements of the game. By the time the players arrive and the game begins, much of the work of playing or being “Red” has been completed.

It is never possible to achieve complete accuracy and fidelity in playing the opposition. War games are by their nature only approximations of combat situations. Furthermore, intelligence is never perfect, and questions inevitably arise for which there are no answers. The problem of incomplete intelligence is compounded by the pressures of game play. When the NAVOPINCEN detachment is presented with an unexpected choice, it may be possible to come up with relevant data by doing a quick search of the literature or querying intelligence community sources. Sometimes, to expedite the game, the detachment is forced to fall back on the cumulative experience of its members in making a “best military judgment” regarding likely courses of Soviet action. In such instances detachment members are nagged by the thought that the answer might have been found if only there had been time to look for it, and the choice that was made may not have been consistent with the best possible information. The professional ‘Red’ team players find it sobering to consider that “rightly or wrongly, we are leaving high-ranking military officers with a certain perception of how Red is going to fight,” although every decision is not backed by hard data.11

This problem is further compounded when intelligence is available but cannot be used without violating security. The NAVOPINCEN team makes use of even the most sensitive information in preparing its scenarios, but once play begins, caution is in order since only a few of the games are classified above the “Secret” level. Detachment members will utilize their knowledge of highly classified information during gameplay only if this can be done without revealing the source. It may be necessary on occasion to play the Soviet side with less than total fidelity and precision in order to avoid Compromising critical intelligence sources.

The NAVOPINCEN detachment also faces another more mundane, but not insignificant, constraint on how realistically it can portray Soviet forces. The U.S. side in any given game will always have the use of far more computer terminals than the Soviet side. This is a logical arrangement since U.S. choices, not Soviet ones, are the focus of the game. Nevertheless, it does mean that the detachment is not able to present the actions of Soviet forces in full detail. For example, it is particularly difficult to present Soviet air operations on a full scale basis with this constraint. The shortage of control terminals has occasionally turned out to be a blessing in disguise. The fewer terminals “Red” has available, the fewer dedicated “Red” personnel are needed to man them. In a sense, the NAVOPINCEN detachment gamers face fewer command, control, and communication problems this way. Still, the lack of a fully staffed “Red” side means that those on the U.S. side may not have as complete a simulated picture as possible of the array of threats they would be facing in a real war.

There are also some larger questions about the design and use of the war games which are of concern to those who have served with or played against the NAVOPINCEN detachment. These are not specific constraints on how accurately the Soviets can be portrayed, but more general problems that are particularly apparent to those charged with being “Red.”

First, it should be noted that not all war games are alike. Some have a comparatively narrow tactical focus, i.e., examining military issues and possible options for the use of set numbers and types of forces to resolve certain specific regional problems. Others are strategic in orientation, looking at a large number of issues over a variety of regions and with a great array of military forces. These are more scenario and personality dependent; the designers and players have greater latitude in making decisions because of the complexity inherent in large numbers of variables. Both tactical and strategic games have their uses. Tactical games are most useful in assessing, through computer modeling, the technical boundaries and general parameters of military options. Strategic games are best characterized as politico military simulations whereby the military interaction is dependent on game-oriented political decisions rather than on more narrow technical and military considerations. They stimulate creative strategic thinking and are most useful in giving the players an opportunity to role-play decision making in wartime and crisis situations.12

Both strategic and tactical games often begin with a scenario that is strategically realistic but politically improbable at best. This inconsistency arises because, in order to mount a game, it is necessary to posit an outbreak of hostilities between the Soviet Union and the United States, something both nations are, in fact, anxious to avoid. Since the United States never acts as the aggressor in war games, it is often necessary to “force” the Soviet Union to engage in open hostilities without adequately explaining its reasons for doing so.

A related problem revolves around the question of the “first salvo.” While the large, strategic global war games begin in peacetime or a crisis, many smaller games (particularly tactical exercises) open after war has actually started. To focus on naval engagements that permit room for American commanders to take the initiative, it is often necessary to skip over the Soviet attack that signaled the outbreak of the war and zero in on the U.S. response. The impact of the initial attack is merely written into the background scenario. It is never described as so devastating as to preclude response, since that would abort the game before it had begun. The Soviet Union, however, attaches great strategic importance to the first salvo and is likely to make it as devastating as possible. Skipping over this phase of the conflict could easily leave the wrong impression with those playing the game.

Navy and NAVOPINCEN detachment concerns about the battle of the first salvo have not been ignored at Newport. A number of specific games have been designed to focus on this phase of the conflict, and the experience gained from them has made the U.S. Navy much smarter about the first salvo challenge and, theoretically at least, more capable of dealing with it, both in simulation and real life. Real war is always uncertain, however, and students and officers who begin play in war games without experiencing and countering the first salvo need to be constantly aware that there is another dimension to the problem that they have missed, and about which they cannot become complacent.

War games are, of course, only best approximations of operational reality. Even discounting the problem of a summary initial scenario, the time frame in which war games are played does not permit a natural unfolding of events. Most war games last only a matter of hours, days, or, at the very most, weeks. Although it is possible to telescope time to simulate a somewhat longer period, it is impossible to game a prolonged conflict realistically under these conditions. The pressure of artificial time constraints distorts the interaction between the opposing sides and may result in unrealistic decision making.

Despite the best efforts of the War Gaming Department and the NAVOPINCEN detachment to make the scenarios, simulations, and interactions realistic, war games are competitive exercises in which the will to win is often stronger than the desire to learn. This is particularly true when those playing are knowledgeable operators who have come to Newport to test tactical concepts. They often have both a good grasp of the “Blue” side and a sophisticated understanding of the Soviet side; further, they have experience in playing war games against the NAVOPINCEN opposition teams at the war gaming center. Reality can be sacrificed when players become too familiar with the game. Those who have had experience with how the NAVOPINCEN detachment plays the opposition can often begin to take that experience into account in making subsequent war game decisions. They will become increasingly proficient at playing the gamers, rather than the game.

This is not necessarily a negative aspect. The war gaming program at Newport is intended to give players experience in thinking about how the Soviet Union does things so that they will not be surprised in real life. To the extent that “Blue” understands what ‘‘Red” is likely to do (even if only as a result of playing the gamers, not the opposition they represent), the purpose of the gaming experience will be served. It is imperative, however, that the “Blue”’ gamers be aware that tactics and techniques confirmed through this sort of game play may not be so validated in a real engagement.

One important way to avoid such misplaced lessons is for “Red” to avoid playing his side of the games so consistently as to become predictable. It may be difficult to introduce inconsistency deliberately, while still being faithful to the intelligence that has been gathered and analyzed so painstakingly over time. But the realities of naval (or any other kind of) warfare make it necessary, however, to think through to the unexpected on the game floor rather than at sea. With the best recent intelligence providing a solid base on which to build, the challenge for the “Red” war gamers is to find ways of simulating not just what we think “Red” would do in the event of war, but also what “Red” could do. This requires additional attention to nuance and detail, as well as increased dedication to the already difficult job of thinking “Red.”

Finally, it must always be remembered that war games are not surrogate history. The conflict they simulate did not actually happen. The lessons they teach are not lessons of history. Outcomes will vary even if the same game with the same scenario and the same players is repeated. Neither the scenario nor the outcome of any particular game is likely to be replicated in the real world. War gaming can be used legitimately to raise questions and identify potential problems, but beyond this it must be treated with caution. Those who cite the outcomes of war games as evidence in support of a particular theory or strategy may well be building a house on sand.

This is especially true when the conclusions (war gamers prefer the terms “insight” and ‘”issues”) being drawn from the games focus on the actions taken by the opposition. The members of the NAVOPINCEN detachment do their job well and faithfully, but they can only make educated guesses as to what the Soviet Union might or might not choose to do in combat. To conclude that the Soviet Union is likely to respond to a particular situation in a certain way because of what happened in a war game is to distort and misuse the war gaming concept.

During the past century, war gaming has proved itself a valuable tool in preparing officers for combat and strategic decision making. Although students at the Naval War College have less exposure to war gaming today than they did in the interwar period, it is likely to remain an important element in the curriculum.

The need for accurate intelligence about probable opponents has been recognized as a critical element of war gaming since the interwar period. The naval intelligence community currently plays a crucial role in war gaming at the Naval War College, providing systematic, detailed information about Soviet forces and doctrine during both the design and the implementation of the games, and seeking to “think Red” in order to give players a consistent, credible opponent.

Despite the constraints they face, the officers and analysts of the NAVOPINCEN detachment have every reason to be proud of their record. By playing a credible Soviet opponent, they have injected a measure of realism into war games that otherwise might be exercises in mirror imaging or even wishful thinking. Their professionalism generates the kind of challenge against which those engaged in war gaming can truly test their skills and their strategies.

Nevertheless, the current popularity of war gaming raises questions that deserve careful consideration. If war games are not surrogate history, just what role can and should they play in the development of strategy? To a large extent it comes down to the experience of each individual in the game. Just as in strategic planning, where it is not the plan but the planner who is important for the future, so too in war gaming, it is the gamer not the game. To the extent that individuals expand and test their minds in playing against a credible opposition and use that experience to inform (but not dictate) their actions and plans, the investment made in manpower, hardware, and money at Sims Hall at the Naval War College will continue to be a sound one.

David Alan Rosenberg is a Naval Reserve officer assigned to the Chief of Naval Operations Intelligence Analysis 0166 Reserve unit based at Naval Air Facility, Washington, D.C. As a civilian, he is a professor in the Strategy Department at the Naval War College.

References

10. Naval War College War Gaming Department, Operations Division, War Gaming Schedule Update, 1986-1987, 15 August 1986.

11. Robert Marshall, “Thinking Red Wargaming: Naval Issues,” unclassified brief prepared for a 1985 National Defense University War Gaming Center Conference, copy courtesy Commander Marshall,

12. For a general discussion of contemporary war gaming, its varieties, and its usefulness to planners and policymakers, see the forum on “Political and Military Gaming” with articles by Lincoln Bloomfield, Paul Bracken, Garry D. Brewer, and Lloyd H. Hoffman, Jr., in ORBIS, Winter 1984, pp. 783-822. Hoffman’s article on “Defense War Gaming,” pp. 812-822, surveys the various U.S. Government gaming organizations and types of games played.

Featured Image: A U.S. Navy commander talks with a Soviet navy captain second rank as they walk along the pier past the Soviet guided missile destroyer Boyevay. Three ships of the Soviet Pacific Fleet are in San Diego for a five-day goodwill visit. (U.S. National Archives/Scene Camera Operator: PH2 Bill Gazza)

Winning the Invisible War: Gaining an Enduring Advantage in the EMS

The following article is adapted from a new report by the Center for Strategic and Budgetary Assessments (CSBA), Winning the Invisible War: Gaining an Enduring U.S. Advantage in the Electromagnetic Spectrum.

By Bryan Clark, Whitney M. McNamara, and Timothy A. Walton

The explosion of mobile communications and emerging Internet of Things are turning the electromagnetic spectrum (EMS) into an increasingly crowded place. The advent of 5G, which needs wide swaths of spectrum in multiple frequency ranges to achieve high data rates, will only intensify this trend and create more conflicts between commercial and government users. The challenge of spectrum management and control will be acute for militaries, which depend almost entirely on the EMS for sensing and communications.

The American military is particularly affected by a congested EMS. U.S. forces deploy the most advanced networks of sensors and precision-guided munitions, relying on them for almost all operations. Adversaries like China and Russia have exploited this dependence during the last decade by developing and fielding a comprehensive array of electronic warfare (EW) systems to contest the spectrum.

The U.S. military, however, did not address the challenge posed by its competitors and numerous assessments now argue the U.S. military is unprepared for competition or conflict in the EMS. The problem was not a lack of funding, as defense spending for EMS operations grew steadily since 2015. DoD’s EMS shortfalls arose because the additional dollars were not spent implementing a coherent strategy and instead were used to upgrade legacy systems and fill various capability gaps. Regaining EMS superiority against Chinese and Russian forces at the current pace will take one or two decades – assuming America’s adversaries do not continue to improve.

DoD should accelerate its efforts to regain an advantage in the spectrum, but likely budget constraints will preclude simply throwing more money at the problem. Instead of perpetuating the current move-countermove competition by attempting to fill every EMS capability gap, DoD can adopt a new approach to EMS operations focused on asymme­tries between U.S and opposing militaries. An EMS strategy designed to undermine enemy strengths and exploit adversary vulnerabilities may leave some capability gaps intact but could be the only way for the U.S. military to achieve EMS superiority in time to forestall opportunistic aggression by one of America’s military competitors.

Exploiting Asymmetries

The most important asymmetry between U.S. and opposing militaries is the adversary’s “home team” advantage and how it impacts EMS operations. For example, Chinese and Russian forces can exploit their proximity to likely conflicts by employing sensor techniques that rely on multiple stationary arrays such as passive radio frequency (RF) detection or geolocation and long-range high frequency radars. As an expeditionary force, the U.S. military is less able to employ these techniques and often relies on active, monostatic radars for situational awareness and defense, exposing U.S. units to enemy detection and geolocation.

Their home team advantage also allows China’s People’s Liberation Army (PLA) and the Russian Armed Forces to place EW and sensor systems on their own territory, where they can rely on wired communications, or in nearby sea or airspace, where line-of-sight RF communications can be reliable and difficult to jam. The relatively uncluttered spectrum near their territory also permits Chinese and Russian militaries to pre-plan their spectrum use. As an expeditionary force, the U.S. military must manage spectrum dynamically.

The proximity of U.S. competitors to likely areas of conflict creates additional asymmetries in force design and command and control (C2) between U.S. and competing militaries. For example, because the PLA understands where conflict is likely to occur, the Chinese forces to be employed, and the likely variety of enemy dispositions and tactics, the PLA can employ pre-architected systems of systems and tactics. This approach, which Chinese military strategists call System Destruction Warfare, prioritizes attacks on perceived enemy vulnerabilities, such as U.S. forces’ dependence on the EMS. Although it also uses pre-architected systems and focuses contesting adversary information operations, the Russian military’s C2 approach delegates subordinates more authority to improvise tactics. Similar to PLA leaders, however, Russian commanders are expected to use modeling and cybernetics to scientifically lead forces and antici­pate combat outcomes.

The worldwide commitments of the U.S. military require a more expeditionary and self-contained force design than those needed by Chinese or Russia forces. Today, U.S. forces center on large multimission platforms and troop formations, which are efficient but constrain the force’s flexibility. U.S. forces also need a more adaptable C2 process than the Chinese or Russian militaries to accommodate more contested communications, changing force packages, and the variety of local conditions. The U.S. military employs “mission command” to rely on a junior leader’s judgment and ability to follow the commander’s intent if communications are lost. A lack of planning and management tools available to junior commanders currently hinders their ability to innovate, however, making their actions more predictable to an adversary.  

A Return to Maneuver Warfare

To regain EMS superiority, DoD should focus on exploiting asymme­tries in ways that could undermine adversary strengths or exploit enemy vulnerabilities. Most prominently, the home team advantage of U.S. adversaries could be turned into a weakness if DoD adopts new warfighting approaches that emphasize maneuver and complexity. For instance, the PLA’s reliance on pre-planned, static systems of systems and tactics could be a disadvantage against highly dynamic and unpredictable U.S. force postures and capabilities. Furthermore, complex U.S. operations in the EMS could be especially effective against Chinese and Russian operational concepts that center on defeating U.S. C2, communications, and sensors.

To fully exploit the potential of maneuver warfare, the U.S. military should replace some of its self-contained multimission units that result in highly predictable force packages and tactics with cheaper and less multifunctional units to create a disaggregated and recomposable force. This would enable greater adaptability in U.S. force packages while imposing considerable complexity on adversaries. A disaggregated force would better enable the U.S. military to conduct EMS operations that would be challenging for an enemy to detect and counter, including passive and multistatic sensing, distributed EW, and decoy operations.

A disaggregated force will be difficult to manage, however, in a contested communications environment. Instead of DoD’s current trend toward centralized staffs and resilient wide-area communications for distributed operations, the U.S. military should address this challenge by adopting context-centric C2 and communications (C3). In this approach, C2 relationships are based on communications availability, rather trying to build a communications architecture to support a pre-determined C2 hierarchy. An essential element of context-centric C3 is planning tools that enable junior leaders at to creatively plan, adapt, and recompose their forces and operations. These tools are already being developed and fielded by DoD labs and industry.

U.S. forces will also need to dramatically change how they operate in the EMS to impose complexity and uncertainty on an adversary. Most importantly, the U.S. military’s over-reliance on active monostatic radars can enable adversaries to understand U.S. dispositions and tactics because radars can be detected, classified, and geolocated relatively easily. To more fully support maneuver and adaptability, U.S. forces should use more passive or multistatic sensing, complemented by LPI/LPD communications and electronic countermeasures.

To support passive and multistatic sensing, every U.S. EMS system should also incorporate passive RF detection, or electronic support (ES), functionality. ES capabilities would also help achieve LPI/LPD characteristics by monitoring friendly emissions; improve the effectiveness of EW actions by sensing adversary EMS actions; and enable coordination of EMS operations with minimal communications by detecting EMS operations of collaborating units. Introducing multifunction EMS systems to U.S. forces that can communicate, sense, jam, and decoy, would increase the variety of locations from which sensing or effects be delivered and provide greater adaptability to U.S. forces.

Fully exploiting networked and multifunction capabilities to operate at machine speed will require operators to yield some deci­sion-making to the EMSO system. Today, adaptive algorithms that can react to adversary actions are reaching EW systems in operating forces. These programs should be accelerated, along with efforts to establish testing processes and data governance procedures for future cognitive EMS systems. The most significant impediments to networked EMSO and EMBM are creating interoperable data transmission standards and the varied security levels at which different EMSO systems operate.

EMS maneuver and superiority only have meaning if DoD treats the EMS as an operational domain. Today’s approach to EMS operations treats the EMS as a utility, in which actions such as electronic attack (EA), ES, electronic protection (EP), communications, and sensing are distinct operations. In a domain construct, these actions would be considered as interrelated operations that can be employed in concert to accomplish the commander’s intent and tasking through maneuver in the EMS.

Implementing a New EMS strategy

A more disaggregated and recomposable force has significant impli­cations for how DoD identifies and develops new capabilities. For example, requirements will be harder to determine if the configuration of force packages is not known in advance. Therefore, DoD could adopt an opportunity-based, rather than requirements-based, approach to capability development. New systems would be assessed based on their ability to improve mission outcomes in a range of scenarios and force packages, rather than engineering a point solution based on assumptions regarding future forces and operations. DoD’s new Middle Tier Acquisition Process reflects this approach.   

One tool for assessing the potential benefits of new technologies or systems is experimentation. DoD’s EMS training ranges are unable to provide realistic modern operational environments, but operational security concerns would prevent U.S. forces from recouping the significant investment needed to upgrading live open-air facilities. DoD should shift its emphasis for EMS operations training to virtual and constructive facilities, which would enable concept development, tactics innovation, and training against the most challenging threats at all security levels. Live EMS training to practice safe operations could focus on less-modern threats or employ closed-loop radar, communication, and EW systems.

An Imperative to Change 

DoD cannot continue attempting to gain EMS superiority by incrementally filling capability gaps. This approach is too unfocused, will take too long to reach fruition, is potentially unaffordable, and cedes the initiative to America’s great power competitors. Instead of reacting to adversary moves with its own countermoves, DoD should move in a new direction and focus EW and EMSO capability development on implementing concepts for maneuver warfare that create adaptability for U.S. forces and complexity for adversaries.

If the DoD does not mount a new more strategic and proactive approach to fighting in the EMS and developing the requisite capabilities, adversaries could be emboldened to continue their efforts to gain territory and influence at the expense of U.S. allies and partners. Demonstrating the ability to survive and fight in a contested EMS could help U.S. forces slow Chinese and Russian activities and deter or dissuade these adversaries from more aggressive approaches to their objectives.

Bryan Clark is a Senior Fellow at CSBA.

Timothy Walton is a Research Fellow at CSBA.

Whitney M. McNamara is a Senior Analyst at CSBA.

Featured Image: PHILIPPINE SEA (Nov. 13, 2019) Lt. j. g. Louis Wohletz, from Minneapolis, center, is observed by Japan Maritime Self-Defense Force officers as he stands watch as a surface warfare coordinator during a maritime strike operation exercise in the combat information center of the Arleigh Burke-class guided-missile destroyer USS Milius (DDG 69) during Annual Exercise (ANNUALEX) 19. (U.S. Navy photo by Mass Communication Specialist 2nd Class Taylor DiMartino)

Lessons on Dissent from a Navy Ship

The following article originally featured in The Foreign Service Journal and is republished with permission. Read it in its original form here.

By Jimmy Drennan

During the course of a damage control drill on my first ship, USS Anzio (CG 68), I was barking orders to sailors from my repair locker. My job was to ensure my team quickly suited up in firefighting equipment and established fire control boundaries and then report back to the damage control assistant (DCA) in the Central Control Station. The DCA gave periodic status updates, and in one such update he noted my repair locker was the only one that hadn’t reported completion.

When my team heard this, they scrambled even faster to put on their gear and establish boundaries. Noticing that some sailors began skipping key steps in their haste, I yelled out: “I don’t care what the DCA says! I want you to do this right!”

Just then, the chief engineer, who had been observing the drill in the background, grabbed me by the arm, looked me straight in the eye and said: “Don’t ever do that again.”

I got the message immediately. But I didn’t realize until many years later that the lessons I learned that day involved how to properly and effectively dissent in the military. Over time, the more I grasped the best techniques, motivations and conditions for disagreeing with my superiors, the more I realized that these lessons apply in any enterprise.

If you choose the right venue, build a reputation of competence and integrity, and honestly evaluate your reasons for dissent, you will maximize the chances of being heard.

How Not to Dissent

When I told the sailors in my repair locker to ignore the DCA, I violated several principles of effective dissent. First, and maybe most importantly, I dissented to the wrong audience. If I believed proper procedure was more important than speed, I should have had that conversation with the DCA in private following the drill. The whole point of dissenting is to help guide your organization in the direction you believe best. But as it was, I didn’t give the DCA the chance to hear my thoughts before I shouted my disagreement to the sailors.

This was my second mistake: I dissented in public. Except in rare circumstances, it is almost never the right call to publicly disagree with your superiors, especially if your intent is to convince them to change direction. Public dissent tends to back decision-makers into a corner and, more often than not, forces them to dig in their heels.

Dissenting in a public setting, whether it is a Navy repair locker, a meeting or a widely distributed email, could jeopardize external stakeholders’ trust and confidence in your organization. In my case, I put sailors in the uncomfortable position of having to choose whether to follow my orders (to proceed deliberately) or the DCA’s (to proceed rapidly). This undermined our chain of command. I could have inadvertently introduced delays and confusion in future scenarios as my sailors waited to hear whether I agreed with the DCA’s orders or not. I should have waited for my opportunity in the appropriate venue.

I later discovered I would have countless private discussions with the DCA and attend several small group meetings where my honest opinion would be received with an open mind. If I ever doubted whether I had permission to speak candidly in those private sessions, I recalled some advice from my first chief: “You’re in the room, aren’t you?”

Back in the repair locker, most of my sailors chose to follow the DCA’s guidance instead of mine because he had already demonstrated competence in firefighting and earned their trust. I had been onboard for only a matter of weeks, and my sailors barely knew me. My third mistake was not building trust with my audience before I offered my dissent. Although I believed strongly that it was most important for my sailors to practice their emergency actions deliberately before picking up the pace (and I still do), my sailors had no real incentive to listen to me over the DCA. I would have made more progress if I had first taken the time to demonstrate my competence as a naval officer and shipmate to them.

Building Credibility

If your audience respects your credibility, they will be more apt to heed your dissenting view. Likewise, it is imperative that your audience trusts you to act ethically. There is no surer way to destroy trust than to give dissenting advice based on some ulterior motive, such as politics or personal gain.

One thing I did right that day in the repair locker was to shut my mouth once the chief engineer counseled me. That was another lesson I didn’t fully understand until many years later: don’t carry on blindly. I voiced my dissent, my superior heard me, and he told me to fall in line. And I did.

Throughout my career, I often found that once is enough. Dissent does not have to be contentious or dramatic as it is often depicted in movies. Rather, if it is properly done in a measured way with a valid message, dissent can spur professional, unemotional conversations. If your audience understands your dissent but still decides to go its own way, you can rest assured that you did your job and gave your best advice.

Over the years I’ve also learned there are often factors I wasn’t considering or even aware of. Every so often you may find yourself in a situation where your convictions compel you to persist in your dissent, despite your audience’s initial dismissal. As always, your convictions and principles should guide you, but do acknowledge the potential consequences of your persistence, and recognize the possibility that you may not be seeing the full picture.

Being Heard

Many years after that first damage control drill, I found myself in an entirely different situation where the lessons I’d learned on dissent proved invaluable. I was in a four-star general’s office with a small group of officers to discuss an investigation. An incident had occurred in conjunction with an ongoing operation and we were being asked to relay the details so the general could answer questions from his superiors. I was the most junior person in the room.

Working in a four-star headquarters as a staff officer, I rarely had the opportunity to interact with the general. But I had briefed him several times in small and large venues, and I had built a reputation as a knowledgeable and trustworthy officer regarding the subject matter at hand.

I listened quietly as the tone of the conversation clearly indicated the general intended to continue the operation, with no one offering a serious alternative. As the meeting was coming to a close, I spoke up and recommended we consider terminating the operation. I am sure I surprised a few senior officers in the room, but I made sure to be respectful, direct and concise. The general heard me out, and the meeting soon adjourned.

I cannot say the general took my advice, but I know he considered it; and several of the other officers in the room later told me they agreed with what I said. Instead of damaging my career, my dissent further cemented my reputation as a subject matter expert and even opened career opportunities for me. Because I followed the lessons I had learned on dissent over the years, starting with that day in the repair locker, I was able to deliver a much-needed dissenting opinion that would be honestly considered, without fear of consequence.

Lieutenant Commander Jimmy Drennan is a naval officer currently assigned to United States Central Command as a maritime operations planner. He has 15 years of experience in the surface navy, with assignments as repair division officer, navigator and operations officer, as well as three deployments to the Middle East on guided missile cruisers. Out of uniform, he is president of the Center for International Maritime Security (CIMSEC). He is the recipient of the Surface Navy Association’s Arleigh Burke Award for Operational Excellence and the Navy and Marine Corps Association Leadership Award. These views are presented in a personal capacity and do not necessarily reflect the views of any U.S. government department or agency.

Featured Image: (Jul 26, 2006)The US Navy Ticonderoga Class Guided Missile Cruiser USS ANZIO (CG 68) (left) pulls alongside the USN Nimitz Class Aircraft Carrier USS DWIGHT D. EISENHOWER (CVN 69) for a refueling at sea somewhere in the Atlantic Ocean. (U.S. Navy official photo by Mass Communication Specialist Seaman Dale Miller)

Naval Tactics and Their Influence on Strategy, Pt. 1

CIMSEC mourns the passing of renowned thinker on naval tactics and strategy Capt. Wayne P. Hughes, Jr., who passed away peacefully on December 3, 2019. Author of the classic work Fleet Tactics and longtime researcher and faculty member at the Naval Postgraduate School, Capt. Hughes made extraordinary contributions to naval discourse. Below is one such contribution. 

The following piece originally featured in The Naval War College Review and is republished with permission. It will be republished here in two parts. Read it in its original form here.

By Captain Wayne P. Hughes, Jr., U.S. Navy, (ret.)

A viewpoint almost taken for granted among Defense officials is that national policy determines military strategy, which in turn deter­mines the quantities and allocations of forces. Let me offer a contrasting position:

“What actually halts the aggressor’s action is the fear of defeat by the defender’s forces, [even though] he is not likely to concede this, at least not openly.

“One may admit that even where the decision has been bloodless, it was determined in the last analysis by engagements that did not take place but had merely been offered . . . where the tactical results of the engagement are assumed to be the basis of all strategic plans, it is always possible, and a serious risk, that the attacker will proceed on that basis. He will endeavor above all to be tactically superior, in order to upset the enemy’s strategic planning. The latter [strategic planning] therefore, can never be considered as something independent: it can only become valid when one has reason to be confident of tactical success . . . it is useful to emphasize that all strategic planning rests on tactical success alone, and that – whether the solution is arrived at in battle or not – this is in all cases the actual fundamental basis for the decision. Only when one has no need to fear the outcome – because of the enemy’s character or situation or because the two armies are unevenly matched physically and psychologically or indeed because one’s own side is the stronger – only then can one expect results from strategic combinations alone.”

I have been quoting Clausewitz, of course. We should remember that Clausewitz dealt with ground warfare. The passage above is found in Clausewitz’ discussion of defense, which he and other analysts believe is the stronger tactical posture on land. As will be seen, I hold that the tactical nature of ground war often differs from sea war. Specifically, there has been no corresponding tactical advantage for the defense in naval combat. Nevertheless, in this instance I am happy to take Clausewitz as my text, and assert that what he thought to be the link between tactics and strategy on the ground applies even more strongly at sea, if that is possible.

The reason that a discussion of tactics is appropriate when discussing contemporary strategy is that strategy must rest on the rock of combat capability. One builds decisions from the bottom up: tactics affect the efficacy of forces; the correlation of forces reveals what strategy our forces can support, and a supportable military strategy governs national aims and ambitions.

This is the opposite of the Secretary of Defense’s “Defense Guidance,” which starts with national goals and policies, which in due course defines strategy, and which takes largely for granted that existing forces will be able to execute it. The top-down approach is proper for deriving force requirements to guide procurement policies, but force requirements – if they exceed existing force levels – can only be built in the future. If one is concerned with present strategy, he must know current capabilities and design his strategy accordingly. If the forces are inadequate, then a strategy which is part bluff may be necessary, but it is important for everyone to understand that the strategy is in fact not executable, so that the part which is bluff does not become forgotten and lead to self-delusion. As a case in point, many will remember the 2 1/2 war strategy that lingered on long after it was beyond our capabilities.

Firepower, scouting, and c2 are the three elements of naval force – the means – and attrition is the great end. In the back­ground I can hear Peggy Lee singing her song, “Is That All There Is?” Yes, I think that is all.

Of course, the design of a current maritime strategy is not really so simple that it can be built from the bottom up. The process is dialectical, with policy and strategy goals juxtaposed against combat capabilities. But current strategy, I insist, must rest on a foundation of realistic force comparisons.

Perhaps the sense of urgency about tactical considerations will be made more real by starting with this: It is demonstrable both by history and theory that not only has a small net advantage in force (not the same as forces) often been decisive in naval battles, but the slightly inferior force tends to lose with very little to show in the way of damage and destruction to the enemy.

At sea, there has been no counterpart to prepared positions and the effects of terrain, nor any thing corresponding to the rule-of-thumb, 3-to-1 attacker-to-defender ratio. There are no mountains nor swamps to guard flanks, no rivers to cross or defend, and no high ground. A fleet tactical commander keeps no force in reserve and all his energy is devoted to attacking the enemy effectively before the enemy can attack him. At sea, offense dominates in a way foreign to ground commanders. When a tactical commander is not competitive he had better stand clear; because, as I said, he will have little to show for the loss of his force.

In peacetime, every strategist must know the true combat worth of his navy, as compared to the enemy, or he risks deep humiliation with or without bloodshed. That above all was the tactical lesson for Argentina in the Falklands, which found its navy outclassed by the Royal Navy. In wartime, every strategist must know the relative fighting value of his navy – so carefully nurtured and expensive to build and maintain in peacetime. When committed in battle, the heart of a fleet can be cut out in an afternoon.

Three Tactics-Strategy Interrelationships

The fighting power of forces available determines strategic combinations. This does little to explain why tacticians emphasize not only forces as orders of battle but also the very tactics of those forces as elements of sound strategy. The answer lies in the distinction between forces and force – the difference between an order of battle and fighting power at a scene of action against a specific enemy, or what Russian military scientists call the correlation of forces and means. Here are three examples of how tactics and strategy are interrelated. The first example is in the realm of force planning, the Washington arena. The second deals with naval operations, the battle arena. The third illustrates the danger when either the strategist or the tactician lays his plans without due regard for the risks he may thoughtlessly impose on his counterpart.

First, in the U.S. and Nato studies of the military reinforcement and resupply of Europe in the 1960s and early 1970s, classical convoy tactics were used. The escorts formed a ring around the merchant ships. But the ASW screens so configured could not prevent the penetration of many torpedo­ firing submarines. The Navy’s strategists drew the conclusion that we should buy more ASW protection. Other strategists who toted up the Navy’s hardware bill said there must be a better strategy, better meaning less expensive. One solution was to preposition Army divisional combat equipment in Europe and then fly the troops over to marry up with it. No one questioned the soundness of the convoy tactics on which the gloomy losses were based until the early 1970s. Then some work being done concurrently by the Center for Naval Analyses and a small Nato study group at SacLant concluded that if you opened out the merchant ship formation and embedded the protection inside the convoys, the losses to merchant ships would be reduced by a factor of two or three.

These same studies of the tactical details of the convoy engagements revealed that the submarines ought to be able to find enough targets to unload all of their torpedoes on every patrol, unlike the experience of World War II when the average U-boat fired less than one-sixth of its torpedoes on a patrol. The number of torpedoes carried to sea, therefore, became a number of extreme importance. When the fact was appreciated, a more careful look was taken at the torpedo load of enemy submarines and it was decided that we had probably overestimated it, and in so doing overestimated the damage the subs could do over their lifetimes.

With the estimates of probable losses of merchant ships reduced dramatically, did convoying reenter as the preferred strategy? Not exactly, because there were too many other considerations – political, budgetary, and strategic, affecting the decision. The present attitude toward the desirability of convoying is, in some circumstances yes, in others no. Here the interrelationship with strategy enters the picture. If the maritime strategy described by Robert Wood and John Hanley in the previous issue of this journal is executable, then that will have a powerful and positive effect to reduce the need for convoying. If we are surprised as the allies were in World Wars I and II, then the strategist has some assurance that the tactics are in hand to convoy the most vital shipping – if we must.

Secondly, let us next consider a radically different example of the integration of strategy and tactics that shows up at the interface between land and sea, in what felicitously has been called “littoral warfare.” Navies are built and supported in order to influence events on land. It is almost impossible to find an instance of two fleets going out to fight like boxers in a ring – may the best ships win, to the victor goes the spoils and command of the sea. Seldom has the inferior fleet failed to appreciate its inferiority, and so it has been only some matter of gravest consequence which drew the weaker fleet to sea, usually to its doom and with little harm to the stronger.

One of the tactical implications is that the larger fleet in case after case has been burdened with the forbidden sin of split objectives. Look at the 1942-45 Pacific War. Japan or the United States, whichever was superior and on the offensive, almost always entered into battle with prioritized but nevertheless dual missions – to shield the movement of some vital force and to destroy the enemy fleet. The whole Pacific strategy-tactics interface can be studied and understood in that context. The maxim that a fleet should first gain control of the sea before risking an amphibious assault turned out to be impossible to follow, because without the overwhelming strategic consequences of invasion the smaller fleet would not fight. Now look at the sea battles in World War I, in particular those in the North Sea. In this case the battles came about by some subterfuge, a strategic entrapment –the British hoping to lure the High Seas Fleet into a death trap and the Germans hoping to snare some detachments of the Royal Navy, and whittle it down to equality. Since neither Britain nor Germany had a strategic motivation to come to battle at a disadvantage and since Scheer knew his fleet was decisively inferior, there was never a fight to the finish as strategists anticipated before the war. The German High Seas Fleet ended its days not with a bang but a whimper.

As the range of weapons and sensors increased, so did the direct, tactical interaction between land-based and sea-based forces. In my opinion there is no finer example than the Solomons Campaign of 1942-43 of ground, sea, and air forces all acting in concert, not coincidentally or serendipitously, but necessarily and vitally. A subject worthy of more study is the way these interactions on a wider, deeper battlefield will carry over into the realm of strategy and policy. Land-based aircraft and missiles already reach well out to sea. Sea-based aircraft have had an influence that is well known, and now missiles from the sea will also play a role. One of the tactical lessons of the Solomons is this: We do not plan to put the Marine Brigade into northern Norway merely to hold the land flank, but also to hold the maritime flank. The Marines and their accompanying airpower would fight from a vital piece of real estate that will support operations at sea as well as on the ground. It is hard to find a more apt example of littoral warfare in the making.

Thirdly, as an example, let us look at the Mediterranean, and ponder the problem of the Sixth Fleet Commander. He is very conscious of the need to attack effectively first, but he knows American policy is unlikely to give him the freedom to do so. He also knows that policy has often required a forward, and exposed presence in the Eastern Mediterranean. His survival at the onset of war rests on two hopes to offset these two liabilities. The first is that he will be given the freedom of movement in sufficient time to take a geographical position that will make a major attack on him difficult. The second is that his Rules of Engagement will allow him to act with measured force when certain circumstances demand it. Since the steps he must take are in the nature of denying the enemy tracking and targeting information – “antiscouting,” a term I will define later – in my opinion both the location he must take and the actions he must be authorized ought to be tolerable at the policy level. Whether the modus vivendi now in effect is satisfactory both as to tactics (battlefield risks) and to strategy (political risks) I do not know. But it is important to see the conflict between the statesman’s political objectives and the naval commander’s tactical risks in a crisis. The tactician at the scene understands the primacy of diplomatic and political objectives. But an optimum political stance, such as a highly visible naval presence, can require a disastrous battlefield posture. The tactician and strategist both need agreement that to contain a crisis, the nation must be able to win twice, both politically and on the field of battle. 

In days gone by my solution to the Sixth Fleet’s tactical problem was to head west. To solve the strategist’s problem of the embarrassment of retreating in the midst of crisis, my strategists were to make clear well in advance of any crisis that when the fleet withdrew, that was not appeasement but a final war warning, the naval equivalent of mobilizing the reserves. I think now my solution was too pat. But if heading west is not the answer, then the strategist must collaborate with the tactician to find it. The tactical imperative at sea is to attack effectively before the enemy does so. This is simply too compelling a consideration for the strategist to wish away.

Captain Hughes is on the faculty of the Naval Postgraduate School, writes widely on maritime and national security affairs, and is author of Fleet Tactics, soon to be published-by the Naval Institute Press.

Featured Image: PACIFIC OCEAN (Nov. 27, 2019) The Arleigh Burke-class guided-missile destroyer USS Russel (DDG 59) and the aircraft carrier USS Theodore Roosevelt (CVN 71) transit the Eastern Pacific Ocean Nov. 27, 2019. (U.S. Navy photo by Mass Communication Specialist 3rd Class Matthew F. Jackson)