This week CIMSEC will be featuring articles on the U.S. Navy’s nascent Distributed Maritime Operations (DMO) concept. Below are the articles and authors that will be featured during the topic week and could be updated as prospective authors finalize additional submissions.
Dmitry Filipoff is CIMSEC’s Director of Online Content. Contact him at Nextwar@cimsec.org.
Featured Image: EAST CHINA SEA (Jan. 12, 2019) The amphibious transport dock ship USS Green Bay (LPD 20), amphibious assault ship USS Wasp (LHD 1), and Japan Maritime Self-Defense Force amphibious transport dock ship JS Kunisaki (LST 4003) transit in formation during a cooperative deployment. (U.S. Navy photo by Mass Communication Specialist 1st Class Daniel Barker/Released)
Articles Due: February 25, 2019
Week Dates: March 4-8, 2019 Article Length: 1000-3500 words Submit to: Nextwar@cimsec.org
The U.S. Navy is pursuing a new Distributed Maritime Operations (DMO) concept that will help redefine how the Navy fights and operates. This major operating concept will soon play a significant role in how the Navy organizes its future force development. This important line of effort was highlighted in the Chief of Naval Operations’ recently released Design For Maintaining Maritime Superiority 2.0:
“Continue to mature the Distributed Maritime Operations (DMO) concept and key supporting concepts. Design the Large Scale Exercise (LSE) 2020 to test the effectiveness of DMO. LSE 2020 must include a plan to incorporate feedback and advance concepts in follow-on wargames, experiments, and exercises, and demonstrate significant advances in subsequent LSE events.”
CIMSEC invites authors to discuss the Distributed Maritime Operations concept and what it means for the future of naval power. What will it take to make this vision come alive? What new strategies and operational approaches could this concept enable? Authors are invited to discuss these questions and more as the U.S. Navy seeks to orient itself around this new concept.
For related reading on distributed naval power, check out below the two topics weeks CIMSEC previously launched in partnership with the Navy’s Distributed Lethality Task Force.
Dmitry Filipoff is CIMSEC’s Director of Online Content. Contact him at Nextwar@cimsec.org.
Featured Image: Atlantic Ocean (Nov. 30, 2003) — USS George Washington (CVN 73) Carrier Strike Group breaks formation in the Atlantic. Washington is conducting Composite Training Unit Exercise (COMPTUEX) in the Atlantic Ocean in preparation for their upcoming deployment. (U.S. Navy photo by Photographer’s Mate 2nd Class Summer M. Anderson.)
“You sort of take on the role of one of the leaders in those battles and you get to rethink it through and you lead the team through that talk and you’re there on station. It’s a very educational experience, and I’ve always envied the opportunity to do that…I always envied these land battles, and the Army or the Marine Corps that fought them because in our business we have nothing like [staff rides]…We can study our battles but we have nothing like that. At the end of our conflict, at the end of our battles, the winners sail away victorious and the losers sink to the bottom, and the sea washes over them and soon after, there’s almost no trace of what happened. Maybe, if you want to reach, you can think about walking theConstitution, and you get a chance to see what war at sea in the age of sail might have been like. Maybe you can walk the USS Missouri and you get a chance to see what fighting that battleship in World War II might have been like…Pearl Harbor, a naval battle of sorts…you can see where the terrain might have played a role. But in general, we don’t get a chance to do anything close to a staff ride, and it’s a stark testament to the unforgiving nature of our environment, and it imposes a level of accountability far greater than any administrative measures that any Navy could ever take.” –Chief of Naval Operations Admiral John Richardson1
Major conditions are coming to fruition that will allow the Navy to transform itself for the high-end fight. A new national security strategy has officially refocused the Department of Defense on great power competition after decades of focusing on lower-end threats. A new deploying construct based on unpredictability will help the Navy reset its operating patterns and find more time to work on itself. New weapons and networks that will give the Navy greater firepower than ever before are about to hit the fleet. The time is ripe for revolution. What force development strategy will guide the Navy into the future?
Setting Priorities
“NIFC-CA employs ships and aircraft to consummate missile engagements beyond the radar horizon. This execution is operational rocket science. Those who master it will be identified as the best and brightest.” –Captain Jim Kilby, “Surface Warfare: Lynchpin of Naval Integrated Air/Missile Defense,” 20162
Force development is a process of evolution, where the education and equipment of the force is being continually updated to align with visions of how future conflict may transpire. A force development strategy must guide this evolution by aligning the components of military evolution, mainly capabilities, tactics, doctrine, and training. These components can be aligned toward producing specific warfighting concepts, and also toward generating individual tactics that are a key element of succeeding in future combat regardless of the higher-order concepts they serve.
But the major warfighting experiments and training events that make force development flourish are undoubtedly large expenditures of time and effort. Their scarcity can act as a constraint that forces prioritization. Numerous stakeholders will be competing for time in order to fully experiment with tactics, capabilities, concepts of operation, and other ideas. The products of force development will then compete for the time of the Sailor, and force the Navy to prioritize what it wants Sailors to be proficient at. As it considers a wide variety of demand signals, the Navy must deliberate on what specific force development questions are important enough to warrant sustained series of experiments and new training curriculum. If Distributed Maritime Operations (DMO) is an operational warfighting concept in need of a force development strategy, then the interconnected nature of force development can be revealed in a specific line of effort that develops a hallmark tactic of DMO.
Distributed naval forces will be able to use networking to aggregate anti-ship firepower from across the force and collect missiles into overwhelming salvos on demand. But it is still practically impossible for the U.S. Navy to execute missile aggregation tactics because almost all of its anti-ship missiles have a meager range of less than 80 miles. That hard limit means U.S. ships can barely spread out and distribute themselves if they want to keep their anti-ship firepower concentrated. A lack of long-range anti-ship firepower will stand in the way of the Navy’s ability to full realize its next major warfighting concept until new capabilities are introduced.
Capability introduction must be matched by tactical development. This will require a heavy experimentation component to identify the best means. What is the ideal method to collect firepower from across a distributed force? What are the best methods to program missiles in such a way as to overwhelm and confuse an adversary? Aggregating missile fires can be a hallmark tactic of distributed naval forces, but will depend on the ability of units to execute other tactics as a prerequisite. Units must be able to use engage-on-remote tactics to cue networked fires from widely dispersed forces, and to use retargeting tactics to keep the kill chains of those missiles fresh. DMO requires new interlocking sets of networking tactics if it is to be fleshed out as a concept.
Training must prioritize proficiency for executing those specific tactics, and should seek to cultivate an overall tactical sense. Units will need good tactical sense to assess the risks of emissions control while facilitating networking. Units must also be trained in executing tactics for managing datalinks, including through jamming and deception. If Sailors are not well-trained in managing datalinks under contested conditions, then a training shortfall can also be enough to inhibit the Navy from making the most of DMO.
DMO can also take a note from how the interwar period Navy prioritized its own force development. Some of the interwar period Navy’s most important subjects of tactical and doctrinal investigation were fleet formations. The advent of airpower and the diverse types of units that could engage one another in naval combat added a significant degree of complexity in designing fleet formations. These formations attempted to promote maneuverability, facilitate the concentration of firepower, and give room for a variety of command and control options from the fleet commander down to the initiative of the unit leader.
The advent of distributed operations and the enormous range of modern weapon systems presents the Navy with a similar challenge, but of greater magnitude. The Navy must focus a significant amount of effort into crafting a variety of distributed fleet formations – fighting stances for how a distributed fleet could steam into a contested zone or meet a hostile force of a certain kind.
Because the speed of a ship is miniscule compared to the speed of missiles, a formation of ships could hardly change during fleet combat. A modern fleet action could be over within minutes, causing fleets to rely heavily on speedy aviation for flexibility and responsiveness. Therefore a distributed fleet formation should also pay great care to a distributed airpower formation, and the nature of that fleet-wide ship-to-aircraft interface can help determine tactics for emissions control, retargeting, and engage-on-remote. Understanding how various distributed airpower schemes can overlay distributed fleet formations is a prime area of interest, as well as how critical networking capabilities like NIFC-CA and CEC can be flexed with different formations.
An animation of a hypothetical scenario demonstrating the Cooperative Engagement Capability and an associated fleet formation. (JHU APL)
Distributed fleet formations are a higher-order force development question for the Distributed Maritime Operations concept. A major fleet action is a complex mosaic of many warfighting dynamics, but the Navy needs to prioritizes specialized series of events that flesh out individual areas to gradually fill in this mosaic and refine the larger exercises and simulations.
However, experimenting with force development usually suffers from handicaps posed by the numerous artificialities and practical restrictions that come with warfighting simulations.Safety regulations can sometimes be so restrictive that they harm the realism of exercises to an unreasonable degree. The use of special “war modes” for certain sensors and electronic capabilities can also be restricted. Firings are often simulated since it can be highly impractical and dangerous to use real weapons. But these restrictions and artificialities run the risk of hiding valuable insight and hindering force development. Force development must find ways to selectively push these limits for the sake of realism and to ensure that tactical investigations are thorough. A force development strategy should define targeted tactical investigations that are being held back by restrictions or obscured by artificialities, and execute specialized series of events in controlled environments. This will help ensure that the details of certain tactics or capabilities are not overlooked, and that surprise is not incurred.
A strong candidate for frequent live-fire testing and experimentation is the incoming generation of anti-ship missiles that are about to hit the fleet. A significant amount of tactical decision-making could still transpire after an anti-ship missile salvo is fired, and much of that decision-making could be in the hands of autonomous actors. Missiles can use a variety of sensors and networking to close in on their targets, refine their attack profiles, and evade defenses. Other platforms can use networking and retargeting to keep the salvo’s kill chain fresh, and ensure missiles are not deceived by decoys or jamming. Actors could in turn seek to interfere with the datalinks that connect the missiles within a salvo and with the broader force. Evolving the tactics, behavior, and decision-making of autonomous missile salvos and those defending against them is a paramount area of interest for focused tactical investigation.
Arguably one of the most interesting recent developments in naval arms is the advent of the anti-torpedo torpedo, a novel system the U.S. Navy is currently installing on its capital ships. What makes this system noteworthy is that it introduces a hardkill dynamic into modern torpedo defense for what appears to be the first time. Prior to the advent of this system, it appears torpedo defense was confined to only softkill countermeasures – decoys and other distractions that could lure a torpedo away but not outright destroy it. Introducing a hardkill dynamic into torpedo defense could drastically change the tactics of undersea warfare, and create new offensive/defensive dynamics. If the anti-torpedo torpedo proves to be effective enough and widely proliferates, then it could negate much of the American military’s offensive advantage in the undersea domain until its submarines finally get anti-ship missiles. The tactical effects of this seemingly innocuous system could have serious strategic consequences.
Power projection operations presume a degree of sea control in order to be executed, and in a similar sense, naval power presumes a degree of cyber control in order to function at all. Warships are highly complex machines made up of advanced electronics, and fleets form sophisticated networks from among their many elements. The cyber terrain of an individual warship is enormous (let alone that of a fleet), and offers numerous points of failure.
It is not too far-fetched to suggest that a cyberattack on a ship could spark grievous mechanical failures, hijack equipment from operators, or scramble the code of combat systems like Aegis. In a time of war, ships could be stuck pierside or dead in the water if they are being wracked by cyberattacks. No Navy can afford to lose in cyberspace, making cyberwarfare one of the most important areas for force development. In spite of this, those who led the cyberforensics investigation into the USS John S. McCain collision suggested that the Navy is extremely far behind on establishing even a basic cyber defense capability:
“To generate network situational awareness sophisticated enough to do cyber forensics, the team will need to search for electronic anomalies across a wide range of interconnected systems. A key component of anomaly detection is the availability of normal baseline operating data, or trusted images, that can be used for comparison. These critical datasets of trusted images do not currently exist.”3
Cyberwarfare is a prime area for the Navy to loosen the restraints and create a specialized series of tactical investigations and training events. However, it will be challenging to effectively resource and constrain this sort of exploration because of the expansiveness of the cyber domain. In order to resource realistic cyber warfighting practice and experimentation, the Navy should consider taking ships from each class and turning them into full-time cyber battlegrounds. Crews will be able to practice damage control on realistic terrain, and operators will be able to understand how gracefully (or ungracefully) their capabilities degrade. For certain experiments, cyber Red teams must be empowered to break things and attack systems with the relentlessness of a great power adversary. Over time this will help build a base of knowledge on cyber hygiene, and eventually aim to give the Navy the confidence that adversaries have not been able to pre-position cyber weapons into ships and systems during peacetime.
Designing the Field of Application
“Two interdependent activities, exercises and experimentation, help to bring joint concepts to life. Throughout history, military exercises have served to reduce uncertainty, increase readiness, and refine and test new concepts. Recognizing the complexity of today’s strategic landscape, we are reenergizing and reorienting the joint exercise program…” –Chairman of the Joint Chiefs of Staff General Joe Dunford4
Military tools are more advanced and interconnected than ever, driving warfighting concepts toward more complex tactics and doctrine. Yet it is infeasible to realistically test the complex tangle of a great power battle when it can involve things as expensive as warships, as numerous as missile salvos, or as expansive as cyber warfare. These trends are pushing military experimentation and training further and further into the virtual realm, and making force development more vulnerable to the caveats of simulation. The difference between what can be reasonably tested and the nature of actual combat has grown to unprecedented heights, and surprises may lie within that gulf of the unknown. Because of this, force development must include a robust system of real-world experimentation and training that pushes these limits frequently and with rigor.
Exercises can serve as the bedrock of force development because only they can serve as the real-world field of application short of war itself. How these events and their participants evolve over time can reflect the pace of learning. The concepts and scenarios that are deemed worthy of sustained real-world testing and training will reflect the highest priorities. The standards that undergird the field of application can reflect the seriousness of force development, and the level of understanding on warfighting. The learning architecture that is built around exercises helps determine how stakeholders can make the most of the field of application. Ultimately, how the military makes use of exercises as the field of application can reveal much about the state of a force development strategy as a whole.
Exercise events can be widely dissimilar, depending if they are focused on training, experimentation, or partnership engagement. The Navy must define standards and create formats for its major warfighting experiments and training events. It can also learn from earlier difficulties in designing major experimentation exercises. The Fleet Battle Experiments intended to be exercises that could test out important ideas for the Navy’s development. However, they became overcomplicated. They often combined elements of virtual forces, live forces, readiness evolutions, and wargaming. On top of this hodgepodge they stacked numerous test goals driven by many stakeholders. All of this complexity made it difficult for the Navy to extract value from the events.
Adding virtual forces to live exercises can be driven by the need to create appropriately large scenarios. However, because they are simulations, virtual forces introduce simulation caveats which can complicate analysis. Compared to live opposing forces, virtual units can certainly be more accurate representations of adversaries in a technical sense, but their behavior may be more simplistic. Virtual forces can hold great value for training events, but they must be more carefully used when mixed with experimentation.
Wargaming is a virtual field of application, and there is already a significant learning architecture built around certain wargaming programs. Wargames focused on tactics and doctrine should work together with the real-world field of application in a process of cooperative refinement, where wargames can refine concepts for eventual field application. But some balance must be struck between the two, lest wargames get too ahead of themselves or too much is spent on real-world trials.
Adding too many goals to the Fleet Battle Experiments made it difficult to organize follow-on events that could build on insights. Because warfighting is highly complex, multiple rounds of trial and error must characterize force development trials. However, if the Navy is to facilitate this sort of trial and error on the field of application, then events must be tightly constrained to focus on narrowly defined objectives. Otherwise, it is extraordinarily difficult to design the appropriate follow-through for a large-scale event that attempts to answer too many questions for too many stakeholders.
Multiple rounds of trial and error must also require that events take the form of a series, and where a single series can be focused on exhaustively probing only a handful of questions, warfare areas, or scenarios. One can look to the Air Force, with Red Flag as the premier combat training event, Green Flag as the main close air support exercise, and Space Flag which focuses on space-based effects.Those who program the schedule of events for the field of application should often think in terms of series, and not just one-off events.
Oversight
In a responsible system of force development, warfighting concepts and programs should live or die by their ability to prove their tactical worth. Arguments on the lasting usefulness of a system are not settled by simply identifying the capability it brings or the mission areas it contributes to. Capabilities have to be tested with an eye toward the specific tactics they produce, and in fleshed out environments. Regardless if the systems are functioning in a technical sense, capabilities can be proven useless or even counterproductive in the context of their application. Poor tactical performance in simulations or exercises should be enough to force changes or cancellations as force development weeds out brittle ideas. If a service or a warfighting community is concerned about the viability of a particular concept or a system, then they should be made to compete through superior tactical innovation. But having realistic proving grounds, a robust learning architecture, and a healthy learning culture is not enough to have the utmost confidence in the military’s ability to change. Despite all the good they can do for military evolution, exercises and wargames have often been deliberately shaped to defend preconceived notions.
Objective tactical investigation and competition requires that trials be realistic, unbiased, and transparent to crucial stakeholders. However, defense programs and warfighting concepts do not exist in an objective vacuum, and involve bureaucratic and political equity. Various communities within each of the services compete with one another for resources for their respective programs, and each has their sacred cows. Multiple tools can exist for the same mission, such as for anti-submarine warfare, but reside among the different tribes and communities. Institutional divisions can emerge along varying interpretations on what will dominate in future war. The services can also compete with each other, such as in the infamous Revolt of the Admirals that was driven by arguments that pitted the Air Force’s strategic bombers against the Navy’s carrier aviation. Questions of tactical effectiveness are but one element of these debates, and sometimes parochial interests can become overriding. These dynamics can also go far beyond the Pentagon and also reach into the halls of Congress. Members of Congress can strongly depend on certain defense programs for jobs and political capital, and can hold other attachments to certain systems of interest. In the past, Congress has forced the military to retain platforms that the services deemed to have outlived their tactical usefulness, including battleships and the A-10.
In How Much Is Enough, Alain Enthoven and K. Wayne Smith pointed to how military culture and bureaucracy can be susceptible to unobjective influences, and how independent analysts in the once-controversial Systems Analysis office were able to compensate:
“Military officers as a group (and some civilians as well) are in a position to have very limited intellectual and career independence. While many individuals succeed in standing up to the system, there are numerous institutional factors working to limit the officer’s intellectual independence…The military man lives in an atmosphere in which many assumptions, attitudes, and beliefs – generally unspoken – are shared…Officers who do not share these beliefs are liable to reprisal on their annual fitness reports…This lack of career independence further helps to ensure conformity to the Service point of view…[independent civilian] analysts could more easily ask the hard questions and pose genuine alternatives, arriving at a recommendation via a more rational and objective process. They were not constrained to defer to rank, age, experience, or chain of command. They had the time to think about important long-range policy problems and [had] the room for imagination, initiative, and fresh thinking. They were comparatively free to gore sacred cows. Such liberties are institutionally very difficult to exercise in a military organization, joint or single Service. There have been loud complaints about civilians ‘muzzling the military’; but anyone who is familiar with the system knows that most of the muzzling is done by the military themselves.”5
For these reasons and others, the Department of Defense and the Congress should establish an independent body that seeks to provide an unbiased set of eyes on major exercising and wargaming programs. Important independent bodies already exist in the Department of Defense, such as the Office of Cost Assessment and Program Evaluation (CAPE, which is descended from the Systems Analysis office) and Director of Operational Test and Evaluation (DOTE). These organizations aid in assessing major programmatic decisions and provide oversight and evaluation of weapons testing, respectively. These organizations play important roles in providing independent assessments, maintaining standards, and help act as a check on the military’s parochial interests. An organization that seeks to provide similar functions for major exercises and wargames could focus on accounting for:
Nature and extent of exercise/wargame artificialities and assumptions
Fidelity and behavior of opposing forces
Fairness of adjudication
Effective inclusion and communication of results in follow-on reporting
Exercises and wargames can have enormous programmatic implications like the programs CAPE and DOTE assess. However, they are venues that can still be corrupted by institutional bias. One such example includes the Congressionally mandated “flyoff” between the F-35 and A-10, which was supposed to be an exercise designed to assess the tactical merits of the platforms in the close air support mission. However, the Project On Government Oversight (POGO), an independent watchdog, released a scathing report on the flyoff that argued the exercise design was deliberately distorted to favor the F-35. While pointing to a variety of flaws, POGO claimed:
“Air Force leaders…are staging an unpublicized, quickie test on existing training ranges, creating unrealistic scenarios that presuppose an ignorant and inert enemy force, writing ground rules for the tests that make the F-35 look good—and they got the new testing director, the retired Air Force general Robert Behler, to approve all of it. According to sources closely involved with the A-10 versus F-35 fly-off, who wished to remain anonymous out of concerns about retaliation, this testing program was designed without ever consulting the Air Force’s resident experts on close air support, A-10 pilots and joint terminal attack ground controllers…”6
The frequency with which it appears the military distorts the field of application to protect assumptions, to include scripting behaviors and other measures, points to an uncomfortable truth of force development. The military cannot be expected to always accept or disclose the most disruptive implications that can come from investigating the future of war. Despite their hefty mandate, the armed forces, like any other organization, can still stifle progress through bias, bureaucratic inertia, and an unreceptive culture. An independent body that assesses major exercises and wargames can add needed discipline to force development, safeguard the field of application, and promote military evolution that is appropriately receptive to change.
Resourcing and Reorganization
“Sailors are the most modular, lethal, and adaptable asset the Navy has. No weapon system, no matter how technologically advanced, is more instrumental to warfighting effectiveness than the person directing it. But competency and confidence are not naturally ingrained in a sailor. Warfighting effectiveness only can develop in a sailor who is properly educated, rigorously trained, and meaningfully assessed—and all these factors require resourcing.” –Lt. Brendan Cordial, “People Over Payloads,” 20187
If strategy is to inform budget in an age of great power competition, then the Navy must decide how it can invest more into learning tactics and doctrine. Resourcing priorities can focus on providing more operational units in order to increase the frequency of major training events and warfighting experiments, as well as investing in the unique personnel assignments that are specifically tailored toward force development. However, the current political environment and other constraints are not going to allow for a sudden major increase in force development funding. When it comes to resourcing, how the Navy makes the most of its force development will greatly depend on how it reinvests its time.
The Navy’s force development agenda and the overseas operational agenda will compete for the fleet’s time and units. The Navy’s current ability to resource its own force development with enough field trials and opposing forces will be heavily tied to its ability to wind down its overseas operations. With respect to becoming a learning organization that intends to learn more about high-end warfighting specifically, the Navy must weigh the learning value of major force development events versus overseas operations. In this vein, it should be plainly clear that advanced training and experimentation events help the Navy learn more about high-end warfighting than virtually any presence patrol or maritime security mission.
If the Navy wants to maximize the “reps and sets” of its force development, then it can invert what it has long been its operating paradigm. Advanced events like SWATT and the Fleet Problems shouldn’t just be the prelude to a long deployment, they can become the point of a deployment. Allowing units to do these events several times in the course of a single stretch will accelerate the Navy’s learning to incredible heights, and give the training audience multiple attempts to better themselves in large-scale venues. More importantly, this will add greater speed to the Navy’s ongoing transition away from the low-end focus and gradually reduce the strategic liability it incurred. How frequently the fleet chooses to conduct high-end training events at the onset of this transition will determine how quickly the Navy can close the door on any adversary that seeks to capitalize on the Navy’s lingering neglect of full-spectrum skills.
A baseline resourcing requirement can include defining a dedicated opposing force, because major real-world trials will often need meaningful opposition as a basic realism requirement, and dedicated opposing forces require adequate time to train to foreign doctrine. By designating a combination of units to act as a dedicated opposing force, the fleet will also have a major unit that can be mostly focused on solving Navy problems and not just combatant commander problems. Such a force can maximize its size and availability by including virtual units and operating on a workup cycle similar to that of forward deployed naval forces.
Another resourcing requirement will come from how the field of application is organized, and the various series of events that are defined. Some events could focus exclusively on training while others focus only on experimentation, since the two can be distinct types of events. Many tactical investigations will require a series of experiments, and many units will need to pass through training crucibles each year. How the Navy organizes the field of application and then allocates units and spends readiness across the various events can drive resourcing requirements.
The Navy has a tremendous advantage over its great power rivals when it comes to resourcing force development. The numerous allies the U.S. has around the world can also put their navies to use in answering critical force development questions. Allies can be asked to investigate specific tactical problems, and can offer more units to serve as opposition forces. Every allied navy adds size to the field of application, and can allow for a more expansive force development agenda that is shared among partners.
Aside from investing more energy toward live exercises and away from forward operations, the Navy must learn to better resource learning at the individual level. The Navy must give Sailors the time to focus on what makes them better warfighters, and also improve access to the career opportunities that hold the greatest value for their development as warfighters.
Debriefs and replays can and should be reviewed by many more than those who actually participated. No Sailor needs to wait to participate in order to learn from a Fleet Problem, a SWATT evolution, or a wargame. The Navy can widen the reach of its learning architecture by creating deliverable lesson plans and replays for each of these events. Easily digestible and widely disseminated deliverables will multiply the size of the training audience, and make the most of expensive exercises. However, this sort of learning experience should not be left to the initiative of Sailors, since the Navy’s lessons learned systems are infamously difficult and underutilized. Instead, Sailors should be mandated to review these sorts of replays and debriefs as a part of their training curriculum, which will ensure the Navy multiplies the value of these events. Also, for certain trials, opposition forces need to be capable and unpredictable enough so this sort of reviewing doesn’t amount to finding an answer key.
Sailors still need to be given enough time if they are to have better learning experiences. The Navy already makes plenty of time for Sailors to learn things, but among numerous workshops, inspections, and trainings, not enough are truly focused on making Sailors better warfighters. Leaders have long sought to cut these burdens and have made some progress, but Sailors are still overburdened and their focus spread thin. The Navy must recognize that many of these burdens are the accumulated baggage of a risk-averse culture and a low-end operating focus that was not well-constrained. Similar to how a SWATT exercise teaches more than virtually any presence patrol, spending a few hours watching a Fleet Problem replay teaches more about warfighting than virtually any admin paperwork. The Navy should redefine individual training requirements for the high-end fight, and then force most other burdens to conform to those requirements and not the other way around.
By the time the Imperial Japanese Navy struck Pearl Harbor, 99 percent of the U.S. Navy’s admirals were graduates of the Naval War College.8All the admirals who graduated from the interwar period Naval War College learned from a curriculum that included a heavy wargaming component. Through multiple wargames that could last weeks at a time, naval officers acted out major fleet actions against great power rivals and became engrossed in warfighting specifics. This shared wargaming experience was invaluable in giving the Navy’s admirals a common baseline of expertise on tactics, doctrine, and operational thinking.
While many of the modern Navy’s flag officers are also graduates of the College, the current curriculum is more diverse and does not come close to producing the base of warfighting expertise the interwar Navy earned through the same institution. Wargaming programs at the College such as the Gravely and Halsey programs have become very exclusive, yet do not often feature in the experience of flag officers. Wargaming experience should become more mainstream throughout the Navy’s officer ranks because it is a valuable training and research experience, and it is far more affordable training than live exercising.
Distinction in wargaming should also be rewarded with better career prospects. This should hold especially true for earning flag rank because wargaming can help compensate for the natural disadvantages of how command experience evolves. Naval officers usually do not have the opportunity to lead multi-ship operations until they have served for decades and are already fairly senior. A more mainstream wargaming curriculum will help the Navy identify leaders with a knack for commanding large-scale combat operations far earlier in their careers, and ensure that the senior ranks are populated with leaders that have experience thinking through high-end conflict scenarios.
Conclusion
Whether artillery begins to rain on the Korean peninsula, or Iranian mines litter the Strait of Hormuz, or a major terrorist attack unfolds, the Navy must never again allow itself to totally do away with preparing for the high-end fight. The story of the modern American Navy is unfortunately that of an organization that was divorced from the main purpose that had long animated its spirit, and dysfunction radiated throughout its institutions as a result. A difficult transition looms ahead, its urgency underscored by the sudden naval ascendance of a great power rival.
The U.S. Navy still retains its global preeminence, and has the greatest potential of any other navy today. Its history is replete with historic victories, its resources are unmatched, and the world still regards it as a powerful expression of American global leadership. The mettle of the fleet will be forged anew as an emerging era of great power competition infuses it with urgent spirit.
Now the U.S. Navy is embarking on a bold transformation, and soon it will rediscover the power of its essence–to command the seas.
Dmitry Filipoff is CIMSEC’s Director of Online Content. Contact him at Nextwar@cimsec.org.
8. John Lillard, Playing War: Wargaming and U.S. Navy Preparations for World War II, Potomac Books, 2016.
Featured Image: NORWEGIAN SEA (Oct. 26, 2018) Aviation Machinist’s Mate Airman Jadah Martinez inspects an after burner for fuel leaks during an active test on the fantail aboard the Nimitz-class aircraft carrier USS Harry S. Truman (CVN 75). (U.S. Navy photo by Mass Communication Specialist 3rd Class Victoria Granado/Released)
Exploring the future of conflict while preparing to wage it is a daunting task. Military forces are constantly attempting to perceive how war is evolving, and subsequently orienting their institutions along that vision in order to be ready. However, what makes a military unique from most other organizations is that it does not execute its primary function (aside from deterrence) until war breaks out. This makes it especially difficult to prepare for major war since it is a rare experience that usually cannot be fully understood until it finally occurs. When war arrives, years of preparation are immediately put to the test, and deficiencies are violently revealed. How well a military has prepared for conflict in peace helps determine how much it will have to adjust in war. In this sense, force development is the peacetime equivalent of wartime adaptation.
The term force development has been used here in place of a term that is often used to describe military evolution, “modernization,” which tends to have an inherent bias toward high-end capability and not full-spectrum competence. The idea of “modernizing” implies a focus on pushing for better technology, yet “modernization” 20 years ago could have meant preparing for low-end conflicts where technological superiority conferred little advantage. The term “modernization” can also encourage a habit of using the procurement of newer systems as a major milestone for progress, and promote the fallacy that once new technology is bought and fielded a shortfall has been filled or an advantage has been gained. What has to be recognized is that once the taxpayer has purchased new military tools the warfighter has an obligation to execute follow-through in the form of developing new tactics and training around those tools. Otherwise, the benefits or pitfalls of new technology will not be fully realized.
Force development as it has been described here intends to convey that the institutions that focus on tactics and doctrine, not procurement, are what primarily drive competitive military advantage. It intends to convey that operator understanding of how to execute and evolve tactics and doctrine is how to best define warfighter competence. Tactics and doctrine must not only be well-understood by the warfighter, they must be thoroughly validated so that they actually make sense in application. The professionalism of the force will punch far below its weight if warfighters are well-versed in warfighting concepts that turn out to be brittle.
Force development still occurs even in the middle of war, but it takes on a far more urgent character. Militaries are often forced to innovate and experiment in the middle of conflict, and spend precious time and resources on force development when those resources could be applied to the battlefield. However, even in the middle of a war (or especially so) militaries often choose to make those considerable investments because wartime adaptation can be decisive. Wartime force development can seek to correct deficiencies revealed by combat experience, rapidly field new capabilities built on fresh tactical insight, or remain ahead of the curve in a general sense as all sides continually pursue better tactics. If a force can enter a conflict with sturdier warfighting concepts then it can focus more of its wartime force development on proactive evolution instead of painful corrective action.
An example of failed peacetime force development and a subsequent effort to urgently correct deficiencies in the middle of war can be found in the U.S. submarine force. The submarine force entered WWII with ill-conceived concepts of operation, a highly risk-averse culture, faulty weapons, and underdeveloped tactics. Submariners at first expected to mostly use sonar to attack their targets (a dubious tactic at the time), were equipped with torpedoes that often failed to detonate upon impact, and had little doctrine for unrestricted anti-submarine warfare. These deficiencies forced American submariners to experiment with new tactics and doctrine in the midst of conflict.1 This force development failure happened in spite of the interwar period wargames, Fleet Problem exercises, and Admirals King and Nimitz both having a decent amount of submarine experience. U.S. naval commanders even had the especially useful experience of watching German U-Boats earn combat experience as they sunk hundreds of merchant ships in the Atlantic before America entered the war. However, as a result of poor force development, U.S. submarines punched far below their weight for many months while the rest of the force still relied heavily on them to take the fight to enemy home waters.
The U.S. military suffered a historically painful force development experience in recent years. Despite after crushing the initial opposition in the opening phases, the wars in Iraq and Afghanistan began to falter hard as insurgents made impressive gains in territory and manpower. The counterinsurgent fight proved to be extremely difficult in these countries due to the complexity of interagency operations, unfamiliar frontline roles, war-torn societies, and a host of many other significant challenges. But as the Department of Defense sought to adapt itself to a difficult fight it at least had the benefit of history. Insurgency is perhaps the most common form of warfare, with around 100 such conflicts in the past century.2 There was no shortage of case studies to learn from.
The Navy’s current situation couldn’t be more opposite. High-end fleet combat between great powers using precision weapons has never happened before. This is why realistic exercising for the sake of experimentation and investigation is so important. Because there are zero historical examples to draw on, the Navy must dedicate an especially large effort toward building its own case studies of networked fleet combat actions in the form of unconstrained, large-scale exercises. However, the Navy’s long tradition of highly unrealistic exercising translates into very poor institutional understanding on many specifics of future combat.
The Navy’s chronic lack of realistic exercising and its bloated certification system reveal a force development enterprise in disarray. The Navy has many institutions that produce tactical memoranda, concepts of operation, and doctrine, all of which seek to evolve the force. Yet many of these ideas have not been effectively validated because exercises were not used to meaningfully test ideas in realistic environments. The few tactical and doctrinal ideas that did have the opportunity of being tested in large-scale exercises were likely pitted against handicapped opposition forces. This undercuts the process tremendously. Scripted exercises that guarantee easy victory are far more likely to produce brittle tactics and doctrine. These concepts will rarely experience multiple rounds of revision and refinement born from a series of iterative exercises. Clearly there will be many rounds of trial and error if one is testing warfighting ideas against capable opposition. As a result of using weak opposition to validate warfighting concepts many of the Navy’s most important wargames, tactical memoranda, concepts of operation, and doctrine never left the level of a rough draft.
Even if it was effectively validating concepts through realistic exercises, the Navy’s ability to teach the average Sailor new tactical lessons is severely handicapped. Warfighting certifications are supposed to institutionalize the Navy’s force development, but the bloated character of the certification system is strangling the Navy’s ability to become a learning organization. Tactical and doctrinal products cannot turn into meaningful learning if they take the form of just another certification event or inspection Sailors have to check off among the dozens if not hundreds of other events. Many Sailors already feel it is virtually impossible for them to get good at the numerous certifications that have been forced upon them. Because of this, institutions that work on producing tactics and doctrine are having many of their efforts effectively wasted because their products simply cannot compete for time within the certification system. And even if the Navy somehow made enough time for Sailors to effectively study tactical and doctrinal publications, they are being given little opportunity to use meaningful exercises to distill those lengthy publications into actionable and digestible insights. The scarcity of meaningful exercising and the bloated certification system have combined to produce numerous warfighting ideas that are untested, unrefined, and untaught.
Under these conditions, the U.S. Navy is hard-pressed to define requirements that can remain durable in great power war. There should be absolutely no doubt that an incredible number of latent problems have been accumulated over the years as a result of lax force development and using weak opposition to validate concepts. If the Navy decides to embark on a serious path of transformation for the high-end fight then it must steel itself for difficult corrective actions, stubborn bureaucratic pushback, and the possibility that it may be stuck with tactically disadvantageous investments that could prove fatal in war.
Wargaming
Soon after leaving his term as the first president of the Naval War College he founded, Stephen B. Luce grew frustrated. Just before opening the War College, Luce commanded the North Atlantic Squadron, a unit he used to test warfighting concepts through at-sea experimentation and exercises. After finishing his term at the War College, Luce came back to the Squadron, hoping to conduct more exercising in pursuit of new tactics. Others had something else in mind.
After rejoining the Squadron, Luce’s attention was almost immediately diverted by higher ups. He was ordered to handle brewing fishing disputes that consumed much of his attention for the first year of his command. Unrest in Haiti prompted the Navy to detach one of his ships to the Caribbean. A request from the State Department took another ship. Not long after Luce’s flagship was also stripped from his command to serve elsewhere, the Navy Department inquired about his summer training plans.
Luce had finally had enough. With only two ships remaining under his command Luce fired off a stern letter to Secretary of the Navy William Whitney, and described how a fundamental mission of the Naval War College was being undermined:
“The fundamental idea (emphasis added) is to make theoretical instruction and practical exercise go hand in hand; or, in other words, to correlate the work of the Squadron and that of the College. In the lecture room certain tactical propositions are laid down, or war problems given out, to the officers under instruction. Their merit is then tested in the School of Application, the Squadron, and the result afterwards discussed in the lecture room. This system raises our Squadron exercises to a higher plane than those of any other known to me, and places our Navy, comparatively insignificant in all else, in advance of the Navies of the world in respect to professional education.”3
Today, the Naval War College stands as one of the most important institutions to the Navy’s force development. Aside from educating cohorts, the College performs critical force development functions for the Navy by playing a leading role in its wargaming enterprise. These wargames seek to answer some of the most critical questions of strategy and future development. They can inform war plans, test contingencies, and support major programmatic decisions such as future warship procurement. They can explore new tactics, doctrine, and warfighting concepts. However, the problem that afflicted Luce’s squadron also holds true today. The Navy has allowed operational demand to strip units away from its wargaming enterprise, and no serious effort has been made for decades to “correlate the work of the Squadron and that of the College.”
The Navy continues to use wargaming to make major decisions and provide important insights. However, the validity of wargaming is being diminished by both the rising complexity of networked warfighting and a lack of real-world testing. The Navy is heavily leaning on a tool that is growing ever more dependent on real-world testing for the sake of accuracy, yet the Navy’s exercise agenda appears to rarely reflect major wargaming initiatives.
Wargames, because they are virtual simulations of conflict, operate on a far wider spectrum of tactical assumptions than real-world exercises. Attempting to recreate tactical accuracy in wargames stretches them to their limits and takes considerable effort. High-fidelity wargames can be extremely intricate programs, requiring meticulous inputs, powerful processing capabilities, and are governed by many rules. Elements of chance can be introduced through randomized results, similar to a dice roll.
Exercises and wargames must work together when exploring tactics and doctrine. Wargames can play out many scenarios in a preliminary manner to narrow down options and ideas. What remains can then be played out in the real world using exercises. In addition to testing out the ideas themselves, exercises can uncover assumptions and collect important technical data that can update the models the wargames operate on. This point was elaborated on by renowned wargamer Peter Perla:
“Careful observation, reconstruction, analysis, and interpretation of exercise events and system and unit performance can provide the insights and data to improve the form of mathematical models and the quality of parameter estimates. In addition, the physical execution of maneuvers and procedures required to carry out the operation can help to identify important operational opportunities or potential problems that the analysis and wargaming may have downplayed or failed to consider at all.”4
As powerful and complex wargames are, they are still only simulations, and cannot come close to the realism of exercises. Exercises have to be used to refine wargames in a continual feedback loop for the sake of refinement, and to keep wargames grounded in reality. Many types of wargames are not supposed to be static, but fluid simulations that are continuously updated through exercises to improve their realism and ensure their accuracy. Significant tactical discoveries should also be enough to prompt the replaying of certain wargames. Exercises can help wargamers more precisely understand the very things that make a wargame artificial, such as factors that must be reduced to dice rolls, inputs, and rules. In short, exercises help wargamers understand their assumptions.
The complexity of Information Age warfighting is one of the most powerful forces diminishing the value of tactical- and operational-level wargaming. As warfare becomes more complex, it becomes more difficult to simulate. This holds true for both exercises and wargames, but it is especially more true for the latter given they are simulations and not real maneuvers. The world of inputs required to accurately simulate warfare has grown to unprecedented heights, especially because so much decisive tactical space now exists within electronic means that are especially difficult to replicate in a simulation.
Networked warfare involves many complex and nuanced electronic interactions between opposing forces. The nature of sensing, deciding, and engaging has become an ambiguous electronic battlefield. Opposing sides will seek to jam, intercept, and deceive communications and sensors across the spectrum. Cyber attacks will seek to cripple systems, collect sensitive information, and proliferate throughout infrastructure. As an anti-ship missile closes in, its seeker can use a variety of sensors to pinpoint its target, and a variety of countermeasures such as electronic warfare will respond in an attempt to confuse the seeker. Bandwidth limitations will shape decision-making, and data will be processed and refined by both man and machine. Operators and autonomous actors will attempt a variety of real-time workarounds in response to electronic attack, and these attacks can cause them to lose confidence in their equipment and each other.
It is already extremely difficult to replicate many of these network combat dynamics in exercises, and for wargames many elements are outright impossible. While a wargamer can make due by using dice rolls to distill combat ambiguity into specific outcomes, this will not often satisfy the tactician or the trainer. Even the supposed strengths of wargaming are challenged by networked warfare. According to Perla, wargaming “is a tool for exploring the effects of human interpretation of information. Wargames focus on the decisions players make, how and why they are made, and the effects that they have…The true value of wargaming lies in its unique ability to illuminate the effect of the human factor in warfare.”5 Yet so much decision-making in modern war is completely beholden to electronic nuances that wargames struggle to replicate, and decision-making is often the direct objective of electronic attack.
Because networked warfare poses immense realism challenges to wargaming, a force development strategy in the modern era demands an especially exercise-heavy process of tactical investigation. Wargames have become more dependent than ever on exercises because exercises can probe whether decisive tactical truth lies undiscovered within the seams of simulation.
Exercises are indispensable to wargames because they can provide the important baseline input of the competence of the force. Even though it can be difficult to program human performance factors into a simulation, these are some of the most important variables to know for the sake of realism. By benchmarking human performance through exercises, wargames can have a realistic baseline of how well the force can perform and then build ideas within the limits of that potential. Otherwise, wargames will be misaligned with the training of the force, and can run the grave risk of producing tactics, doctrine, and war plans that are beyond the ability of the force to execute. To paraphrase a certain quote, you go to war with the fleet you trained, not the one you wargamed.
Force Structure
Soon after guiding at-sea experiments to test future warship concepts, Wayne Hughes became frustrated. The USS Guam had been modified to test concepts for the Sea Control Ship (SCS), a warship concept touted by then-Chief of Naval Operations Admiral Zumwalt who desired a large platform dedicated to anti-submarine warfare. However, according to Hughes, the tests were hamstrung by a lack of imagination and poor understanding of how to use exercises to make a warship concept come alive:
“It was my task to design an experiment from which as much information as possible could be gleaned during ten days of intensive interactions between submarines, their target (played by the Guam), and the assorted screening units…SCS success depended on new tactics (emphasis added), which we didn’t have, and the tactical commander’s staff lacked enthusiasm to develop. I had frustrating conversations with the admiral, who thought his responsibility began and ended by rigidly following the test plan…An exercise at sea is as much for tactical development and training as it is for statistical testing. Most new weapons, sensors, and command-and-control systems entail new tactics to reach their full potential.”6
This experience points to a fundamental principle of designing military forces: force structure is founded on tactics.
How a fleet will be used in war is fundamental to its design, and the shape of force structure is guided by a perception of what capabilities and tactics will dominate. When it appeared advantageous to use aircraft to attack ships, nations built aircraft carriers. When a torpedo fired from an undersea platform could produce a powerful combination of surprise and lethality, nations built more submarines. When aerial threats took the form of missile salvos the U.S. Navy led the way in building warships focused on long-range air defense. When platforms were deemed to have lost their tactical relevance, whether ships of sail, ironclads, or big-gun battleships, nations stopped making them.
Three congressionally mandated force structure studies set out to understand what the future fleet could look like, and examined various considerations such as cost, forward presence models, and national strategies. However, while a force structure assessment can be shaped by many factors, the assessment is inherently incomplete if it does not attempt to understand how future tactics and doctrine will define the composition of forces. While the studies took various analytical approaches, the assessment conducted by the Center for Strategic and Budgetary Studies stands out in this regard. 7 It devoted extensive attention to trying to understand the character of future conflict, how capability development is trending across numerous warfare areas, and what new operating concepts may require. All of the studies acknowledged to some extent that visions of tactics and operating concepts are fundamental to designing force structure.
The existence of a platform or payload is solely justified by the tactical options and advantages it offers. The structure of a fleet is therefore the embodiment of concepts of operations that are built on tactics that are meant to work well together. However, the extent to which those warfighting concepts are proven or not is another question. Aligning force structure planning with an ever-evolving vision of future war is a major strategic challenge, and goes to the very core of force development. This point was made clear by maritime strategist Julian Corbett:
“The truth is, that the classes of ships which constitute a fleet are, or ought to be, the expression in material of the strategical and tactical ideas that prevail at any given time…It may also be said more broadly that they have varied with the theory of war…It is true that few ages have formulated a theory of war, or even been clearly aware of its influence; but nevertheless such theories have always existed, and even in their most nebulous and intangible shapes seem to have exerted an ascertainable influence on the constitution of fleets.”8
Those who favored battleships in the interwar period did not accurately predict their fate because their “theory of war” had failed to keep pace with change. They had a flawed understanding of how future war at sea would develop at the tactical level, especially with respect to how the air domain could dominate the surface domain. The American capital ships that were long expected to be the dominant offensive platform for anti-surface warfare instead spent most of their fleet combat actions serving as ships focused on the defensive anti-air mission. New tactical truth led to battleships being modified in the middle of the war to carry additional anti-air weapons and bolster their defensive firepower. However, their enormous guns, the core weapons that originally justified their construction, were totally irrelevant in this new role. If the interwar Navy had accurately predicted the tactical fate of the battleship would it have built them differently? Would it have built them at all?
For all the good the interwar period wargames and Fleet Problem exercises did for the Navy’s force development they often made one major mistake – scripting battles to guarantee a clash between the battleline.9 The potential of the aircraft carrier was rapidly growing, but in the minds of many interwar leaders the fleet combat actions of the era would still frequently feature fights between battleships. Interwar period exercises and wargames were artificially fulfilling this warfighting theory, thereby lending weight to programmatic decisions to procure battleships. It is quite possible that if not for the revealing combat experiences of WWII then navies would have continued building big-gun warships.
Modular force structure can act as an insurance policy against the sort of tactical irrelevance that befell the battleship. Modularity helps ease both peacetime force development and wartime adaptation. A “payloads not platforms” approach can help a force compensate for poorly-adjusted warship designs once conflict reveals hard lessons. Deep magazines and the large variety of missile payloads could allow a modern ship to change its mix of capabilities in far less time than it took a battleship to undergo a refit.
However, net-centric warfare has made adapting modern warships more difficult in certain respects, even with modularity. A key challenge will be in trying to ascertain how tactical outcomes heavily influenced by ambiguous electronic effects will translate into an ideal mix of capabilities. If defensive electronic warfare or jamming proves to be especially capable at defeating missile seekers then an adaptation could take the form of equipping a different missile loadout. Missile loadouts could also be affected by how well datalinks and network nodes can concentrate fires while being degraded by electronic attack. If the network is less resilient than anticipated, then a new missile loadout could focus on making a warship more independent from forces it would have originally relied on for networked fires.
An enduring principle of successful warfighting is optimizing the concentration of firepower. This principle has especially dominated naval force structure, and can be seen in how successive capital ship designs often grew larger and larger to concentrate more firepower. Preferable ways to concentrate firepower through force-wide tactics can also translate into how a fleet is built. Ships of various sizes offer different levels and types of firepower, and the way tactics affect concentration can translate into an ideal mix of platforms. Interwar period navies did not build fleets of only the most powerful platforms in the form of battleships or carriers even though large-scale fleet combat featured prominently in their minds. Rather, their fleets struck a balance between large capital ships and many smaller combatants such as cruisers and destroyers. They felt that their visions of fleet combat created relationships between tactics and concentration that encouraged a degree of platform variety.
Optimizing platform variety has become far more difficult in the age of networked warfare because assumptions about network performance can have a powerful effect on designing force structure. Network resilience will strongly dictate the extent to which capabilities can be effectively distributed and concentrated in combat, but the distribution and concentration of capability is also exactly what force structure seeks to optimize. A fleet that is built on a vision of a well-functioning network could very well have a vastly different composition compared to a fleet that anticipates fighting mostly in the dark.
To use a modern example, a U.S. Navy cruiser has 122 launch cells and a possible version of the Navy’s future FFG(X) frigate could have 16 launch cells. Would the Navy be better served by buying 20 frigates or 10 cruisers, where the cruiser could cost twice as much as the frigate but has seven times the missile capacity? A well-grounded understanding of how retargeting and engage-on-remote tactics shape a distributed force’s ability to mass firepower should inform such a debate.
Today the Navy finds itself at a critical inflection point in building the future fleet. It is currently finalizing designs and requirements for the next generation of surface warships in the form of a future frigate FFG(X), and a family of future surface combatants (FSC). The FFG(X) frigate and FSC warships are expected to serve well into the latter half of the 21st century. The request for proposals for the FFG(X) frigate offers interesting concepts of operation for how the Navy intends to use the platform:
“This platform will employ unmanned systems to penetrate and dwell in contested environments, operating at greater risk to gain sensor and weapons advantages over the adversary. The FFG(X) will be capable of establishing a local sensor network using passive onboard sensors, embarked aircraft and elevated/tethered systems and unmanned vehicles to gather information and then act as a gateway to the fleet tactical grid using resilient communications systems and networks…In terms of the Navy’s Distributed Maritime Operations (DMO) Concept, this FFG(X) small surface combatant will expand blue force sensor and weapon influence to provide increased information to the overall fleet tactical picture while challenging adversary ISR&T efforts.”10
This is a preview of future tactics and missions, but it hints at a major force development challenge. Requirements for these ships have to try to align with major transformations the Navy has planned. The Distributed Maritime Operations Concept is still in its early stages. The Distributed Lethality concept envisions numerous surface action groups that combine various types of ships into tailored force packages. Networked warfighting can feature various multi-domain tactics and distributed fleet formations, each with a different ability to concentrate firepower and facilitate command and control. Tactics for key capabilities like NIFC-CA, CEC, retargeting, and engage-on-remote will be the bread and butter of networked warfighting. An unprecedented increase in long-range anti-ship firepower is about to hit the Navy as a new generation of anti-ship missiles is fielded.
In short, these future ships must somehow reflect the implications of many net-centric tactics and roles the Navy has yet to develop or discover.
The Navy is heavily relying on simulations such as wargames and tabletop exercises to test concepts of operations for these future ships. According to Navy officials, the FSC program was “preparing for a big wargame…to test out ideas for the FSC family of systems” and that “Based on the outcome of the June wargame, officials should have a ‘surface force initial capabilities document’ written by July to get FSC into the acquisition pipeline.” One Navy official emphasized, “We’ve got to get these wargames right…”11
The Navy’s void of high-end experience is now a critical foundation upon which it is deciding its future. The Navy is led by officers who spent most of their careers in a fleet that failed to train them in sea control, abstained from equipping them with essential weapons like anti-ship missiles, and neglected to give them enough opportunity to test their tactical imagination in exercises. Many of the Navy’s most important wargames and simulations have not been properly tested or refined by real-world experimentation. The Navy has virtually no concrete doctrine for a very complex form of warfare that’s never happened before. This is a recipe for producing flimsy requirements for future capability.
The experience of testing the Sea Control Ship concept suggests there may be merit to the idea of using real ships to test ideas for future ships. The Navy’s surface warfare directorate has already teased the idea of standing up an “experimental squadron” within the next year, and include a Zumwalt-class destroyer, a Littoral Combat Ship, an Arleigh-Burke-class destroyer, and an unmanned surface ship.12
However, compared to most other force development missions, the enormous investment that comes with a new generation of force structure should already pose one of the strongest possible demand signals for rigorous at-sea experimentation. The modern fleet should already be acting as an experimental squadron for the future fleet. But it appears the Navy is making some of the most important naval force structure decisions of the 21st century without using a series of major exercises to inform requirements. Now the Navy is poised to set sail into the future with a new generation of ships inspired by doctrine born in a simulation, and not in the fleet.
The eighth and final part will offer a Force Development Strategy.
Dmitry Filipoff is CIMSEC’s Director of Online Content. Contact him at Nextwar@cimsec.org.
9. Albert Nofi, To Train the Fleet For War, Department of the Navy, 2010.
Excerpts:
“While no fleet problem was scripted from start to finish, some portions of each were usually set-up in order to play out certain ideas or test particular tactics. After all, the actual playing out of a scenario might not have resulted in a particular type of action developing, such as a battleline clash. So the stage was often set for these, in order to test ideas, new or old. Unfortunately, pre-planned portions of the fleet problems seem to have led to many officers to draw the wrong conclusions about the future of naval warfare. As Mark Allen Campbell observed, ‘The dramatic images of battle lines engaged in long-range gunnery duels with one another may very well have persisted longer in the memories of the officers present than the remembrance of the artificial conditions necessary to get the dreadnoughts into firing range of each other.'”
“For example, as late as 1940 Admiral Richardson concluded that the fleet problems demonstrated carriers needed to stay close to the battleline, in order to be protected by its heavier firepower. Concern about the potential value of the autonomous carrier task force was not necessarily the result of blind unwillingness to see the obvious. Carriers had been “sunk”or “damaged” by surface ships during Fleet Problems IX (1929), X (1930), XII (1931), XIV (1933), XV (1934), and XVIII (1937), and had come under “gunfire” on numerous other occasions. It was not until almost literally the end of 1941 that the Navy had dive bombers and torpedo bombers capable of harming heavy ships in long range operations or fighters with the “legs” to escort and protect them. Until then carriers had to take great risks in order to be effective. The possibility that a carrier might be caught by surface forces was very much on the minds of senior naval officers during the 1920s and 1930s, as can be seen by the 8-inch guns carried by Lexington and Saratoga.”
For Wargaming see: John M. Lillard, Playing War, Potomac Books, 2016.