Battlefield Reclamation and 3D Printing

The king is dead, long live the king.

5th and final post in our series on 3D printing.

3D printing revolutionizes the supply chain by removing the need for many specific parts, but it still lacks true independence due to the need for “toner.” If necessary, a soldier in the field can pick up the weapon of his neutralized enemy and use it to continue the fight, but the wreckage of war is often left to rot, useless for more than cover. However, the great material waste found in war can generate immense new capabilities when combined with 3D printing’s need for raw materials.

In the further future, the commander’s greatest source of raw materials for his new 3D printing capability will be the wreckage of the battlefield and waste from his own operations. Everything from the valuable copper in rubble to the wreckage of destroyed vehicles. In most cases, materials can be collected whole: tanks, humvees, burnt-out trucks, bullet casings. Obsolete or worn equipment can be harvested for its raw materials and re-forged into new product.  Modern composite weapons can be smashed, damaged, or past their service life; thrown back into the “stock material,” and recycled into a new rifle. Battlefield clearance, broken weapons, and ruined equipment stop being a hindrance and start becoming potential resources for the commander armed with 3D printing.

Whatever cannot be easily ground down and re-purposed can be leached out and re-used. Biomining is the process by which natural and engineered bacteria are used to collect raw material. Industrial-scale use of bacteria to make product is not revolutionary. Beer is the oldest, and perhaps most delicious example that comes to mind for the industrial use of bacteria. Soon we might start using it for fuel. Biomining is already used to leach minerals from low-grade ores, it could potentially salvage materials from rubble or severely degraded equipment.

The direct applications to maritime operations are especially evident for landing operations and damage control. Amphibious landings are always made more precarious by the supply situation, logistics’ tenuous reach to a force on the shore that could potentially be pushed into the sea. With the ability to re-purpose his surrounding environment: cars, computers, telephone wires, etc… a landing force no longer need wait for guns, vehicles, parts, or replacement equipment when these things can be resurrected from wreckage or indigenous infrastructure. At sea, battle-damaged ships can re-forge equipment out of the destroyed material. Imagine if the USS Cole had a 3D printing capability, giving it the ability to replace without restriction any number of critical systems. These ideas only scratch the surface. As the logistics, shape, and field operations of all military forces profoundly transform, not only will our weapons change, but the way we fight will transform with this newfound flexibility and independence.

Matt Hipple is a surface warfare officer in the U.S. Navy. The opinions and views expressed in this post are his alone and are presented in his personal capacity. They do not necessarily represent the views of U.S. Department of Defense or the U.S. Navy. 

Crowdsourcing the Next Navy

When we think of navies, we think of tradition.

Source: Navy History and Heritage Command

The peculiar lexicon of Sailors (scuttlebutt, trice up, and wildcat come to mind), the boatswain’s pipe and lanyard, and the Beaux Arts architecture at the US Naval Academy in Annapolis are all audible or tangible indicators of the Navy’s reliance on tradition. As a result, innovation often seems antithetical to naval culture. An account from Geoffrey Till’s chapter in this book illustrates the Royal Navy’s resistance to the Aircraft Carrier:

No greater modification of any [of Her Majesty’s] ships that I proposed would have had the smallest chance of acceptance at that time. Prior to the First World War, the navy had no war experience for a very long time; and a long peace breeds conservatism and hostility to change in senior officers. Consequently, revolutionary ideas which were readily accepted when war came, were unthinkable in the peacetime atmosphere of 1912. Circumscribed by the then existing limitations my proposal was the furthest one could hope to go. – Lieutenant Hugh Williamson, RN (Page 192)

Fiscal austerity is forcing naval leaders to think about innovation: how do we use scarce means to provide the strategic ends we need? Over at Small Wars, the USNI Blog, and others, the term “disruptive thinker” has surged to the forefront of military professional discourse. At issue: do our military institutions produce and value disruptive thinkers and disruptive thoughts to foster innovation? The US Navy, however, beat everyone to the punch with little fanfare. Back in February, it quietly instituted a program to solicit disruptive ideas for development and potential adoption. In a US Fleet forces Command message (DTG 290708Z FEB 12), the Navy announced a new concept development program run jointly between Fleet Forces and the Naval Warfare Development Command. The message goes on to say:

VALUABLE IDEAS CAN COME FROM ANYWHERE, AND THE NAVY CONCEPT GENERATION AND CONCEPT DEVELOPMENT PROGRAM...WAS ESTABLISHED TO PROVIDE A COLLABORATIVE APPROACH FOR HARVESTING NEW IDEAS AND DEVELOPING THEM INTO CAPABILITIES FOR THE FLEET.

In January, I published an article in Proceedings jointly authored with a Chief from my previous command. He received the Fleet Forces message and phoned me immediately to push our idea through this program. I was initially skeptical: would our idea disappear into an invisible morass of bureaucracy? Would we ever receive feedback? Is this just a relief valve for unorthodox concepts?

Today, I can say firsthand that this new concept generation and development program is one of the most open and transparent processes I’ve ever seen. Action officers at the O-5/O-6 level worked with me to submit a concept proposal and have kept me regularly updated regarding its potential adoption. Senior officers and civilians at Fleet Forces (many of whom finished careers in the Navy and Marine Corps) are hungry for new ways of fighting, or of manning, training, and equipping the fighters. Junior officers and enlisted Sailors are a focus of this initiative.

For those disruptive thinkers out there, the Navy is waiting to hear from you. Cultures change – even ones that value tradition as much as the Navy. That’s because no one cultural narrative ever fits perfectly: the US Navy places great value not just on tradition, but also on independence and decentralization. We already crowdsource warfare. This model equally applies to peacetime innovation.

For more information, see the governing instruction. Those with appropriate access can go to HTTP://FIMS.NWDC.NAVY.SMIL.MIL/PORTALS/CONCEPTS/DEFAULT.ASPX to submit proposals. Also, the Naval Warfare Development command is holding a Junior Leader Innovation Symposium in Norfolk on 6 June. Registrants can attend either in person or virtually.

The opinions and views expressed in this post are those of the author alone and are presented in his personal capacity. They do not necessarily represent the views of U.S. Department of Defense, the U.S. Navy, or any other agency.

3D Printing: Integration Afloat

Not as useful to steal from the ship’s store.

The fourth installment in our series on 3D printing’s impact on the future of the world’s fleets.

In this post I’ll examine the impact on fleet logistics, complications that must be worked out, and the likely uses at sea.

As Matt Hipple pointed out, 3D printing has the potential to affect U.S. Navy logistics by accelerating repair time; reducing costs from excess parts, personnel, and facilities; and reducing costs by transporting raw materials instead of parts – or purchasing the materials at the destination.

This new type of manufacturing will also require new contracting business models. Whether the U.S. Navy maintains its own shore-side printing facilities, which I anticipate as likely in order to hone and develop its engineers’ skills, or just incorporates them into ship design, it will need to reach agreement on payment with the companies who design the parts. One likely model is that used in software licensing – either paying per each copy or for each machine that uses the design. This model can also be used aboard commercial vessels and at commercial shipyard facilities. All designs will be easily accessible via a local database, updatable at sea.

Not every part might be more economically manufactured on an as-needed basis. High-volume, heavy use items such as fluorescent light tubes or paper might still be cheaper off the production line. It also might not make sense to carry every rare raw material needed in parts with low rates of failure. Even then, if a failure does occur, printed stand-in parts might allow equipment to function at reduced capacity until a true replacement can be installed.

For a good many items, however, raw material rather than finished products will be the bulk stock under logistics specialists’ care. This in itself won’t free up too much space as the stocked components are essentially still carried on-board, just in a broken-down form, but it will affect the design of storage areas and reduce excess void space from oddly shaped or packaged pieces (goodbye Styrofoam peanuts and bubble-wrap!). This likewise will impact what supply ships carry, how they are designed, and how they conduct replenishments at sea. It also leads to the interesting potential of self-resupply through mining or reclamation – either through intermediary specialized ships, or through new types of drones. Matt Hipple will expound on this further in a future post.

At some stage, designers will begin to build ships with 3D printers embedded aboard. They will need to determine which type is best suited for shipboard use and what core raw materials to keep aboard. They may determine a different type is best for each of the multiple potential uses. What I anticipate are multiple printers in key locations. In addition to the obvious ship supply and machinist shops, repair lockers might see smaller desktop versions that can quickly churn out custom-fitted shoring or patching. The raw material may be distributed via a centralized system or fed locally.

Meanwhile on the messdeck, and in the chief’s mess and wardroom, sailors might soon chow down on printed food, an already demonstrated capability. This could be especially useful for ships with smaller crews with less ability to support a large cooking staff, and could potentially allow a great variety of meal options (though there’s no accounting for taste…).  While Matt predicted the printing of human tissue and organs for medical emergencies if current research bears out in the future, this is probably a feature fleets will install only on larger ships or with large medical staffs, as very few personnel would not otherwise get the necessary care from medical evacuations.

Initial 3D printer testing could involve a few simple commercial off-the-shelf devices to determine potential uses and problems, but it will be a long road to shipboard integration. New Navy Enlisted Classification (NEC) codes and perhaps even new rates will be needed to fill the technically demanding field of maintaining, operating, and just plain experimenting with the printers. However, the sooner fleets and shipbuilders start looking at the advantages and uses of this remarkable new field, the sooner they can reap their benefits.