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The Life and Legacy of Admiral John Dahlgren

By Dr. Rob Gates

When I give a tour of the Dahlgren Heritage Museum, I always start at the photograph of Admiral John A. Dahlgren. It’s not unusual to get questions like “Was he born around here?” or “When was he stationed here?” The answers to those questions are, respectively, “No” and “Never.” So, who was John Dahlgren and why are the Navy laboratory and town named after him?

John Adolphus Bernard Dahlgren was born in Philadelphia in 1809. His parents, Bernhard and Martha Dahlgren, were well educated and on the edge – geographically and financially – of Philadelphia society and he knew the children of the top families. His parents insisted that he be given a proper education and he received top grades in mathematics, science, and Latin at a Quaker school.

Dahlgren’s world changed when his father died in 1824 and left the family in dire financial straits. He applied for an appointment as a midshipman in the Navy but was turned down. He worked for a time as a church secretary and then decided to reapply. This time, however, Dahlgren did something different and, following a pattern that he used throughout his life and career, used outside influence. In this case, that of prominent citizens of Philadelphia and family friends.

He was appointed as a midshipman in February 1826 and in April was ordered to serve on the USS Macedonian, originally the HMS Macedonian, on a cruise to South America. That was followed by a cruise to the Mediterranean on the USS Ontario. So far, his career was much like that of any Midshipman but things were about to take a turn. His cruise was cut short by illness and he was sent home on the USS Constellation, one of the original six frigates ordered by the US Navy. He used his three months leave to go to the Norfolk Navy School to study for his promotion examination.

Rear Admiral John A. Dahlgren, USN, standing beside a 50-pounder Dahlgren rifle, on board USS Pawnee in Charleston Harbor, South Carolina, circa 1863-1865. He was then commanding the South Atlantic Blockading Squadron. (Photo via Library of Congress)

He passed and was assigned to the USS Sea Gull, a receiving ship in Philadelphia, as a passed midshipman.1 There were some advantages to such an assignment. First and most importantly, it counted as an assignment at sea. In the 19th century, promotion was by strict seniority and there was no mandatory retirement age. So, in addition to waiting your turn for promotion, it was necessary to build a resume. The most important part of a personal record was time at sea and, eventually, command at sea. Other advantages included easy duty with time to pursue other interests and the opportunity to live (and spend time) on shore rather than on the ship. Dahlgren, for example, studied law by reading and making notes on Blackstone’s Commentaries on the Laws of England, an influential law text from the 18th Century.

In June 1833, he got sick again and took an unplanned years leave to recover his health. When he was returned to active duty in 1834, he was assigned to the United States Geodetic Survey as an assistant to the Superintendent Ferdinand Hassler. This took advantage of his skills in mathematics and science and was a turning point in his career. Hassler believed in continuing the education of his assistants and Dahlgren received the equivalent of a graduate education in mathematics from him. He excelled in his assignments and, as his responsibilities grew, he took on additional duties as a leader of a survey team. He quickly found that he was being paid half that of the civilian members of his team and campaigned for a promotion or pay increase. Both were turned down and, as before, Dahlgren used influence outside of the Department of the Navy and wrote a letter to his senator, who pressured the Secretary of the Navy on Dahlgren’s behalf.2 Shortly after, he received his promotion to lieutenant.

Unfortunately, the close work he was doing damaged his eyes and in 1837 he was sent to the naval hospital in Philadelphia for treatment. When his eyes did not improve he requested leave to go to Paris – on full pay – for treatment. Dahlgren spent six months there but, again, there was little improvement. He was offered a choice – go to sea and possibly lose his sight or go on furlough at half pay. He objected to half pay on the basis that he had a service-related injury. After his proposal was rejected, he appealed to his congressman who had the decision reversed. He stayed on leave until 1842.

While his eyesight did not improve in Paris, it was another turning point in his career. He became acquainted with the work that Henri Joseph Paixhans was doing with the French Navy on a type of cannon that could fire an explosive shell. Dahlgren studied Paixhans’s work and wrote and self-published a translation of his work after returning from Paris. He distributed it to Navy officers which established his reputation as an ordnance expert. When he returned to active duty and was assigned to the USS Cumberland, he was a division officer and responsible for the Cumberland’s four shell guns. While on the USS Cumberland, he invented a simpler breech lock for the guns and an improved method for sighting guns, which added to his reputation as an ordnance expert. The cruise was cut short by anticipation of war with Mexico and he returned to Philadelphia in late 1846 and awaited orders. They came in January 1847 when Dahlgren was assigned to the Bureau of Ordnance and Hydrography at the Washington Navy Yard.

For the next five years Dahlgren applied the mathematics and science that he learned from Hassler to the development of ordnance. During that time, he established the Experimental Test Battery at the Navy Yard and he used the data that were gathered through testing in a scientific approach to designing naval guns.

The result was the famous soda bottle-shaped Dahlgren gun. He also assigned Navy officers to the foundries where the guns were made and applied his knowledge to develop a more rigorous approach to the acceptance of the guns by the Navy.

IX-inch Dahlgren Gun. (Photo from Naval History and Heritage Command)

In 1861, the Commandant of the Navy Yard, Captain Franklin Buchanan, a Maryland native, resigned his commission on the belief that Maryland would secede. When that didn’t happen, he offered to withdraw his resignation. His offer was turned down and he “went south” and joined the Confederate Navy.3

Buchanan’s logical successor was Commander Dahlgren, but Commandant was a captain billet and his promotion was not likely. Promotion to captain usually followed a command tour at sea and Dahlgren had not been to sea in several years and had never had a command tour. His friend President Abraham Lincoln intervened and convinced Congress to pass a Special Act to promote him over the Navy’s objections.

A similar thing happened seven months later. Dahlgren wanted command at sea and Lincoln used his influence to have Dahlgren promoted to rear admiral and assigned to command the South Atlantic Blockading Squadron off Charleston, South Carolina to replace Rear Admiral Samuel F. DuPont in 1863.

But it was not easy or without controversy. Dahlgren had been pushing Secretary of the Navy Gideon Welles for assignment to sea duty for a year and Welles had resisted on the grounds that Dahlgren was more valuable in his ordnance assignment. When he was promoted and saw that DuPont was in disfavor because of his failure in Charleston, Dahlgren saw an opportunity. He approached Welles about replacing DuPont. Welles felt that Dahlgren’s selection would cause resentment within the officer corps but, at the same time, knew that it would please the president. Welles resented Dahlgren’s relationship with Lincoln and saw it as an opportunity to get Dahlgren out of Washington and away from the president. His compromise was to appoint Rear Admiral Andrew H. Foote to command the South Atlantic Blockading Squadron with Dahlgren in a subordinate role commanding the ironclads. Foote and Dahlgren prepared to take command and met with Brigadier General Quincy A. Gillmore, the newly assigned army commander in South Carolina, to discuss his plan to capture Charleston. Foote fell ill and when he died, Welles felt that because Dahlgren was familiar with Gillmore’s plan, he was the best choice to succeed him.

Dahlgren had three missions when he took command: (1) capture Charleston, (2) blockade the South Atlantic Coast, and (3) defend the fleet and base at Port Royal. However, he was given only one specific instruction by Welles – support the Army and General Gillmore in conducting his operations. When he took command, he found that Gillmore’s first operation was to take place in just a few days. Dahlgren jumped in to support him and, while he felt that the Navy performed admirably, he saw the first signs of the problems that were to trouble him for most of the rest of the war. Dahlgren supported Gillmore’s joint army-navy plan but thought there needed to be a single overall commander. Dahlgren commanded the navy force while Gillmore commanded the army. Each felt free to do what they thought was right and, as a result, coordinated effort was problematic.

Rear Admiral John Dahlgren (fifth from left) stands with his staff on board the sloop-of-war Pawnee off the Georgia coast in 1865. (Photo via Library of Congress)

There were also personality issues. Welles had long thought that Dahlgren’s push for sea duty was motivated by a search for the glory that he could not get in a shore assignment. Since that required protecting his reputation, he was reluctant to take chances and quick to avoid taking responsibility for failure. Unfortunately, Gillmore displayed many of the same characteristics. That eventually led to a feud that colored Dahlgren’s postwar years. The end result was a number of army operations that accomplished relatively little and, in any case, did not lead to the capture of Charleston.

In the fall of 1863, Dahlgren told Welles, who agreed with his assessment, that he could not undertake inner harbor operations at Charleston, as desired by Gillmore, with the forces at his disposal. He said that he could do so with additional ironclads. Welles agreed but noted that it would be several months before new ironclads would be available. However, by the end of the year, the War Department and the Navy Department both decided there were higher priorities and that there would not be any future efforts to capture Charleston.

Dahlgren’s focus the rest of the year was on blockading efforts and maintaining a stalemate in Charleston. During this time, he offered to resign three times. Welles attributed the offers to Dahlgren’s “glory seeking” and rejected all of them. He also saw possible political problems if he accepted Dahlgren’s resignation and still wanted to keep Dahlgren out of Washington.

Late in the year, General Sherman was approaching Savannah and Dahlgren saw an opportunity to support him through amphibious operations on the Georgia coast. Dahlgren had a longstanding interest in amphibious operations and had previously developed a small boat howitzer and the Model 1861 Navy (or “Plymouth”) rifle for shipboard and amphibious use. He also developed a manual for amphibious operations that included a fleet force of trained sailors and marines and incorporated artillery. Many of the elements of amphibious operations that he pioneered, tested, and revised are now widely accepted. He later supported Sherman’s move to bypass Charleston by providing a naval distraction. He occupied Charleston in February 1865 and spent the remaining months of the war removing obstructions in harbors and, finally, disbanding his squadron. He relinquished command in July and returned to Washington.

He spent some time in Washington before taking command of the South Pacific Squadron in 1866. He returned to Washington in 1868 and served as Chief of the Bureau of Ordnance for a year and then as Commandant of the Washington Navy Yard until his death in 1870.

In retrospect, some of Welles’s concerns were borne out. Senior navy officers respected Dahlgren for his work in ordnance but, as Welles suspected, resented his use of relationships and politics to get successes that they felt he had not earned. It should be said that he had some success while commanding the South Atlantic Blockading Squadron and, to one degree or another, he accomplished his three objectives. He also developed an understanding of joint operations and pioneered amphibious operations. He was a prolific writer and authored a number of books on ordnance and one on amphibious operations.

On the negative side, his conflict with Gillmore shaped his life from the end of the Civil War until his death. He spent much effort defending his reputation from charges from Gillmore and others and “refought” Charleston often during those years. As a result, his contributions to learning the lessons of the recent war and further contributions to ordnance were few.

Dahlgren’s Legacy Lives On

John Dahlgren left a rich legacy in the development, acceptance, and testing of naval ordnance. He established the Experimental Test Battery at the Washington Navy Yard for those purposes. His legacy was preserved after his death when the Naval Proving Ground (NPG) was established in Annapolis, Maryland in 1872 and then moved to Indian Head, Maryland in 1890. The focus of the NPG was on the same things that concerned Dahlgren although Indian Head branched out, especially during World War I, and produced smokeless gunpowder and tested rockets. However, technology overtook the capabilities of the Indian Head river range and by 1917, the need for a larger testing range for the Naval Proving Ground had become critical.

Rear Admiral Ralph Earle, Chief of the Bureau of Ordnance, championed the effort to relocate the range from Indian Head. In 1918 an auxiliary test range was created at Dido, in King George County, Virginia, that was called the Lower Station of Indian Head. Earle thought that an appropriate name was needed for the post office at the new site. He persuaded Secretary of the Navy Josephus Daniels to request the U.S. Postal Service to change the name of the existing Dido post office to Dahlgren to honor the “Father of American Naval Ordnance,” with the change happening in 1919. Most of the testing moved to Dahlgren and, in 1932 the Lower Station officially became the Naval Proving Ground and Indian Head became the Naval Powder Factory.

The site at Dahlgren was originally established to test large caliber naval guns but has tested all sizes and calibers of navy guns – from 18 inches down – and, more recently, the electromagnetic railgun. Testing peaked during World War II and again, but at a lower level, during the Vietnam years. Dahlgren was the only place to fire 16-inch guns when the battleships were reactivated in the 1980s. The Navy has said that nearly 350,000 rounds were fired at Dahlgren between 1918 and 2007, averaging 3,800 rounds fired per year.

A view of the U.S. Naval Surface Warfare Center Dahlgren Division’s gun line in June 1989, where all gun barrels bound for service aboard U.S. Navy ships are tested. (U.S. Navy photo)

Dahlgren’s mission expanded from ordnance testing to research and development when Dr. L.T.E. Thompson came in 1923. It has continued and has included such things as work on laser-guided projectiles in the 1970s. Other things were also happening in Dahlgren. Aviation work came to Dahlgren in 1919 and stayed until World War II. Work included development and testing of unmanned airplanes, the Norden bombsight, and bombs. Dahlgren’s efforts in gunnery were computation-intensive and one of the most powerful computers of the day, the Aiken Relay Calculator, came to Dahlgren and, several years later, was replaced by the Navy Ordnance Research Calculator. Dahlgren’s computer capability led to new opportunities in ballistics, orbital mechanics, and missiles.

January 31, 2008 A electromagnetic railgun test firing at Naval Surface Warfare Center, Dahlgren, Va. (U.S. Navy photograph)

There have been challenges to both the Dahlgren site and the river range. Dahlgren met many of the challenges by broadening its mission to take advantage of its capabilities to meet emerging Navy needs, including in lasers and unmanned vehicles. Eventually, expertise in these new areas led to the current focus on systems engineering.

Through all of the changes and challenges, the Potomac River Test Range – “the nation’s largest fully instrumented over-water gun-firing range” – has remained an important part of Dahlgren’s mission. During each of the Base Realignment and Closure (BRAC) studies, the range was a key element in Dahlgren’s responses and the cornerstone that preserved Dahlgren’s location.

The most recent challenge is a June 2023 lawsuit filed by environmental groups concerned with the potential pollution of the river from weapons testing. A settlement was reached in January 2024 when the Navy agreed to seek a “permit for discharges of pollutants” from the state of Maryland.

As capabilities and scope of work grew over the years, the name of the organization changed to reflect its changing mission. In 1992, the name was changed to the Naval Surface Warfare Center Dahlgren Division.

So, John Dahlgren was not born here and never served here but the Division is his legacy and, so, his name lives on.

Robert V. (Rob) Gates, a retired Navy Senior Executive, served as the Technical Director at the Naval Surface Warfare Center (NSWC), Indian Head Division, and in many technical and executive positions at NSWC, Dahlgren Division, including head of the Strategic and Strike Systems Department. He holds a B.S. in Physics from the Virginia Military Institute, a Masters in Engineering Science from Penn State, and a Masters and PhD in Public Administration from Virginia Tech. He is a graduate of the U.S. Naval War College. Dr. Gates is the Vice President of the board of the Dahlgren Heritage Foundation.

Notes

1. A ship that was past its useful life and no longer seaworthy could be converted into a receiving ship. It would be permanently tied up at a harbor or navy yard and used for inducting (“receiving”) and training newly recruited sailors.

2. Seniority was a problem. A midshipman appointed in 1839 could expect to be promoted to lieutenant in 1870. Promotion also required assignment to a position that supported the rank. Dahlgren fell short in both regards.

3. Buchanan was commissioned a Captain in the Confederate Navy and commanded the CSS Virginia (formerly the USS Merrimack) against the USS Congress and USS Cumberland in the Battle of Hampton Roads. He was wounded and was not in command against the USS Monitor. He was later promoted to full admiral, the only one in the Confederate Navy.

4. The range of the 14 and 16-inch guns being developed for battleships could only be tested under limited conditions at Indian Head. In addition, there were some testing-related incidents. 

5. In 1914, Secretary Daniels issued General Order Number 99 which prohibited alcohol (for drinking) onboard navy ships. As a result, purchases of coffee increased and sailors reportedly referred to it as “a cup of Josephus Daniels” which was later shortened – and better known – as “a cup of Joe.” 

References

Browning, Robert M. Jr.  “The Early Architect of Amphibious Doctrine.” Naval History Magazine. April 2019.

Bruns, James H. “John A. Dahlgren: Lincoln’s Seasick Naval Genius.” Sea History. Autumn 2016, 20-25.

Craig, Lee A. Josephus Daniels: His Life and Times, Chapel Hill: University of North Carolina Press, 2013.

Dahlgren, Madeleine Vinton. Memoir of John A. Dahlgren. Boston: James B. Osgood and Company, 1882.

Luebke, Peter C., Ed. The Autobiography of Rear Admiral John A. Dahlgren. Washington Navy Yard, D.C.: Naval History and Heritage Command, 2018.

Naval Surface Warfare Center Dahlgren Division, Water Range Sustainability Environmental Program Assessment, May 2013.

Rife, James P. and Rodney P. Carlisle. The Sound of Freedom: Naval Weapons Technology at Dahlgren, Virginia 1918-2006. Dahlgren, VA: NSWCDD, 2007.

Schneller, Robert J. Quest for Glory: A Biography of Rear Admiral John A. Dahlgren. Annapolis, MD: Naval Institute Press, 1996

Symonds, Craig L. Confederate Admiral: The Life and Wars of Franklin Buchanan. Annapolis, MD: Naval Institute Press, 2008.

Taaffe, Stephen R. Commanding Lincoln’s Navy. Annapolis, MD: Naval Institute Press, 2009.

Featured Image: A 14-inch gun fires a test round down range, during World War II. (Photo via U.S. Naval History and Heritage Command)

MILEX 23 and the Future of European Naval Ambitions

By Gonzalo Vázquez

The EU’s Crisis Management Military Exercise 23 (MILEX 23) was launched on September 18, 2023, at the Military Planning and Conduct Capability (MPCC) Operations Headquarters in Brussels. Unlike any previous exercise, it was conducted in two different phases: a command post exercise (CPX) testing the military planning process at the strategic and operational levels, and a live exercise (LIVEX) carried out in the coast of Cadiz (Spain) simulating “realistic crisis events” with naval elements, land components, and air, space, and cyber assets.

The second phase, which took place from October 16th until the 22nd, put in practice for the first time the scenario developed in the previous phase, and was coordinated at three different levels: an EU Operational Headquarters provided by the MPCC (strategic level), an EU Force Headquarters provided by the Spanish Armed Forces in the naval base of Rota (operational level), and a battlegroup-sized force provided by Spain with additional military units of other member states (tactical level). The latter included a total of 31 units, 25 aircraft, 6 ships, and 2,800 personnel deployed in the theater of operations.

Under the command of Spanish Rear Admiral Gonzalo Villar, the LIVEX was conducted in four different segments: preparing for the operation; conducting an amphibious assault led by the expeditionary unit of the Spanish Navy; establishing control and securing the seaport of debarkation; and inserting land forces to secure the target area of interest. The Spanish Navy’s assets involved were those of the Expeditionary Unit “Dedalo-23,” including the “L-61 Juan Carlos I” LHD, Galicia-class LPDs “L-51 Galicia” and “L-52 Castilla,” Santa María-class FFG “F-83 Numancia,” several AV-8B Harrier II aircraft and helicopters, and an Amphibious Expeditionary Unit (with the Navy´s “Infantería de Marina”). Days before the exercise, these units had also conducted a bilateral exercise with the USS Mesa Verde (LPD-9).

The exercise’s main objective is “to enhance the EU’s military readiness to respond to external conflicts and crises.” It is a relevant step for the EU as it prepares for the establishment of its Rapid Deployment Capacity (EU RDC), a crucial instrument that will allow its members to provide timely and effective responses to any potential crisis. It comes at a time when the ongoing conflicts in Eastern Europe and the Middle East are challenging the stability in the Black Sea and Eastern Mediterranean regions.

MILEX 23 will go down in history as the first ever to include a LIVEX led by the European Union, in which 19 member states have demonstrated their willingness to strengthen their security ties and naval interoperability. The exercise’s objectives derive from those established in the Strategic Compass of 2022, and are expected to be followed by those in the EU Maritime Security Strategy. Both documents define the strategic objectives for EU members, including those related to naval capabilities and maritime security.

European Naval Ambitions: The Strategic Compass & the EUMSS

The Strategic Compass was published in 2022 immediately after the outbreak of the war in Ukraine. It came as a direct response to the perceived return of power politics in “a contested multipolar world,” and an increasingly challenging strategic environment. It provides the EU and its members with a direction to follow as they strive to adapt their military capabilities and security policies to the current situation. Its focus on the maritime domain emphasizes the growing competition at sea by stating:

“With the maritime domain becoming increasingly contested, we commit to further asserting our interests at sea and enhancing the EU’s and Member States’ maritime security, including by improving the interoperability of our naval forces through live exercises and by organizing European port calls.”

It stresses the need for regular naval exercises with European navies and coast guards as a means to strengthen interoperability among them. MILEX 23, although coming later than initially desired, marks an important step towards the establishment of its Rapid Deployable Force by 2025 – which is expected to have an important naval component.

Following the Strategic Compass, the EU published in March 2023 the updated version of its Maritime Security Strategy (EUMSS), although, as the document itself states, it is not a proper strategy but rather “a framework for the EU to take further action.” The document, officially ratified by the EU Council on October 25th, addresses some of the concerns already defined in the Strategic Compass such as the need “to secure the maritime security interests of the EU and its member states against a plethora of risks and threats in the global maritime domain.”

To enhance naval interoperability among its members, the EUMSS highlights the importance of its ongoing naval operations (“Atalanta” and “Irini”), and defines several “key actions” to be pursued, including “organizing an annual EU naval exercise” and “reinforcing existing EU naval operations with naval and air assets.” Adding to the annual exercise, it also pushes for “regular, full-scale, live exercises at EU level.” LIVEX 23, as part of MILEX 23, has been the first of them, and is set to be followed by more over the upcoming months and years.

In broad terms, both the Strategic Compass and the EUMSS offer valuable insights on European ambitions at sea, but member states will have to get serious upgrading their naval capabilities to ensure those aspirations can be attained. MILEX 23 is an important milestone for them in the EU’s quest to become a credible naval actor able to “tackle the evolving threats to [its] maritime security.”

MILEX 23: A Crucial Leap

Milex 23 is an important milestone for the EU in several ways, and a crucial leap for its members as they advance towards a cohesive and common security policy.

First and foremost, its importance lies in the lessons learned with it. It is the first exercise ever at this level to include a LIVEX, with such a level of preparation and involvement of EU assets (its preparation has taken 14 months). It is an important step, but just the first of many to come. Its lessons learned will undoubtedly enhance future iterations and allow the EU to keep building on its security architecture. As Director Military Planning and Conduct Capability (D MPCC), Lieutenant General Michiel van der Laan indicated during the iteration, “what we learn from MILEX 23 will be crucial in refining our concepts, identifying gaps, and improving operational processes.”

Spanish troops during their landing near Rota naval base (Photo via Julio González/Diario de Cádiz)

Second, the exercise can serve as a powerful tool to incentivize additional investments on military capabilities by EU member states, which are greatly needed at this point. Following the end of the Cold War, most EU and NATO nations significantly reduced their defense spending and shifted their defense priorities, which led to a significant shrinking of their naval capabilities. Now, with smaller navies and the emergence of a wide spectrum of threats and challenges to European security, exercises such as MILEX 23 can be a powerful tool to show national governments the importance of increasing defense spending as a means to secure our common interests. As underlined by Daniel Fiott a few years ago, “Europe’s navies are increasingly being called upon to perform maritime security tasks,” which will require national governments to increase their investments in sea power. Joint exercises with a clear purpose can bring positive results for both their national and common security interests.

As already mentioned, the exercise is expected to be followed by others on a more regular basis. Aside from the objectives set in the Strategic Compass in terms of military readiness, the above-discussed EUMSS will ensure that EU members conduct at least an annual naval exercise. These can yield positive results for participating navies, but will require the EU to clearly define its naval/maritime priorities, and then plan the exercises calendar according to those requirements. To do so, the EU will have to keep working on a maritime strategy that clearly defines the ways, means, and ends, which the 2023 update of the EUMSS did not fully achieve.

Lastly, MILEX 23 can be regarded as another step in the EU’s quest to bolster interoperability with partner nations beyond its borders. As underlined in the EUMSS and other relevant policy documents published during the last few years, there is a great strategic interest in the Indo-Pacific region. Strengthening interoperability among member states will allow the EU to keep building upon its cooperation with partners such as the U.S. or Indian navies, with which they have already conducted multilateral naval exercises.

Yet, as the EU moves forward during the following years carrying out other joint exercises, another critical consideration related to the above-discussed need for a real maritime strategy will gradually surface: the need to avoid duplicity of efforts between NATO and the EU. Most EU navies are also part of the Atlantic Alliance, and as such, they contribute to both. Thus, at a time when military budgets are not abundant, exploring ways to define a clear division of naval tasks between the two organizations will be crucial to maximize their individual contributions and avoid wasting efforts.

Gonzalo Vázquez is a junior analyst with the Center for Naval Thought at the Spanish Naval War College, and is currently working as an Intern at the Crisis Management and Disaster Response Center of Excellence in Sofia, Bulgaria. Views expressed are his own.

Featured Image: Naval forces during the exercise off the coast of Cadiz, Spain (Photo via Julio González/Diario de Cádiz)

Wargaming the Future: Educating the Fleet in Multi-Dimensional Warfare

By LT Jack Tribolet

Educational wargaming is underutilized and possesses the potential to teach warfighters intricate modern doctrine and force capabilities. Historically, analytical wargaming has functioned as a critical tool for military leadership, offering insights into force capabilities and aiding decision-making through experiential learning. Yet, within the US Navy and Marine Corps, the potential of digital or electronic wargaming as an educational platform for junior officers and Midshipmen remains largely untapped. Traditional tabletop wargames, once favored by older generations, fail to engage the younger, digitally-raised cohort and instead cater to a niche community. Statistics speak volumes— about 80 percent of Generation Z and Millennials play video games and average around seven hours of weekly gametime—highlighting the opportunity for a new generation of wargames. This data underscores a missed opportunity in leveraging simulator-based educational wargaming for the 21st-century Navy and USMC. The capacity to craft a sophisticated, educational, and enjoyable physics-based simulator exists, and it is incumbent upon the Navy and USMC to embrace this modern technology for Professional Military Education (PME) and junior officer training.

In the Fall of 2023, the University of Southern California’s Naval ROTC program embarked on a year-long initiative to introduce Midshipmen to the complexities of the Taiwan problem set. This scenario-focused education requires a significant understanding of naval and amphibious operations and is ideal for incorporating wargames. USC’s educational program blends discussions, lectures, and essential reading materials, such as James R. Holmes’ Red Star Over the Pacific: China’s Rise and the Challenge to U.S. Maritime Strategy (2018), which enabled the students to have an in-depth discussion with Dr. Holmes via Zoom regarding Taiwan. However, it is worth noting that this initiative provides only an introductory-level education for Midshipmen and would benefit immensely from the addition of fleet-integrated educational wargaming.

Historical instances, such as the development of War Plan Orange prior to the Second World War, demonstrate how effective analytical wargaming can be when mixed into scenario decision-making. Yet, no standardized efforts were made to prepare junior officers similarly. The Naval War College and officer training pipelines did not see the value in educating junior officers like senior officers. However, even though junior officers do not require the same analytical gaming experience as fleet commanders, they can benefit enormously from exposure to educational wargaming to introduce them to various topics. As a learning tool, wargames can train the participants in force capability and doctrine, provide terrain familiarization, and offer opportunities for decision-making development. Additionally, they challenge the participants mentally, stimulating and driving sophisticated problem-solving and decision-making. As a tool, variables can be added or subtracted to increase/decrease game complexity, allowing for infinite theoretical scenarios.

Updating the naval officer training curriculum should not be difficult. The United States Naval Academy (USNA) and Naval Service Training Command (NSTC) promulgate curriculum guiding Professional Core Competencies (PCCs) roughly every three years that govern “the foundational standards of ‘officership’ by delineating core competencies required of all officer accession programs.”1 Whispers of a new competency for basic instructional wargaming exist, but even if included in the 2024 PCCs, this will require significant time and resources to train unit Officer Instructors to run educational games proficiently. Additionally, few ROTC courses have extra time, and an already burdened weekly schedule leaves little for adding extra training on top of current requirements for Midshipmen. To the collective groan of students and instructors alike, adding wargaming to officer training will necessitate a standalone time slot in weekly schedules, rather than shoehorning wargaming into existing time. Furthermore, Officer Instructors will need professional training to standardize implementation and enable cross-unit competition.

The Brute Krulak Center for Innovation and Future Warfighting at Marine Corps University (MCU), who are pioneering educational gaming for MCU students, example one potential source of training for Officer Instructors. MCU could integrate with the biannual three-week Teaching in Higher Education (TiHE) course for incoming NROTC instructors, and allow them to reach the hundreds of Sailors and Marines who commission through NROTC each year. Moreover, standardization of training and the games played across ROTC programs is paramount to enable cross-unit integration and competition. Competition in wargaming events would incentivize performance and further stimulate Midshipmen education. The Government Accountability Office recently recommended that the Navy and Marine Corps “evaluate the costs and benefits of developing standard wargaming education and qualifications for wargaming personnel.” Consequently, the services must establish wargaming as an Officer Instructor (OI) qualification to standardize and enhance training pipelines through educational gaming.2 This qualification could mimic the newly introduced Warrior Toughness program, which has gradually become part of the Fleet through accession pipelines. After rotating through ROTC the cadre returning to the Fleet could broaden wargaming initiatives at the unit level, gradually fostering a culture shift towards embracing wargaming more extensively across the services.

However, if the Navy and Marines want to capture the attention of a new generation, they must develop an educational but entertaining multi-dimensional physics-based simulator to maximize the application of 21st-century technology. Tabletop wargaming, while valuable, is not sufficient. Tabletop gaming offers an immediate but temporary avenue for educational learning at a remarkably affordable investment. Straightforward tabletop problem-solving games can be completed within a brief timeframe, ranging from twenty to thirty minutes. An illustrative example is the microgame “Call Sign,” which concentrates on carrier combat and introduces singular variables, showcasing how these games can efficiently impart knowledge and skills, but these games are insufficient to meet the needs of the ROTC curriculum and lack the potential of digital games.

The Office of Naval Research (ONR) sponsored a study on the value of video games, which concluded that “people who play video games are quicker at processing information” and that only “ten hours of video games can change the structure and organization of a person’s brain,” therefore tying informational learning to entertainment has a remarkable potential to increase retention. Most importantly, education must be balanced with entertainment, meaning accurate force capabilities and doctrine must coincide with quality graphical rendering of the action and include regular updates. Simulating forced decision-making with minimal time and minimal information provides invaluable experience for future military decision-makers. Furthermore, an in-depth military simulator would require knowledge of blue force design and doctrine, cultivate warrior skillsets, and increase tactical acumen. A competitive gaming culture amongst recruits and service members will ensure the longevity of such a program.

Effective strategy games blend a minimal initial learning curve but increase in depth and complexity while remaining re-playable due to variety. Like traditional board wargames, turn-based games necessitate a fundamental understanding of force design and doctrine. Conversely, real-time strategy (RTS) games demand swift decision-making, compelling players to act within a restricted timeframe. Modern games often integrate these two approaches, allowing players to oversee larger forces strategically in a turn-based mode while enabling detailed control over individual units during confrontations. This amalgamation of turn-based and RTS elements harnesses the educational advantages of understanding force dynamics while providing experiential learning through decision-making, offering a holistic approach to strategic gaming.

One potential commercially available wargame is Command: Modern Operations. However, this game suffers from being overly complex, detracting from the entertainment value of the equation as it requires many hours of instruction to play. Unfortunately, no commercially available modern strategic video game fits this balanced role, and most avoid contemporary conflict scenarios and instead focus on fictional Cold War scenarios. For example, naval-centric Cold Waters (2017) and land-centric WARNO (2022) display well-researched military simulators exhibiting the capabilities of Cold War-era forces. The success of Cold War-era simulators remains undeniable, as the developers of Cold Waters have showcased an upcoming impressively modeled new game, Sea Power: Naval Combat in the Missile Age. The cost of developing a modern video game ranges from $10,000 to millions. However, the DoD could drastically cut this cost by leveraging an already created modern simulator, such as WARNO, funding this successful team and providing experts to modify a pre-created simulator to reflect modern force capabilities.

An LRASM salvo attack is launched against a PLA Navy Carrier Strike Group in the wargame Command: Modern Operations. (Video via Emerging Threats Group Youtube Channel)

Furthermore, the official Navy/USMC stamp on a military simulator would draw outsized attention from the private market, serve as a potent recruitment tool, and create a competitive outlet for Midshipmen and officers. The Navy has already worked to capitalize on the popularity of video games by creating an E-Sports team, which is run by the Navy Recruiting Command. Yet, an official strategy simulator would draw further interest through military recognition by connecting to modern youth in the popular video game dimension. In the US alone, the strategy game market revenue reached $14.88 billion in 2022, exhibiting a significant market share of overall games. Ultimately, the success of a military simulator hinges on player enjoyment and support; popular strategy games such as Starcraft II maintain over a five million monthly player count despite being a decade old. In comparison, WARNO only sold 213,000 copies so far, as it lacks competitive depth.

Warsaw Pact and NATO forces compete in combined arms maneuver warfare in the wargame WARNO. (Video via VulcanHDGaming Youtube Channel)

Unfortunately, the People’s Liberation Army (PLA) has outpaced the US in competitive digital wargaming, recognizing its potential for education since the early 2000s. Notably, since 2017, the PLA has organized national wargaming competitions, boasting more than 20,000 participants in 2019 alone. Emphasizing the educational aspect, the PLA actively encourages military simulator usage to instruct on force design changes and to promote military affairs to the civilian population. Initially, the PLA benefitted enormously from mimicking US civilian market military simulators, but has since shifted to domestic-made strategy games, such as Mozi Joint Operations Deduction System, which enables military members to fight simulated battles with Chinese equipment. Additionally, the PLA copied popular US titles, such as Call of Duty, to create their own first-person shooter, Glorious Mission, to “improve combat skills and technological understanding” in military members.3 Wargaming has evolved into an integral part of PME for the PLA, gaining widespread popularity even amongst the civilian population. This exemplifies a dimension where the PLA initially imitated the US military, strategically leveraged the US private sector, and ultimately leapfrogged US capabilities to outperform the US military in PME.

A salvo of Soviet P-500 Bazalt anti-ship missiles (NATO reporting name: SS-N-12 Sandbox) is fired by a Slava-class cruiser against a U.S. Cold War-era surface action group in the upcoming wargame Sea Power: Naval Combat in the Missile Age. (Work-in-progress developer video via Not Sure Youtube Channel)

Damien O’Connell, the founder of the Warfighting Society, recently penned an article, “Progress and Perils: Educational Wargaming in the US Marine Corps,” on The Maneuverist blog, which delineated implementation issues for fleet-wide educational gaming. He outlines five obstacles to greater implementation of wargaming in the operating forces: “(1) confusion about what educational wargaming is and is not, (2) skepticism of its value, (3) ignorance of its successful use, (4) limited time, (5) aversion to nerd culture, and (6) ignorance of how to integrate wargames into training and education plans.”4 The Navy and USMC must not conflate educational gaming with analytical wargaming. Decision-making opportunities and force design instruction found in basic wargames will answer any confusion surrounding wargaming and its value and demonstrate its successful use to any observing critics. However, overcoming issues related to time and integration will demand a substantial initial investment and revised time requirements through curriculum standardization. Aversion to “nerd culture” stems from a historical stigma against board gaming, shared even by video gamers; this dislike can be easily solved by tapping into the voracious appetite for video games.

A secondary benefit of creating wargame literate junior officers would positively boost the ability of time-proven analytical gaming and thus improve force design and doctrine. The early introduction of wargames will create “a bigger pool of individuals who are exposed to the principles of wargaming, allowing the DOD to cast a wider net when looking for qualified individuals to build, run, and analyze games,” and in turn, increase the performance of future professional analytical wargaming.5 Furthermore, the over-reliance on civilian-run wargames has created a capability deficit among military personnel, because fewer are trained in how to run and manage wargames.6 This culture change could imitate the drastic success of the Prussian officer corps, which spawned avid wargamers such as General von Moltke—the Prussian army chief of staff—who expanded the use of wargaming under his leadership. As a result, the Prussian military dominated the European continent in the 19th century and forged a dominant military doctrine that lasted a century. Unsurprisingly, “many countries attributed the battlefield success of Moltke and the Prussians to the integration of wargaming in their army.”7

Junior officer education needn’t be limited to monotonous PowerPoint displays or exclusive to PME. Wargaming presents a straightforward remedy for a complex educational challenge and should not be dismissed as an after-school activity. If the US military aims to regain the edge against the PLA in critical thinking and education, it must create a finely tuned educational military simulation video game. Furthermore, the potential for training will exponentially grow as technology such as virtual reality becomes more readily available. The Navy and USMC must stay ahead of the educational curve, set the foundation for a future sophisticated Ender’s Game-like military simulation or Star Trek’s morality-testing unwinnable game, the Kobayashi Maru, and turn science fiction into reality. Existing tabletop games may temporarily suffice but must be formally integrated into the curriculum and eventually replaced by digital simulations. The value of multi-domain educational learning from wargaming cannot be overstated. Moreover, increased interaction with younger generations through a popular Navy-endorsed video game could help draw in technology-oriented recruits. The Navy and USMC must embrace 21st century technology and adapt it to benefit instruction for foreseeable near-peer threats. No military aviator argues against the extensive use of flight simulators in modern instruction; this attitude must be broadened to the entire Fleet.

LT Jack Tribolet flew the MH-60S Knighthawk with HSC-26 out of Norfolk. He currently serves as an Officer Instructor teaching at the University of Southern California and is the nationwide NROTC Course Coordinator for the class Seapower & Maritime Affairs.

References

1. Officer Professional Core Competencies, United States Naval Academy, Naval Service Training Command, April 2019, iv. https://www.netc.navy.mil/Portals/46/NSTC/cmd-docs/manuals/2019%20Officer%20Professional%20Core%20Competencies%20(PCC)%20Manual.pdf?ver=2020-08-06-111416-387#

2. Government Accountability Office, Defense Analysis:Additional Actions Could Enhance DOD’s Wargaming Efforts, April 24, 2023, 32. https://www.gao.gov/assets/gao-23-105351.pdf

3. Kania, Elsa B. and McCaslin, Ian Burns. Learning Warfare From the Laboratory—China’s Progression in Wargaming and Opposing Force Training. Washington DC, MD: Institute For the Study of War, September 2021, 18. Learning Warfare from the Laboratory ISW September 2021 Report.pdf (understandingwar.org)

4. Damien O’Connell, “Progress and Perils: Educational Wargaming in the US Marine Corps,” The Warfighting Society, Updated 25 December 2023. Progress and Perils: Educational Wargaming in the US Marine Corps By Damien O’Connell (themaneuverist.org)

5. Hunter, “Immerse Early, Immerse Often,” 38.

6. Kyleanne Hunter, “Immerse Early, Immerse Often: Wargaming in Precommissioning Education,” in Forging Wargamers: A Framework for Professional Military Education, ed. Sebastian J. Bae (Quantico, VA: Marine Corps University Press, 2022), 31.

7. Appleget, Jeff, et al. The Craft of Wargaming: A Detailed Planning Guide for Defense Planners and Analysts. Annapolis, Maryland: Naval Institute Press, 2020, 53.

Featured Image: A Soviet surface warship under attack from Harpoon missiles (Developer work-in-progress screenshot of wargame Sea Power: Naval Combat in the Missile Age, via 

War in the Dark

Fiction Week

By Ryan Belscamper

Prologue

Everyone knew a war was coming. We’d been talking about it, and hearing about it for years. All the talking heads agreed, “No earlier than 2027, no later than 2030.” So of course it came as an absolute surprise to everyone when the war started in May of ’28. I watch a lot more of the news than other guys in my unit, so my surprise was more like, “Whoa, this is actually happening!”

Neither the U.S. or China wants to admit we’re actually fighting a war. Five aircraft carriers, twenty to fifty destroyers (ours and theirs) either sunk or badly damaged, ten or twenty thousand civilian casualties, mostly in Taiwan, a few cities wrecked, and exactly two nuclear weapons used in the first two and a half weeks. Definitely no war going on here. And I’m definitely not sitting in the middle of it.

Those first two and a half weeks were rough. Basically, both sides managed to knock out most of the other’s forces and capabilities. Every day the news had something dramatic: “Two U.S. amphib groups deploy Marines into Taipei,” then “Amphibious groups sunk by Chinese attack,” “Chinese invasion force sunk by U.S. aircraft,” “Nuclear weapon destroys U.S. carrier group,” “U.S. nuclear weapon detonated in Yellow Sea,” “Jinzhou, Dalian, Weifang, Changzhou, and Tianjin waterfronts destroyed.” One day the U.S. Navy was getting sunk, the next day the U.S. Navy was sinking the Chinese Navy. After those first couple weeks, the pace of the war dropped off, just because neither side could afford to keep up the earlier pace. The whole time, the Chinese kept dumping more troops into Taiwan.

Finally, some four-star got the bright idea that to keep Chinese troops out of Taiwan, they needed to be somewhere else, and the best plan anyone could come up with was to push Littoral Combat Regiments in close. Real close.

Moving Out

[22:45] So that’s why I’m here, two months later, riding a rubber boat in the middle of the night off this little island where my platoon has spent the last two weeks either avoiding detection, or trying to get noticed. It’s not even a very dark night; the lights of Hong Kong really brighten up the sky with their amber glow. Second platoon was actually up on the mainland, just north of the city a week ago. From what I hear they spent most of their time drawing giant penises everywhere they could. The rest of us have been counting how many ships have moved in and out of the port, and trying to figure out if any of them were military, or how much trade disruption the Navy is managing.

Tonight was different though. When the sun went down, a few of our guys broke into the lighthouse on the northeast corner of this island. They planted a bunch of charges on timers before heading to the extraction site. Word has it there was some more graffiti involved. The story is that White bought spray paint at some shop in the city while he was up there with second platoon. I can’t for the life of me figure out if anything that comes out of second platoon is true.

So, while they were planting their charges in the lighthouse, we were uncovering the three launchers we brought with us. At ten o’clock, as we were beating feet to the south side of the island, all twelve missiles launched. We could see the flares of the rocket motors going up as we jumped in our boats, and it wasn’t even a minute later when we started seeing flashes and hearing the “krRump” of those missiles hitting a whole bunch of ships moving out of port. This close to the mainland, the Chinese had to know we were here. So far, I think they’ve ignored us, or we’d have all died a while ago. Judging from the fireworks, I think they’ll be looking for us now.

Okay, boats are turning west. Re-group on Dawanshan. The plan, as I understand it, is we spend about two days laying low on Dawanshan doing damage assessment, then they pull us out of here. These last couple of weeks were kind of funny, like a teenage camping trip with weapons. But as I watch that lighthouse explode behind us, my feelings are changing fast. We’re not a comedy sideshow anymore. This war is real, and we just invited the whole Chinese army to come looking for us. I could wade to the mainland from here. Five minutes pass, and we’re passing the edge of the island now, and I can see the fires burning on the water. I count them; seven, eight, no ten ships ablaze barely out of the harbor. They’re too far away to tell for sure, but I think those two were containerships, and that one is definitely a frigate. All of the others are getting covered in too much smoke to even guess what they were. We did that, and it looks like a horror movie. Okay, I have to face it. Maybe two days till our little excursion is over, and I’m scared.

The Next Morning, 0630

It took us another hour to make it out here to Dawanshan, where Third Platoon has been setting up a defensive net. The sun is rising now, and I can see a lot of smoke still coming from the northeast. Looking a little further to the left, I can see a lot of grey-blue planes flying into the airport. There is definitely a military buildup going on there, and anyone with an IQ over seven knows they’re coming after us. There’s a break in the cargo aircraft, so I grab the binoculars. Looks like two squadrons of helicopters moving into town too. A hundred and fifty of us, less than ten miles away, with no armor, and no air support, versus all of that. I think those planes carry about two hundred troops each, and I saw at least ten of them land. I guess the exact count doesn’t matter, because another flight is coming in now.

[1530] For the second time today, we watch as Chinese helicopters swarm over one of the other islands. Through binoculars, I count fifteen choppers. Five are attack choppers, and circle around a lot. The other ten must be transports, because they just hover over an area for a minute or so, then move away fast. Apparently that is how they are looking for us – rappel about a hundred soldiers down and scour the island. We spent those first two weeks moving from island to island, so I’m certain they’ve found some of second platoon’s artwork by now. There’s no question they found the launchers we abandoned, that was the first island they searched, and medium-sized trucks with giant anti-ship missile launchers on the back aren’t so hard to find. It takes a few hours before the attack choppers leave, they must’ve figured out we aren’t there anymore.

Around 1800 Carlos reports sighting a third group of aircraft moving over yet another island. Call it two hours between searches, and ten or twelve islands out here worth the name. I count on my fingers and come to an ugly conclusion – they will search this island before we leave.

Ambush

[Next Day, 1400] My earpiece is bugging me with its low hum of static, but I don’t dare move to adjust it. Every couple of minutes, I heard the faint hum of an electric quadcopter just over the trees. I can’t see a thing other than open ground ahead of me. The thermal blanket is making me sweat, and I’ve got a cramp in my left leg from not moving for so long. I can’t hear the drones anymore, they are completely drowned out by the chop-chop of approaching helicopters. Two helicopters fly past, before a third one stops and hovers right over me. Us. It stops to hover over my fireteam. Each of us are individually concealed, and it is so easy to forget that I am not alone here on the ground.

The end of a rope smacks me on the back, then bounces just a few feet away. Nothing over the earpiece yet. Not that I could hear anything over the pounding of my own heart right now anyhow. Boots appear right in front of my face, and I thank the stars I wasn’t just stepped on. Two more pair appear in turn, and the fourth pair actually step on my rifle as they walk away. The rotor beat of the helicopter is the only reason they can’t hear me breathing. The helicopter leaves, and I can see five soldiers walking away from me, into the small woods right ahead. I was expecting ten, the other five must be behind me somewhere.

“Hold. Second wave approaching.” The low, calm voice over the earpiece almost makes me jump from the sudden fright. I see a quick movement in front of me, I think Carlos did jump. Sure enough, the beating of rotor blades is growing louder again. The first five soldiers are just out of sight now, and I pray the second group doesn’t step on us like they did.

“Now.”

One word. LT didn’t even sound excited about it at all. I don’t jump this time, the command was given so dispassionately. The helicopters are almost overhead when I hear the firing of rocket motors in every direction. As the helicopters overheard explode in unison, the squad of enemy soldiers that almost stepped on us comes bursting back through the trees. I fire, and fire again. First guy down, and I can’t even line up a shot on the second man right in front of me before he drops to the ground, riddled with bullets. I hear a few more shots, and wet thumps behind me as the other half squad falls. Echoes of gunfire ring the area, but then stop. A few crashes of burning machinery, a scream of pain and two more rifle shots, then silence.

Wait, that was it? As I collect my senses, I realize that couldn’t have lasted more than ten seconds, fifteen tops. What kind of firefight is over in ten seconds?  Rising from our positions, this empty clearing is suddenly occupied by my fireteam. We form up on Sergeant Rice, and sweep the area. Dead bodies ahead of and behind us. A hundred feet later toy quadcopters lay disabled on the ground. Two go into foil bags, the rest we just stomp on. In a matter of minutes, the entire island is swept, and the all-clear signal is given. Secondary positions are occupied, as we wait for either nightfall or a more robust attack. The next eight hours are the most exhausting stillness of my life.

One of the attack helicopter pilots survived. They pulled him out of the cockpit, put a splint on his arm, and tied him to a tree after Doc shot him full of morphine. Then they raided what was left of his aircraft for all the electronics, manuals, and maintenance records they could find. “They” being from second platoon, I’m guessing there was some artwork on the pilot’s face.

Egress

[2230] We are cutting this close. Climbing into our rubber craft, I can hear the helicopters approaching. Never mind, we’re all onboard, and putting ourselves as far from here as we can. I can see the beach behind us, all clear. Fifteen other boats are in the water with us, all heading south. Our wakes glow like rocket trails in my night-vision goggles. Panic strikes, our wakes are glowing! One of the helicopters is turning now, heading right towards us. We’ve got a head start, but it’s closing fast and as far as I can tell, we’re just heading into open ocean. Looking further out to the sides, I see two small patrol craft. We’ve gotten this far, not a scratch on any of us, and now we are all going to die! I scan ahead of our course, and I can see yet another mast. Great, pinned in by three patrol craft, chased by helicopters, and pretty much devoid of any useful weapons for this fight. Cynicism must be self-propagating, because my goggles just flew off when we hit that last wave.

The two patrol craft on either side of our flotilla of rubber boats are sweeping the waves with searchlights. I see one of the other boats caught in the beam, and I watch as a rocket flies from the helicopter annihilating ten helpless Marines. Another boat is caught in a searchlight, and ten more die. There is a rattle of machine gun fire from one of the patrol boats, but I have no idea what they are shooting at or if they hit any more of us. The searchlights continue to sweep, and one locks right on my boat. Another missile or rocket flares up from the boat in front of us. This one arcs through the air, coming right at the boat I’m in.

The missile sails higher overhead, past us, and brings the helicopter down in a flaming wreck before it sinks beneath the waves. Two more missiles flare up, going to the sides this time, and both of the flanking patrol craft are hit. One more missile goes into the air. I track it until the motor burns out. Following the arc, I see a fireball well behind us. Was that the second helicopter? It had to be.

Our boats are turning now, coming up right behind the vessel which blocked our path. This is no patrol craft, this is a ship. I can only see traces of the outline above me, but that loading ramp at the back, twelve feet above the waterline can only mean one thing. The “Little Crappy Ship” just saved us. Sailors aboard make good time dragging every one of us up into the mission bay. LT is the last aboard, and I hear the ships engines spooling up as we start moving fast through the water. I don’t need my goggles to see the wake kicking up behind the ship. Looking through the closing doors of the mission bay, the wake is an incandescent volcano of water. I catch one last view of the city lights before the doors finish closing.

I hear the squad leaders taking muster, but I’m not the senior guy, so that isn’t my problem. I really don’t want to think about why they’re taking a muster right now. That’ll be the only thing any of us think about for a while, so it can wait till tomorrow. I look for a place to get some sleep.

Ryan Belscamper is a former U.S. Navy Firecontrolman, now working as a U.S. Navy civilian to maintain our Navy’s readiness.

Featured Image: Art created with Midjourney AI.