Cyprus: The Mediterranean Pivot

CyprusBy Chiara Proietti Silvestri

In recent years the Eastern Mediterranean has increased its international strategic importance following significant discoveries of hydrocarbons. In this region the recent offshore findings of natural gas are radically changing its geostrategic and economic status. But before achieving the ambitious objective of becoming a net exporter of energy, the countries of the Eastern Mediterranean, and Cyprus in particular, must confront regional challenges and interests of the major powers in the area – be they economic, politico-strategic, or due to the required energy infrastructure.

Two years after the great discoveries of the Leviathan and Tamar fields off the Israeli coast in 2009, it was, in December 2011, Cyprus’ turn. The U.S. company Noble Energy reported an initial discovery of offshore gas in block 12 of Aphrodite, with an energy potential estimated at between 5-8 trillion cubic feet (140-230 billion cubic meters). Evidence suggests that this area is an extension of the Levant basin: it is still the subject of an initial exploratory phase, and these initial estimates are considered conservative, with the prospect of rising in the coming years. There is therefore a potential wealth for the island of enormous proportions. According to some experts, Cyprus could potentially be sitting on a goldmine of at least 60 trillion cubic feet (1.7 trillion cubic meters) of gas. Not considering the possibility of petroleum it could generate revenues of up to $400 billion once commercially exploited.

The declared objective of the government of Nicosia is to use the geo-strategic position of Cyprus, between Europe and the Middle East, to make the country a true energy hub, with a central role in commercial transit and in the provision of European energy. This is a perspective, however, that does not consider the tensions and several unresolved questions that could hinder the energy development of the island, essential in reviving an economy itself in deep crisis.

Cyprus oil concessionsFirst, the strong political destabilization resulting from the 1974 Turkish military invasion, which produced a de facto division of the island between the Turkish-Cypriot north and the Greek-Cypriot south. The discovery of energy resources in the southern part of Cyprus, as well as an absence of results from research conducted thus far into the offshore areas of the north, have added a new and relevant source of friction in relations between Nicosia and Ankara. The island’s peculiar political situation could therefore constitute a brake on the development of the country’s economy, capable of affecting decisions regarding investment by foreign companies, especially those who have strong interests in Turkey. The latter, in fact, threatened repercussions for those companies that intend to enter into agreements to exploit resources with the Cypriot government. Such is the case for Eni S.p.A. which has seen the suspension of all projects undertaken with Turkey, due to its exploration agreement signed with Nicosia in January. Ankara, in fact, maintains that such energy resources are located in international waters and that they should benefit all of the island’s inhabitants, and not only Greek-Cypriots. Turkish interests, profoundly connected to energy, therefore emerge. Furthermore, relations between Cyprus and Israel, in particular those relating to a possible project for the liquefaction of gas for export, feed the prospect of an energy partnership. This could provide an alternate route for transporting gas to Europe and Asia, obstructing the great Turkish mission to become a regional energy hub. According to several analysts, this prospect was one of the reasons behind the rapprochement between Turkey and Israel, which enabled the former to maintain its centrality as the country of transit, and the latter to optimize conditions for its gas exports. While in the long-term the economic advantages of cooperation between Nicosia, Tel Aviv, Athens, and Ankara might be more convincing, in the short-term, energy pressures feed tensions in an already established hot spot.

It is probable that Turkey’s firm stance on the Cyprus question is one of the reasons behind the Russian decision not to accept the bailout plan hastily proposed by Nicosia in exchange for licenses for the exploitation of gas fields. To this must be added, among others, the European position and the special relationship between Berlin and Moscow, sealed by the agreement on the Nord Stream gas line, which might have suffered setbacks if Putin had decided to approve a bailout plan for a member country within the EU. Moscow’s position, then, is understandable when considering the multiplicity of interests that the country shares with other regional players, such as Germany, Greece, and Turkey: these can be safeguarded only by a strategy of ambiguous realpolitik. Although the issue of the Cypriot bailout has put pressure on the relationship between Nicosia and Moscow, it is difficult to imagine a rupture of relations between the two countries, instead of a redefinition in the interests that still bind them. Moscow, in fact, has long-standing ties with the island of Aphrodite, ranging from banking and finance to real estate and military strategy. There are strong suspicions, for example, regarding the role played by Cyprus in the trafficking of weapons from Russia to Damascus.

Brussels, for its part, seems determined to impose comprehensive change on the Cypriot business model and on its banking system, thus affecting its status as a tax haven for the offshore investments of Russian magnates. Discoveries of gas in the Cypriot Sea represent a great opportunity for Europe to diversify energy supplies, with respect to Russia’s dominant role. Cyprus’s economic problems, however, which have led to the forced levy on bank deposits, also herald strong domestic discontent: the EU should not exacerbate the economic situation because, as the multiple demonstrations on the island show, anti-European sentiment is particularly widespread among the population and could become a source of political instability. This could obstruct a possible solution to the conflict with Turkey, a central obstacle in Ankara’s access to Brussels.

The framework outlined above seems far from optimistic given that, at least in the short- to medium-term, the European controls on bank accounts, the withdrawal of Russian support, and Turkish pressure all clamp the island in a vice that will only increase internal malaise and aggravate the downturn in the national economy. A situation which seems as if it will not improve until exploitation of the energy resources of the Aphrodite gas field is at full capacity, something that might require several years.

On the contrary, within an extended timescale the need for cooperation between the main players involved only increases due to pressures deriving from the stabilization of the Cypriot economy and the gradual exploitation of the rich intra-European gas fields. Turkey has already signaled to this effect: conscious of its role as transit towards international markets, Ankara has proposed to Nicosia its help in the development of gas, as long as the benefits of such discoveries should, as noted previously, be shared by all the inhabitants of the island. In conclusion, one aspect is more certain than others: without a resolution of the dispute over sovereignty of the island, an issue that has dragged on for 40 years now, eventual regional cooperation seems difficult to envisage.

Chiara holds the position of Junior Analyst in the energy consulting firm RIE (Industrial Research and Energy) of Bologna and collaborates with Energy Magazine. She holds a degree in International and Diplomatic Sciences from the University of Bologna (Forlì campus). Her interests mainly relate to energy issues, including energy policies in the Middle East, nuclear energy, and the processes of public debate and consensus. You can follow her on LinkedIn and Twitter (@ orienta_giovani).

This article was cross-posted by permission and appeared in its original form at TheRiskyShift.com.

Congrats to the New Officers

Still our tropical island fortress boardroom.
Some day we will move to our tropical island fortress boardroom.

Congrats to our 2013-2014 Officers!

President: Annie George
Vice President and Director of External Relations: Scott Cheney-Peters
Director of Membership: Chris Barber
Director of Social Media: H. Lucien Gauthier III
Director of the NextWar Blog: Matt Hipple
NextWar Journal Editor in Chief: Michael Junge

Associate Editors
James Bridger
Sherman Patrick
Michael Haas
Matt McLaughlin
Matt Hipple
John Wilshusen
Scott Cheney-Peters

Chapter Presidents
New Caledonia/France: Alix Willemez

Unfortunately our candidate for Director of Operations and Treasurer found out his company ruled against his taken on the positions as a potential conflict of interest. So those two are vacant for now, but if you have any interest or would like to nominate a candidate, please let us know. Likewise, if you have any interest in becoming a chapter president we would like to work with you to carry the CIMSEC banner in your neighborhood.

More to come on the way ahead, and congrats again!

Video Game AI and the Future UCAV Top Gun

My brother in flight school should be glad we played so much Ace Combat 4.
Alright, Roomba, now start sweeping for enemy units.

A Roomba is useful because it can sweep up regular messes without constant intervention, not because it can exit and enter its docking station independently. Although the Navy’s new X-47B Unmanned Combat Air Vehicle (UCAV) has, by landing on a carrier, executed an astounding feat even for humans, this ability only means our weapons have matured past their typical one-way trips. The real challenge will be getting a UCAV to defend units while sweeping up the enemy without remote guidance (i.e. autonomously). The answer is as close as the games running on your Xbox console.

 

 

Player One: Insert Coin

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Simulated fighters are UCAVs having an out-of body experience.

Considering the challenge of how an air-to-air UCAV might be programmed, recall that multiple generations of America’s youth have already fought untold legions of advanced UCAV’s. Developers have created artificial “intelligences” designed to combat a human opponent in operational and tactical scenarios with imperfect information; video games have paved the way for unmanned tactical computers.

A loose application of video game intelligence (VGI) would work because VGI is designed to operate in the constrained informational environment in which a real-life UCAV platform would operate. Good (i.e. fun) video game AI exists in the same fog of war constraints as their human opponents; the same radar, visual queues, and alerts are provided to the computer and human players. The tools to lift that veil for computer and human are the same. Often, difficulty levels in video games are not just based on the durability and damage of an enemy, but on the governors installed by programmers on a VGI to make competition fair with a human opponent. This is especially evident in Real Time Strategy (RTS), where the light-speed all-encompassing force management and resource calculations of a VGI can more often than not overwhelm the subtler, but slower, finesse of the human mind within the confines of the game. Those who wonder when humans will go to war using autonomous computers fail to see the virtual test-bed in which we already have, billions of times.

This Ain’t Galaga

No extra lives, and forget about memorizing the level's flight patterns.
No extra lives, and forget about memorizing the level’s flight patterns.

Those uninitiated must understand how VGI has progressed by leaps and bounds from the pre-programmed paths of games such as the early 1980’s arcade shooter Galaga; computer opponents hunt, take cover, maneuver evasively, and change tactics based on opportunities or a sudden states of peril. The 2000’s Half-Life and HALO game series were especially lauded for their revolutions in AI – creating opponents that seemed rational, adapting to a player’s tactics. For the particular case of UCAV air-to-air engagements, since the number of flight combat simulators is innumerable, from Fighter Pilot on the Commodore 64 in 1984 to the Ace Combat series. Computers have been executing pursuit curves, displacement rolls, and defensive spirals against their human opponents since before I was born.

However, despite its utility, VGI is still augmented with many “illusions” of intelligence, mere pre-planned responses (PPR); the real prize is a true problem-solving VGI to drive a UCAV. That requires special programming and far more processing power. In a real UCAV, these VGI would be installed into a suite far more advanced than a single Pentium i7 or an Xbox. To initiate a learning and adapting problem-solving tactical computer, the DARPA SyNAPSE program offers new possibilities, especially when short-term analog reasoning is coordinated with messier evolutionary algorithms. Eventually, as different programs learn and succeed, they can be downloaded and replace the lesser adaptations on other UCAVs.

I’ve Got the Need, The Need For Speed

Unlike Maverick, drones will never have to go through motorcycle safety training.
Unlike Maverick, drones will never have to go through motorcycle safety training.

When pilots assert that they are more intuitive than computer programs, they are right; this is, however, like saying the amateur huntsman with an AR-15 is lesser trained than an Austrian Arabesquer. The advantage is not in the quality of tactical thought, but in the problem solving rate-of-fire and speed of physical action. A VGI executing air-to-air tactics in a UCAV can execute the OODA loop encompassing the whole of inputs much faster than the human mind, where humans may be faster or more intuitive in solving particular, focused problems due to creativity and intuition. Even with the new advanced HUD system in their helmets, a human being cannot integrate input from all sensors at an instant in time (let alone control other drones). Human pilots are also limited in their physical ability to maneuver. G-suits exist because our 4th and 5th generation fighters have abilities far in excess of what the human body is capable. This artificially lowers aircraft tactical performance to prevent the death or severe damage of the pilot inside.

Pinball Wizard: I Can’t See!

VGI doesn’t have a problem with the how, it’s the who that will be the greatest challenge when the lessons of VGI are integrated into a UCAV. In a video-game, the VGI is blessed with instant recognition; its enemy is automatically identified when units are revealed, their typology is provided instantly to both human and VGI. A UCAV unable to differentiate between different radar contacts or identify units via its sensors is at a disadvantage to its human comrades or enemies. Humans still dominate the field of integrating immediate quality analysis with ISR within the skull’s OODA loop. Even during the landing sequence, the UCAV cheated in a way by being fed certain amounts of positional data from the carrier.

We’ve passed the tutorial level of unmanned warfare; we’ve created the unmanned platforms capable of navigating the skies and a vast array of programs designed to drive tactical problems against human opponents. Before we pat ourselves on the back, we need to effectively integrate those capabilities into an independent platform.

Matt Hipple is a surface warfare officer in the U.S. Navy.  The opinions and views expressed in this post are his alone and are presented in his personal capacity.  They do not necessarily represent the views of U.S. Department of Defense or the U.S. Navy.

Tools of the Trade

How the U.S. Navy is embracing crowdsourcing and cloud collaboration, what it means to you, and how you can take advantage of the tools

Readers of the NextWar blog will recall that in the past I’ve bemoaned the U.S. Navy’s limited success tapping into web-enabled “social” tools. Specifically, I noted the lack of efforts to use either crowdsourcing tools to generate and develop ideas, or to provide the sort of collaborative tools to which Sailors have grown accustomed in their personal lives.

"Let me zee vhat you are verking on..."
             “Let me zee vhat you are verking on…”

In addition to the exceptions I mentioned in the article, such as the U.S. Naval Postgraduate School (NPS)’s MMOWGLIs, commentators kindly pointed out a few more, and I have through professional exposure since stumbled upon others. Further, as many are likely aware, in just the past month some new tools have come online or been revamped. I feel, therefore, a reassessment is warranted. What follows is a brief overview of the social web-enabled tools on offer for U.S. maritime professionals – whether by culling ideas (the Crowdsourcers) or by empowering organizations (the Collaborators). I’m more familiar with some than others, but this is not intended to be an exhaustive review – the best way to fully learn the caps and lims of any of these sites is to play around with them and see how they can aid in your specific mission accomplishment.

From our non-U.S. friends, I’d be interested to hear what’s available in their toolboxes to leverage the concepts and underlying platforms of the web.

The Crowdsourcers:

Massively Multiplayer Online Wargame Leveraging the Internet (MMOWGLIs)

NPS partners with various other Navy commands to run these online games, which tap into the combined knowledge and ideas of the invited crowd to respond to scenario prompts. These response ideas are critiqued by other players, steering the decisions in future actions in the game, allowing people to work through (and the game sponsors to collect input on) the second- and third-order consequences of potential solutions. Past MMWOGLIs have focused on topics such as piracy and the electro-magnetic spectrum, while the next MMWOGLI (scheduled for September) will focus on additive manufacturing (aka 3D-printing), of which we have written about much on this blog. My only real complaint is that I’ve had trouble accessing past MMWOGLIs on a lot of NMCI computers, so can’t really speak personally to the “gameplay”.

RAD

This new site is the core of the CNO’s recent tasking to find ways to create a more efficient Navy by Reducing Administrative Distractions — or RAD. The site uses the IdeaScale platform and boasts a clean look, crowdsourcing, and gamification: users vote for favorite posts, earn points through a variety of manners – incentivizing input, earn patches for a variety of “accomplishments”. While a leaderboard displays the top point-earners, the Admiral in charge of the effort is looking to tie the virtual rewards with real ones. According to NavyTimes:

“While they are still working out details, [RDML] Shelanski said he hopes to secure funds to reward the generators of the top 10 ideas. He would like to award $1,000 prizes for the top three ideas. The rest of the top 10 would each earn $500.”

Nearly 600 ideas were submitted by the time of this writing. Unsurprisingly many posts take the form of typical Sailor complaints only loosely related to “administrative distractions”, but the better ones suggest practical solutions. My suggestion to the moderators is to give themselves a “pause” on new idea submissions every week or so, giving themselves the chance to actually find the diamonds in the rough and collate the many duplicative submissions, while still allowing the rest of the community to comment on the “ideas”.

NWDC’s CollabLab

NWDC's CollabLab: Not to be confused with Bob Lablaw's Law Blog
NWDC’s CollabLab: Not to be confused with Bob Lablaw’s Law Blog

The proverbial “suggestion box” set up by the U.S. Naval Warfare Development Command (NWDC) asks users to “pose solutions to problems by providing an easy-to-use platform to submit ideas, provide feedback, and vote for the best ideas.” Similar in function to RAD, but more broadly focused. You can participate both by donating your brightest thoughts and critically evaluating those of others. Also uses voting feedback to rate the ideas, although comments are more plentiful than votes.

The site features a handy Domino’s-like status “tracker” of your idea in the review/implementation process (although unlike the pizza it will unfortunately take longer than 20 minutes to see results). You can also see if it has been rejected, and the reason why, or moved over to the SIPR version for processing. It may suffer, though to a lesser degree, the same challenge of giving every idea a fair shake and collating duplicative submissions.

(Full disclosure: I’m a member of NWDC’s CNO’s Rapid Innovation Cell, or CRIC)

The Collaborators:

Although it would mean a loss of some control over functional design, for efficiency’s sake Navy organizations or groups in search of cloud collaborative sites should consider using Milsuite, Intelink, Max.gov, or Navy Lessons Learned rather than spending money to create their own.

Milsuite

logo-milbookThrough Milsuite’s Milbook site, small (or large) DoD teams can use a an access-controlled, slick-looking cloud collaborative site to centralize documents, tasks, and discussions in a specific “group”. Users have a variety of project management tools they can integrate, and search for other users with expertise in a given functional area to bring in to critique ideas. The only real downside is that some functions, especially the permissions/access settings, are not entirely intuitive and the help documents leave a bit to be desired.

Intelink

This site is restricted to federal employees with associated email or CAC/PIV. But like Max.gov, by keeping it broadly open it enables collaboration for projects across federal agencies. Users can on NIPR can create an Intellipedia page and on SIPR create a “team” to do the discussion and file-sharing collaboration. NIPR is expected to increase functionality and tools with Google platform tie-ins, but for now the SIPR version is a bit easier to use for collaboration.

MAX.gov

This site is restricted to federal employees with associated email, allowing for cloud collaboration on projects across federal agencies. I have only poked around it a little but my first impression is that it is functional (posting documents, commenting, discussions), but some what bare-boned.

Defense Connect Online (DCO)

DCO_LOGO_200DCO’s basic purpose is web conferencing. It allows DoD users to create a virtual meeting that can integrate voice (with computer microphone/speakers), chat, and PowerPoint display functions – sharing slides and other files. Those on the go can also access the website via smartphones and a downloadable app, and a SIPR version is available. The site is great for those of us without VTC capabilities who want to add some visual oomph to telecons and keep everyone on the same page. The ability to hang and trade information is also nice – the files can also be kept up for a long time, so anyone who wants them again can just be directed back to the site.

The computer-driven version is pretty easy to use and understand, but I had a little more trouble on a smartphone working the site (There is an updated version that I’ve not yet had the chance to try). I’d also like to see DCO directly integrate phone lines as those hosting meetings typically must set up a separate telecon bridge to allow those who can’t pull up DCO from a phone or computer to also participate. With the reduction in travel spending there has been a marked uptick in the usage of this site – to the point where it has been maxing out its capacity. Lastly, I’m not sure how bandwidth-intensive this would be for anyone underway, but my guess is it wouldn’t handle well.

NWDC’s TacticsLive site

Another collaborative site run by NWDC could be used to pick up some of the slack left by the loss of groups such as the Surface Warfare Development Group for tactical innovations. Unfortunately in my limited poking around on the site on SIPR (http://tacticslive.nwdc.navy.smil.mil.) It doesn’t appear much used. This points to one of the fundamental truths of the collaborative sites: No matter how good in concept or design they are, they can’t help users collaborate unless they have users to begin with (often through command endorsement or enforced use).

Interagency Lessons Learned

I decided to return to the source – several years ago – of my angst with the Navy’s web-enabled tools and find out what’s changed. Navy Lessons Learned, part of Interagency Lessons Learned, has definitely undergone a facelift, and the ability to submit lessons learned has increased. There is also a “Communities of Practice” feature that allows those with the initiative to collate/centralize data (share observations/lessons learned/documents, etc., and comment on them) for communities at any level – from interagency groups to a wardroom. So those are big improvements.

Unfortunately, it’s still a bit clunky, dated looking, and not intuitive to navigate or search. It’s also split between NIPR and SIPR – which on one hand allows users to get more specific, but on the other splits efforts and users – sometimes in confusing fashion, as with the otherwise valuable Port Visits feature.

An “Issue Resolution” crowdsource function is ignored on NIPR, but has some legs on SIPR. Yet the process is opaque and clunky in comparison with the RAD and CollabLab sites. Without reading through the “training material” one has no idea who moderates the submissions or whether they will end up getting a fair look.

However, for its flaws, staffs or other groups looking for the infrastructure to quickly stand up restricted group to share restricted (FOUO or SECRET) files and lessons learned will find this site provides the no-frills functionality to do so, but as with the others it needs someone to convince or enforce everyone in the group to use the site. As with the Port Visits feature, there’s good nuggets in the site, but you have to dig for them.

Fostering the Discussion on Securing the Seas.