Interwar-Period Gaming Today for Conflicts Tomorrow: Press ‘Start’ to Play, Pt. 1

By Major Jeff Wong, USMCR

“As the interwar period suggests, wargaming is one of the most effective means available to offer senior leaders a glimpse of future conflict, however incomplete. Wargames offer opportunities to test new ideas and explore the art of the possible. They help us imagine alternative ways of operating and envision new capabilities that might make a difference on future battlefields.”1

– Deputy Secretary of Defense Robert O. Work and General Paul Selva, Vice Chairman of the Joint Chiefs of Staff, December 8, 2015

Why Wargame?

Chester Nimitz fought the Japanese long before they attacked Pearl Harbor. During wargames played at the Naval War College in 1922, the promising commander raced a make-believe fleet thousands of miles across the Pacific Ocean to reinforce the besieged American garrison in the Philippines. Nimitz pushed small icons representing U.S. aircraft carriers, battleships, cruisers, destroyers, and auxiliaries across a large map of the Pacific on the floor of the college’s game room – getting them west but stretching sea lines of communication across the vast ocean. Classmates mimicking Japanese naval doctrine maneuvered their fleet east – isolating the Philippines, seizing U.S. bases, and meeting the American flotilla’s advance. Under the watchful eyes of faculty serving as game umpires, battles ensued. Win or lose, learning occurred without shedding a drop of sailor’s blood or firing a single round. After the Japanese Navy attacked the U.S. Pacific Fleet at anchor in Pearl Harbor on December 7, 1941, Nimitz – by then, the commander of the Pacific Fleet – felt ready for the coming conflict. He later wrote, “The war with Japan had been re-enacted in the game rooms at the Naval War College by so many people and in so many different ways that nothing that happened during the war was a surprise” except for the kamikaze.2 

Through wargames in Newport – and others played in Tokyo and Berlin – military professionals learned about themselves, their adversaries, and potential solutions to future challenges. When used correctly, wargaming is a relatively inexpensive, yet powerful tool that offers creative solutions to complex problems. When used incorrectly, wargaming confirms poor assumptions, shapes misperceptions, and reinforces hubris. At their best, wargames are vehicles for the pursuit of intellectual honesty and leadership. At their worst, they are barely concealed advocacy platforms that set up false choices for game play to reinforce pre-ordained outcomes.3

Nevertheless, current senior U.S. defense leaders should look to wargaming’s best practices – particularly German, Japanese, and American games between the First and Second World Wars – to shed light on an uncertain future featuring evolving adversaries, emerging concepts, and untested capabilities. During the period between the First and Second World Wars, wargaming anchored the curricula of professional military education (PME) institutions, allowed commanders and staffs to rehearse and adjust plans for major campaigns, provided a venue for alternate and enemy perspectives, and informed the development of new concepts and capabilities that fed a “cycle of research” to support innovation.4 Today’s U.S. joint force would be wise to apply the best traits of gaming from the interwar-period of the early twentieth century, when wargames blended effectively with the military cultures of Germany, Japan, and the United States to yield insights that affected how they fought during the Second World War.

Military cultures that used wargames reaped their benefits. From the moment the Treaty of Versailles ended the Great War and set the conditions for its successor, senior leaders sought an edge for another global conflict that many observers considered likely.5 In Germany, wargaming expanded its role in the Wehrmacht’s cultural landscape. Officers learned the value of wargames at the famed Kriegsakademie, then applied gaming techniques to develop operational options and explore potential adversary actions during planning for campaigns such as the 1940 invasion of France and the Low Countries. German officers also used wargames to evolve air doctrine and inform aircraft manufacturing decisions that would have serious implications for the Luftwaffe’s strategic-bombing capabilities in the European theater.

In Japan, Admiral Isoroku Yamamoto employed wargames to study the sequencing of his complex Pacific campaign, examine the likely reactions of American and British forces, and allow his subordinate commanders and their staffs to rehearse and adjust plans for major campaigns such as the 1941 attack on Pearl Harbor and the strike against the American stronghold on Midway Island. In the United States, American naval officers played hundreds of wargames at the Naval War College in Newport, Rhode Island. These games allowed generations of future naval leaders to develop a shared mental model about the strategic and operational framework of the approaching conflict against Japan and provided a venue to test new concepts such as carrier aviation.6 (See Appendix A for information about wargaming and shared mental models). Between 1919 and 1941, German, Japanese, and American wargaming techniques explored new ways of fighting, informed campaign planning, and gave officers decision-making and planning practice before war erupted.

This series of articles will examine interwar-period gaming in three parts. The first part defines wargaming, discusses its utility, and differentiates it from other military analytic tools. The second part details how the militaries of Germany, Japan, and the United States employed wargames to train and educate their officers, plan and execute major campaigns, and inform the development of new concepts and capabilities for the Second World War. The third part concludes by identifying best wargaming practices that can be applied to today’s U.S. defense establishment in order to prepare for future conflicts. 

What is a Wargame?

Wargaming must be defined and characterized in order to facilitate substantive discussion. Confusion reigns when military professionals, including senior officers and government civilians, talk about wargaming. Currently, no doctrinal definition for “wargame” or “wargaming” exists.7 The 469-page Department of Defense Dictionary of Military and Associated Terms mentions either term three times, but never actually describes what a wargame is, discusses its traits, or examines its potential utility.8  Professional wargame designers have latched onto variations of a definition established by Dr. Peter Perla, a prominent American wargame designer and longtime research scientist at the Center for Naval Analyses: 

“A warfare model or simulation that does not involve the operation of actual forces, in which the flow of events affects and is affected by decisions made during the course of those events by players representing the opposing sides.”9

The military gaming community also acknowledges a similar definition provided by the late Francis J. McHugh, an influential game designer at the U.S. Naval War College: 

“A simulation of selected aspects of a military operation in accordance with predetermined rules, data, and procedures to provide decision-making experience or provide decision-making information that is applicable to real-world situations.”10

Wargames are often confused with other problem-solving activities that do not involve the use of actual forces, including course of action (COA) wargaming, tabletop exercises (TTXs), tactical exercises without troops (TEWTs), and rehearsal-of-concept (ROC) drills. COA wargaming is a phase of American and British military planning processes in which options are systematically examined and refined based on enemy capabilities and limitations, potential actions and reactions, and characteristics of the operational environment. During COA wargames, a planning team refines existing options with the help of a so-called “red cell”11 that role-plays and represents the activities of potential adversaries and other factors that could threaten a mission.12 TTXs are scenario-based discussions involving senior officers and staff used to familiarize participants with plans, policies, procedures, and contingencies. TEWTs are commander-led exercises that use current doctrine to exercise subordinate leaders and staff responses against a given threat or scenario on the terrain in which they would fight. ROC drills are detailed rehearsals involving all commanders and staff for a given operation. Although TTXs, TEWTs, and ROC drills are scenario-driven exercises that test decision-making, they lack the “contest of wills,” which is an essential ingredient of wargaming.

Like many tools, wargames hold both great promise and pitfalls. Wargaming is a subjective, people-driven tool that is effective at investigating processes, organizing ideas, exploring issues, explaining implications, and identifying questions for future study.13 In the interwar years, these potential benefits drove military leaders to use wargames to study, question, and understand the plans they had crafted prior to the outbreak of the Second World War. At the same time, wargaming is not an effective tool for calculating outcomes, proving theories, predicting “winners,” producing numbers, and generating conclusions.14

Game designers continually sidestep wargaming’s pitfalls to fulfill their promise. Wargames prove their military utility every time a commander embarks on a mental exercise to rehearse possible solutions to a problem, project an adversary’s response, and assess the decisions made by friend and foe. “It enables a commander and his staff to review assumptions, detect inadequate or untimely support, verify time and space factors, and reconcile divergent opinions,” writes Dr. Williamson Murray. “The game provides a means of testing ideas, of coordinating services and branches, and of exploring and considering all possible contingencies prior to the drafting of the final operational plan.”15 Realistic wargames generate useful insights for subsequent study and live-force exercising when they involve commanders who are experts in the topics being examined, and feature accurate depictions of adversaries and the operational environment. 

However, interwar-period gaming experiences also exposed potential problems. German wargames overwhelmingly focused on the operational and tactical implications of its European offensives, but neglected to scrutinize the aggressive strategic guidance that drove its campaigns – and significant operational losses – in Poland and Norway. Japanese wargaming featured a deterministic nature, confirming assumptions senior leaders made before they commissioned the games. American wargames at the Naval War College correctly invested intellectual bandwidth on war in the Pacific and the likely threat – Japan – but overlooked the pivotal 2,073-day Battle of the Atlantic, where German U-boats sank 3,500 Allied merchant ships with 13.5 million tons of shipping bound for the European theater. The Allies lost 175 warships and tens of thousands of merchant and military seamen in the Atlantic.16

Part two will discuss how the militaries of Germany, Japan, and the United States employed wargames to train and educate their officers, plan and execute major campaigns, and inform the development of new concepts and capabilities for the Second World War. 

Read Part 2 here.

Major Jeff Wong, USMCR, is a Plans Officer at Headquarters, U.S. Marine Corps, Plans, Policies and Operations Department. This series is adapted from his USMC Command and Staff College thesis, which finished second place in the 2016 Chairman of the Joint Chiefs of Staff Strategic Research Paper Competition. The views expressed in this series are those of the author and do not reflect the official policy or position of the U.S. Marine Corps, the Department of Defense or the U.S. Government.

Endnotes

1. Robert O. Work and Paul Selva, “Revitalizing Wargaming is Necessary to be Prepared for Future Wars,” War on the Rocks, December 8, 2015 (accessed December 25, 2015). http://warontherocks.com/2015/12/revitalizing-wargaming-is-necessary-to-be-prepared-for-future-wars/.

2. Francis J. McHugh, Fundamentals of War Gaming (Newport, RI: U.S. Naval War College, 1961), 64.

3. Peter Perla (research scientist at the Center for Naval Analyses), interview with Jeff Wong, October 9, 2015.

4. Dr. Peter Perla is credited with first using the term “Cycle of Research” to describe how wargames, exercises, and operations research can mutually support military innovation.  Contrast the cycle with the use of the same tools in isolation and independently. Peter Perla, The Art of Wargaming (Annapolis, MD: Naval Institute Press, 1990), 287.

5. Williamson Murray and Allan Reed Millett, A War to be Won: Fighting the Second World War (Cambridge, MA: Harvard University Press, 2000), 2.

6. Mental models are psychological representations of real, hypothetical, or imaginary situations. Princeton University, “Mental Models and Reasoning,” (Princeton, NJ: Princeton University, 2016), accessed February 11, 2016: http://mentalmodels.princeton.edu/about/what-are-mental-models/.

7. Older versions of Joint Publication (JP) 1, Doctrine for the Armed Forces of the United States, defined wargaming as “simulation, by whatever means, of a military operation involving two or more opposing forces, using rules, data, and procedures designed to depict an actual or assumed real-life situation.” Peter Pellegrino, “What is War Gaming?” Lecture at the Naval War College, published December 20, 2012 (accessed December 26, 2015): https://www.youtube.com/watch?v=maHpGR-Vj4Q.

8. U.S. Department of Defense, JP 1-02, Department of Defense Dictionary of Military and Associated Terms (Washington, DC: U.S. Department of Defense).

9. Perla, The Art of Wargaming, 164.

10. McHugh, Fundamentals of War Gaming, 2.

11. Red “cells” and red “teams” are frequently confused for each other. A red cell is an entity typically led by a staff intelligence officer tasked with representing enemy doctrine and its likely courses of action.  A red team is tasked with challenging perceived norms and assumptions made by a commander and his staff in order to improve the validity and quality of a plan.

12. Headquarters, U.S. Marine Corps, MCDP 5-1, Marine Corps Planning Process (Washington, DC: U.S. Marine Corps, 2011), 1-5.

13. Peter Pellegrino, “What is a War Game?” lecture, U.S. Naval War College, published December 20, 2012 (accessed December 26, 2015).

14. Ibid.

15. Williamson Murray, “Red-Teaming: Its Contribution to Past Military Effectiveness,” DART Working Paper 02-2 (McLean, VA: Hicks and Associates, September 2002), 20-21.

16. Ed Offley, Turning the Tide: How a Small Band of Allied Sailors Defeated the U-boats and Won the Battle of the Atlantic (New York: Basic Books, 2012), 391-92.

Featured Image: NEWPORT, R.I. (May 9, 2013) Lt. Cmdr. Fisher Reynolds, assigned to U.S. Naval War College (NWC) war gaming department, and Brazilian navy Lt. Cmdr. Savio Cavalcanti, from Escola de Guerra Naval, provide inputs to a multi-touch multi-user interface as part of a control group at NWC in Newport, R.I., during the 2013 Inter-American War Game. (U.S. Navy photo by Chief Mass Communication Specialist James E. Foehl/Released)

Leadership Development Week Wraps Up on CIMSEC

By Dmitry Filipoff

This past week CIMSEC featured a topic week on leadership development. In response to our Call for Articles authors shared insightful writings on how to foster creativity and innovation, be better leaders, and recognize the importance of leadership as a key warfighting advantage. We thank our authors for their excellent contributions, listed below.  

Making Good Leaders Great: Recommendations to Improve U.S. Navy Leadership by Will Wiley

“This paper will suggest some items for consideration to improve the leaders of today and tomorrow. Some will require funding streams, while others just require forethought and creativity by the leader. These recommendations, when coupled with the immense amount of formal training leaders receive, can make the Navy an even more formidable force today and in the future.”

Enabling Leadership from the Bottom by Jacob Wiencek

“While we should all strive to develop as a leader, to grow, rise up the ranks, and become a senior leader, what we do now can have a profound impact in how we act as we move further up the chain. What I often see neglected is not so much ‘How do I improve and move on to the next rung of leadership?’ but rather ‘How can I be a leader now?'”

Embracing Creativity: A Leadership Challenge by David Andre

“Certainly creativity has always existed within the Navy, but until recently, it was not recognized as an integral value of leadership. Placing it on the same level as compliance and character requires change. And balancing the tension that exists between these values is one of the biggest challenges facing the Navy.”

Innovative Leadership Development: Why and How by Joe Schuman

“According to the Navy Leadership Development Framework (NLDF), effective leaders demonstrate qualities such as humility, honor, courage, commitment, integrity, and accountability. While few would disagree that these character traits are necessary for Navy leaders to be successful, the rapidly changing security environment of the 21st century makes it such that these skills are not sufficient. If the Navy is serious about producing leaders who will be “ready for decisive operations and combat,” it must place a stronger emphasis on promoting innovation throughout its leadership development process as a whole.”

Maritime Profession of Arms in Dangerous Waters? by Tom Bayley

“Although not a real directive, the time may have come for such a dramatic act of courage and leadership to repair the weakening trust within the Navy. The all-volunteer force has completed four decades of service and perhaps that transition was not properly executed. An overly bureaucratic military organization grown over time to train the masses of inducted service members with a ‘one size fits all’ methodology has created an ideology that relies upon lengthy detailed procedures and extensive requirements rather than leadership and good judgment.”

Dmitry Filipoff is CIMSEC’s Director of Online Content. Contact him at Nextwar@cimsec.org.

Featured Image: Chief Gunner’s Mate Jamario Perry is pinned to the rank of a chief petty officer aboard the Ticonderoga-class guided-missile cruiser USS Chancellorsville (CG 62). (U.S. Navy photo by Mass Communication Specialist 2nd Class Andrew Schneider/Released)

Maritime Profession of Arms in Dangerous Waters?

Leadership Development Topic Week

By Tom Bayley, CAPT (ret.) USN

—— OFFICIAL INFORMATION DISPATCH FOLLOWS ——

RTTUZYUW RHOIAA0001 0232338-UUUU–RHSSSUU.

ZNR UUUU

R 130001Z FEB 17

FM CNO WASHINGTON DC

TO NAVADMIN

INFO CNO WASHINGTON DC

BT

UNCLAS

NAVADMIN 00Z/15

SUBJ/TRUST, RESPONSIBILITY, ACCOUNTABILITY AND NAVY TRAINING//

MSGID/GENADMIN/CNO WASHINGTON DC/N1/OCT//

RMKS/1. TRUST IS CRITICAL TO OUR NAVY AND I HAVE COME TO THE CONCLUSION THE HEAVY BURDEN OF TRAINING REQUIREMENTS HAS NOT ONLY ERODED THE TIME AVAILABLE TO COMMANDERS BUT HAS ALSO ERODED TRUST WITHIN OUR PROFESSION. USING SUCH A BUREAUCRATIC ACTION TO GET “CHECKS IN THE BOXES” DOES NOT ADDRESS THE ISSUES, REDUCES TRUST ACROSS OUR NAVY, AND UNDERCUTS THE COMMANDER’S RESPONSIBILITY.

2. AS SUCH, EFFECTIVELY IMMEDIATELY, I AM SUSPENDING ALL MANDATORY TRAINING REQUIREMENTS RELATING TO PERSONAL BEHAVIOR (TO INCLUDE ALL REQUIRED GENERAL MILITARY TRAINING). I HAVE DIRECTED THE CHIEF OF NAVAL PERSONNEL TO FORMALLY REVISE APPLICABLE INSTRUCTIONS ACCORDINGLY IN DUE TIME.

3. WITH THIS DIRECTIVE, I AM TRUSTING MY COMMANDING OFFICERS TO DO WHAT IS REQUIRED TO UPHOLD THE VALUES WHICH GUIDE OUR NAVY. ADDITIONALLY, THIS ACTION DEMANDS HOLDING PEOPLE APPROPRIATELY ACCOUNTABLE FOR THE ACTIONS THEY TAKE. THIS DOES NOT MEAN ANY FAILURE SHOULD BE DEALT WITH A HEAVY HAND BUT RATHER EACH CASE JUDGED ON ITS MERIT AND CONTEXT. THE INTENT IS TO DO WHAT IS RIGHT TO PROPERLY DEVELOP OUR PEOPLE, DISPEL THE ZERO RISK MENTALITY, AND ALLOW OUR COMMANDERS (WHO ARE BEST POSITIONED TO KNOW THEIR PEOPLE) TO PROPERLY GUIDE THEIR PROFESSIONAL DEVELOPMENT. THIS IS A COMMANDERS’ BUSINESS AND CAN NOT BE ENTRUSTED TO THE PENTAGON BUREAUCRACY.

4. TOGETHER, AS MEMBERS OF THE NAVAL PROFESSION, I AM TRUSTING EACH AND EVERY ONE OF YOU TO DO YOUR PART IN MAKING OUR NAVY BETTER EACH DAY. OUR FUTURE WILL BE DETERMINED BY THOSE WE LEAD AND IT IS THE LEADERS WHO MUST ENGAGE LEADERS TO MAKE THIS HAPPEN. I TRUST YOU TO DO THE RIGHT THING –NOW EXECUTE!

5. RELEASED BY ADMIRAL CHIEF OF NAVAL OPERATIONS.

BT

Although not a real directive, the time may have come for such a dramatic act of courage and leadership to repair the weakening trust within the Navy. The all-volunteer force has completed four decades of service and perhaps that transition was not properly executed. An overly bureaucratic military organization grown over time to train the masses of inducted service members with a “one size fits all” methodology has created an ideology that relies upon lengthy detailed procedures and extensive requirements rather than leadership and good judgment. Thinking and discretion of leaders on the deckplates became subjugated to the requirements and guidelines produced by the bureaucracy inside the Pentagon.

Retention Alarms

The “2014 Navy Retention Survey1 raised some somber issues regarding feelings and beliefs of individuals who responded to the survey (which can be extrapolated to the rest of the Navy and is statistically valid). Besides the usual concerns of feeling over-worked and undercompensated, the most troubling findings relate to issues of trusting leadership and aspiration to leadership.  

The executive summary of the survey reports “49.4% of responding Sailors do not want their boss’s job”2 – nearly half of the respondents. The report specifically highlights “an increasing belief that positions of senior leadership, especially operational command, are less desirable because of increasing risk aversion (68.7%) and high administrative burden (56.4%).”3  This should serve as a “RED SOUNDING”4 for the naval profession which is founded upon ultimate authority and command at sea.

One of the unwritten aspirational values our Navy holds is that of “ultimate command.” When nearly half of the profession is no longer aspiring to such positions, the profession’s core tenets are being questioned which thereby endangers the profession itself. Combine this with societal findings of trust where 40 percent of baby boomers believe most people can be trusted, but for millennials, the belief is only 19 percent.5 A recipe for deep levels of mistrust within the organization exists.

An equally troubling facet of this survey is an issue of distrust of Navy senior leadership. Almost half (46.7%) of the enlisted and nearly two-fifths (39.9%) of the officers surveyed distrust Navy senior leaders.6 Even more troubling was only a small minority (10.7% enlisted and 4.2% officer) expressing some degree of trust with the remaining majority of being unsure or undecided.7 This is hardly a strong vote of confidence in Navy senior leadership. 

What might breed such distrust within the ranks? The survey alludes that some of this might be from a perception the Navy suffers from “a significant risk averse culture and zero-defect mentality.”8 The survey’s author quoted a senior Navy leader at the Surface Navy Association as saying “We don’t have a retention problem.”9  By the end of the year the survey was released, then-Chief of Naval Personnel VADM Bill Moran stated the study was “useful” and acknowledged certain retention issues.10 The first step of the 12-step program is admitting you have a problem.

As an example, look at how the Navy reacts to a bad example of behavior from what is claimed to be a very small fraction of servicemembers. Concerned with many behavioral lapses (sexual assault, fights, or discrediting conduct) being linked to alcohol abuse, the Navy instituted the use of breathalyzers to test members of this profession on a random basis.11 With sound bites from Navy leadership that the vast majority of our Service members are fine and outstanding individuals, such a reaction from the top does much to signal distrust of its members. This reflects the bureaucratic response of issuing new policy and instituting mandatory training for the masses. It is typical of the reactive response which tends to fire “accountable” personnel, implement a new policy, and mandate additional training requirements. These are the ways a bureaucracy reacts to such incidents as opposed to how a profession should be responding. 

The Honesty Metric

Another sign of distress within the ranks relates to issues of honesty within the profession. A recent report about dishonesty in the Army12 shares many indicators of  weakening honesty and integrity that are probably equally applicable to the Navy. Mandatory training requirements that exceed the time available pressures responsible leaders to “check the box” and stray away from the intent of the training. Training is a process (means) which does not always imply that learning is occurring (ends). The inability of members in the profession to say “no” in attempting to do more with less in a fiscally strained environment says much about the culture of the profession to be honest with itself.

Many of these indicators were relayed in a very candid e-mail by ADM John Harvey just prior to his retirement as he addressed the surface warfare community.13 This four-star epiphany essentially serves as a confession of senior leadership failing the surface community with a bureaucratic push for efficiency and “doing more with less” while not listening to the rebuttal from the deckplates. With the repetitive use of the royal “we” nearly 80 times in this candid address, Admiral Harvey essentially admits leadership had failed the surface community: “When the assumptions behind the man, train, equip, and maintain decisions did not prove valid, we didn’t revisit our decisions and adjust course as required. In short, we didn’t routinely, rigorously and thoroughly evaluate the products of the plans we were executing.” He then went on to say, “And when we did gather together as community leaders, we did not get to the heart of the matter: our Sailors and our ships and their collective readiness to carry out our assigned Title 10 missions. I could have done better. We could have done better. You MUST do better, because now we know better.” Although this message was directed to the surface community, it could readily apply to the broader issue of failure in the Navy.

A Call for Candor

Such a demonstration of honesty is required as proposed by Dr. Wong and Dr. Gerras in their aforementioned report on dishonesty in the Army. In their recommendations to deal with the eroding culture of integrity inside the profession, is a call for “confronting the truth.”14 This calls for moral courage, especially at the senior ranks, to conduct what will be an uncomfortable assessment of the profession. In Wong’s and Gerras’s recommendations, they also call for reviewing the burden of requirements which they contend has pressured the service to compromise its integrity. This can be expanded by a call for heavily reducing the bureaucratic tendencies that guide the Service by eliminating numerous policies and procedures. This tendency has promoted an ideology that puts members into a reliance on rules and regulations, thereby discouraging individuals from exercising ethical decision-making and initiative which would do much to remove the zero defect mindset and risk aversion. And finally, issue a call for leaders to engage as leaders and stewards of the profession. They must be honest and frank about their assessments and begin an effective dialogue (which implies 2-way communications) with the members of the profession, and demonstrating such in practice through their actions – regardless of how uncomfortable it might be. An example can be found in a recent Proceedings article whose author declared his leaders to be the reason he stayed in.15

Conclusion

The Navy’s core values of Honor, Courage, and Commitment are more than just words or concepts. They must be guiding principles for the conduct its members. It requires moral courage to entertain the thought the profession might be trending away from what makes it a profession. It requires a moral commitment to the oath all members have taken to serve a higher cause – no matter how painful it might be. And most of all, it is the honorable thing leaders should do – trusting the people they honor as the most important asset. Actions speak louder than words, and a call for action by senior leadership to make leaders engage leaders is the only way ahead. This dangerous trend will not be corrected with more training and powerpoint slides. It is a leadership issue and requires having the discussions to restore the trust that is foundational to the strength of the profession, both within and external. Perhaps someday, the Navy may actually see a message similar to one which started this article, demonstrating courageous and candid leadership that would restore trust among the ranks.

The question remains: will the uniformed leadership take up this challenge as stewards of the profession of arms or will bureaucratic tendencies prevail? The warning signs are there and it calls for living up to the Navy’s cores values of honor, courage, and commitment. 

Tom Bayley is a former Naval Officer who retired as a Captain in 2005, with over two decades as a nuclear submariner. He then joined the faculty of the U.S. Naval War College, where he is currently the Deputy Dean for the College of Operational & Strategic Leadership (COSL) and NWC’s Chief Diversity & Inclusion Officer. The views expressed above are his own and do not reflect the official views and are not endorsed by the United States Navy, the Department of the Navy, the Department of Defense, or any other body of the United States Government.

References

1. An unofficial survey conducted by volunteers across the Navy received 5,536 viable responses to the online survey which resulted in a +/- 1.3% margin of error for a Sailor population of over 323,000 Sailors.  An independent review of the results indicate this survey is credibly valid in its findings.  It can be accessed at: http://static1.squarespace.com/static/5353c5e1e4b073dfbc7e1326/t/5403d33fe4b0e9cf18a45ee5/1409536831840/2014+Navy+Retention+Study+Report+-+Full.pdf

2. Ibid. p. 7

3. Ibid. p. 7

4. “Red Sounding” is a water depth limitation set to indicate imminent danger to the ship is present if nothing is changed.

5. David Brooks, “Leaderless Doctrine”,  NY Times, March 10, 2014

6. “2014 Navy Retention Survey”, p. 18.

7. Ibid. p. 18,

8. Ibid. p. 18.

9.  Ibid.

10. Sam LaGrone, Interview: U.S. Navy Personnel Chief Worries Over Potential Service Retention Problems, USNI News, December 2, 2014. https://news.usni.org/2014/12/02/interview-u-s-navy-personnel-chief-worries-potential-service-retention-problems

11. NAVADMIN 012 of 2013, CNO WASHINGTON DC 231937Z JAN 13

12. Leonard Wong and Stephen J. Gerras., “Lying to Ourselves: Dishonesty in the Army Profession,”  Strategic Studies Institute and U.S. Army War College Press (February 2015). 

13. ADM. John C. Harvey, Jr., USN “The Fundamental of Surface Warfare:  Sailors and Ship”, September 14, 2012.  U.S. Naval Institute.   This email was sent to the Surface Community by ADM Harvey as he was preparing to retire as the senior surface warrior.  In this candid assessment he admits he could have done better and had concentrated too much on the short term tasks and responsibilities. This author ascertains he suffered from being a product of a culture which had more bureaucratic tendencies toward efficiency and processes than reliance upon expert knowledge and decision making by members of a profession.  http://news.usni.org/2012/09/14/fundamentals-surface-warfare-sailors-and-ships#more-691

14. Wong & Gerras, p.28.

15. Brian Kesselring, “Why Did You Stay In,” USNI Proceedings, March 2017. https://www.usni.org/node/90090/why-did-you-stay

Featured Image: SAN DIEGO (Feb. 27, 2017) Commander, Expeditionary Strike Group 3, Rear Adm. Cathal O’Connor speaks to the crew of amphibious assault ship USS America (LHA 6) during an all hands call. (U.S. Navy photo by Mass Communication Specialist 3rd Class Kyle Hafer/Released)

Innovative Leadership Development: Why and How

Leadership Development Topic Week

By Joe Schuman

Introduction

What makes a leader? According to the Navy Leadership Development Framework (NLDF), effective leaders demonstrate qualities such as humility, honor, courage, commitment, integrity, and accountability. While few would disagree that these character traits are necessary for Navy leaders to be successful, the rapidly changing security environment of the 21st century makes it such that these skills are not sufficient. If the Navy is serious about producing leaders who will be “ready for decisive operations and combat,” it must place a stronger emphasis on promoting innovation throughout its leadership development process as a whole.

The definition of “innovate,” according to the Oxford English Dictionary, is “to make changes in something established, especially by introducing new methods, ideas, or products.” Innovation, therefore, is essentially a problem solving technique, which can be applied to any number of problem areas – technical, policy, process, and more. Note that innovation is not limited to technological innovation and is distinct from invention – the creation of a new technology. In the context of leadership development, an innovative leader is someone who is forward-leaning, willing to challenge the status quo, and possesses the ability to create value in new ways for the organization to which they belong.

Innovation as a Necessary Warfighting Attribute

Interestingly, the NLDF clearly recognizes the need for innovative leadership. The opening sentence states, “our Navy’s operational and warfighting success requires that we be ready to prevail in an environment that is changing quickly and becoming more complex.” Changing and complex problems cannot be addressed in the same manner as stagnant and simple problems, as the NLDF acknowledges when it stresses the importance of leaders who will “learn and adapt.” Nonetheless, the NLDF falls short of identifying innovation as a critical leadership quality. While the NLDF briefly notes the need for “initiative” and “creativity” in Navy leadership, innovation is only mentioned once within the entire document. In the “Developing Character” section, the NLDF notes that leaders should participate in “innovation opportunities.” Strikingly, this passing reference is included under “self-guided study,” not within the professional education or on-the-job training sub-sections, and is completely excluded from the “Developing Competence” section, as if innovation is not relevant to the competence of a Navy leader.

The deafening silence of the NLDF in regards to innovation is at odds with the military’s own history of innovative leadership. After the Normandy invasion in 1944, for example, American troops found that hedgerows frequently channeled them into ambushes. After discovering that the hedgerows were too thick to cut or drive through, American soldiers designed and welded a mechanism onto the front of their tanks that could successfully cut through the bushes.1 Innovation has historically also taken place on a larger scale. During the interwar period between WWI and WWII, exercises and wargaming at the Naval War College were used to inform actual decisions at the fleet level, which in turn informed the next round of exercises at the War College in an iterative loop. This ideation and testing process was not used to justify current doctrine but, rather, to reveal unanswered questions and possible solutions.2

Innovative leadership has proven its worth in recent conflicts as well. When National Security Advisor, Lt. Gen. H. R. McMaster, took command of the 3rd Armored Cavalry Regiment, he immediately changed a number of policies in order to better align his regiment’s operation with his own view (which was less accepted at the time) that “the key to counterinsurgency is focusing on the people.” McMaster took concrete steps to this end, banning the use of the term “haji,” mandating cultural understanding education for his troops, and setting up a system to poll detainees on how well they were being treated. As a result of these changes, trust began to develop between U.S. troops and locals which, in turn, resulted in thousands of Iraqis signing up to join the local police forces while preventative tips about insurgent activity surged. In the final analysis, because of McMaster’s innovations, U.S. military experts concluded that the 3rd ACR had conducting the best counterinsurgency among similar units operating in Iraq in 2005.3 

Innovation also takes place on a smaller scale. For example, Chief Sonar Technician Benjamin Lebron, of the USS Fitzgerald, changed the way his division analyzes sonar data. Recognizing that he was spending a majority of his time constructing plots during Target Motion Analysis (TMA), Lebron created a TMA tactical decision aid, first in Excel, and then in HTML and javascript,4 that can spot sonar returns that look like submarine movements in real time. Now, Lebron’s code automates the redundant portions of his work, allowing him to focus on analyzing the relevant information instead of spending time drawing it, and, since it is web based, is easily scalable across the fleet.5

Although the aforementioned cases are promising, they are unfortunately the exception and not the rule. And while innovative military leadership has always been important, the increasingly rapid pace of technological innovation and ever-evolving face of conflict place a higher premium on innovative leadership than ever before. Joseph Thomas, Distinguished Military Professor of Leadership at the U.S. Naval Academy, notes that  the current military environment, “calls for skill sets more consistent with the leadership of Lewis and Clark than Patton,” yet, “the military education and training structure that produced Patton remains virtually unchanged.” Thomas continues: “If the current and future battlefield can be characterized by an uncertain, non-uniform enemy, vague and rapidly changing missions, cultural sensitivity of warfighters, and a chaotic environment, then leadership development models crafted when there was a certain and predictable enemy, set leadership roles, and a proscribed methods of fighting must be changed.”6

Innovation Competencies

How, then, should the Navy promote the development of innovative leaders within its ranks? The key to answering this question is to understand the factors that influence the innovative competency of organizations as a whole and, by inference, determine the skills and qualities that leaders of these organizations need to posses. Building off the “Entrepreneurial Competency” framework proposed by Bharat Rao and Bala Mulloth in their paper “The Role of Universities in Encouraging Growth of Technology-Based New Ventures,” four competencies of innovative organizations emerge: (i) Opportunity Development, (ii) Championing, (iii) Resource Leveraging, and (iv) Location Leveraging.7 These qualities are essential for creating innovative organizations, and, as such, innovative leadership development programs must create leaders who can contribute to their organizations in these capacities. In the subsequent paragraphs, the MD5 National Security Technology Accelerator, a public-private partnership between the Department of Defense (DoD) and a network of national research universities that seeks to reinvigorate civil-military technology collaboration, will be used as a case study to illustrate examples of leadership development programs within Rao and Mulloth’s entrepreneurial competency framework.

The Opportunity Development Competency is defined as “the need to develop a viable business opportunity” in the context of university entrepreneurialism. It is related to “the knowledge and experience of the individual researcher,” which yields an “opportunity recognition capacity” in such individuals.In the context of the Navy, the Opportunity Development Competency requires individuals to (a) posses the methodological tools to frame problems, develop concepts, and make actionable recommendations and then (b) be exposed to new problems to which they can apply these skills. As such, in order to improve the innovative capacity of the Navy, Navy leadership development must (a) promote these skills and (b) create opportunities for the utilization of these skills.

One MD5 program, MD5 Bootcamp, serves as an example of the type of program that the Navy might want to consider implementing more broadly in order to foster the Opportunity Development Competency in its leaders. MD5 Bootcamp is a weeklong intensive education program that was first piloted in November 2016 with United States Pacific Fleet (PACFLT). It provides Navy leaders with the tools for problem framing and solving through a variety of lessons on topics such as design thinking and Lean Startup Methodology, and then encourages the application of these skills through exercises such as co-creation sessions. Future Navy programming should build off the success of MD5 Bootcamp in their professional education schools and formal on-the-job training.

The Championing Competency, in the context of university entrepreneurship, is defined as “the need for championing individuals who provide meaning and energy to the entrepreneurial process.”9 Champions are critical for promoting new ventures to relevant stakeholders, particularly at the early stages of venture development. Given the hierarchical structure of the military, the Championing Competency is even more important. Since innovation works best from the bottom-up, in contrast to the top-down structure of the military, the Navy must develop leaders at all levels who are willing to champion innovative ideas and push the limits of military hierarchy.

MD5 has made efforts to promote the Championing Competency within senior officers through classes like the Adaptive & Agile Leadership Network (AALN) at the National Defense University, which is an elective course that introduces agile-leadership approaches to innovation to mid-career military members. Other organizations, such as The Athena Project, which aims to harness grassroots innovations within the Navy through pitch events and mentoring, focus on creating innovators at the enlisted and junior officer levels. In combination, programs like AALN and The Athena Project create both innovation champions at the senior levels who subsequently promote innovation opportunities within their ranks, and innovators at the lower levels who champion their own ideas.

The Resource Leveraging Competency is defined as “the need to access the resources necessary to develop the new venture.” Rao and Mulloth note that the likelihood of launching university spin-offs increases as researchers have more access to facilities, financial resources, knowledge resources (e.g., intellectual property), and social capital resources.10 This competency is fairly analogous in the context of the Navy. Military leadership must, after recognizing an innovative opportunity, provide resources and access to promising ideas and personnel. Such resource leveraging may be within the purview of a given Sailor or their chain of command, or it may require the aforementioned championing competency to secure resources from higher levels of leadership.

Jay Harrison, André Gudger, Katepalli Sreenivasan and Capt. Chris Wood (l-r) take questions from the audience to kick off the MD5 hackathon. (Courtesy photo)

MD5 has several efforts that encourage resource leveraging. MD5.net, for example, is a web-based platform that allows for the crowdsourcing, vetting, synthesis, and promulgation of problems, solutions, IP, and other innovation-enabling resources. Once fully operational, MD5.net will allow for resource leveraging between internal Navy and DoD innovators as well as civilian entrepreneurs. Other MD5 programs, such as the Proof of Concept Center and the University of Southern Mississippi, which provides digital design and manufacturing resources in support of distributed prototyping, and projected programs, such as MD5 Lab, which will provide innovators with prototyping and experimentation resources, aim to support this resource leveraging competency as well. The Navy must not only utilize existing tools and create similar programs for themselves, but also instruct leaders on how best to leverage both internal and external resources for the innovators within their ranks.

Lastly, the fourth and final competency, the Location Leveraging Competency, is defined as “the need to locate the new venture in the right ecosystem and support infrastructure.”11 In the context of Navy innovation and leadership development, the principal lesson from this competency is that the best ideas today don’t always live inside DoD and as such Navy leaders must be willing to work with non-traditional partners, especially the private sector.

MD5 Hack, a portfolio of hackathon events that brings together practitioners, technologists, and military members over a weekend to build prototypes, is built upon this principle. It is no coincidence that MD5 Hack has taken place in New York City and Austin, TX, and is going to be run in Boston, MA, as these cities harbor some of the best tech talent in the U.S., who bring their expertise to MD5 Hackathons to solve real DoD problems. Efforts such as DIUx, which has outposts in San Francisco, Austin, and Boston, also recognize the importance of the Location Leveraging Competency to solving DoD problems. Navy leadership must be willing to work with new partners through non-traditional approaches; Navy leadership development, therefore, must teach leaders to be willing to attempt new problem solving methods, particularly those that leverage the private sector.

Conclusion

Charles Darwin noted, “It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.” Yet, innovation is not considered a relevant leadership quality in the NLDF despite the clear need for innovative leaders in today’s conflicts. The Navy should be cautious not to bureaucratize innovation from the top-down and can do so by following Rao and Mulloth’s framework. And while current MD5 efforts represent positive progress towards the creation of the next generation of innovative leaders, these efforts will not be sufficient on their own. The Navy, and the DoD as a whole, must incorporate innovative leadership development into its standard leadership development programming. Such efforts can tie in with other promising programs and initiatives, such as the Chief of Naval Operation’s High Velocity Learning initiative.12 If done correctly, the Navy will empower the next generation of leaders to solve problems on their own, improving military effectiveness and success. If not, to adapt Roger Misso’s message, without innovative leadership, Alas Our Navy! 

Joe Schuman is currently a Research Assistant at the MD5 National Security Technology Accelerator. Prior to MD5, Joe is a graduate from the Massachusetts Institute of Technology (MIT) where he studied Mechanical Engineering and Political Science. Joe also attended St. Peter’s College at the University of Oxford as a visiting student, where he studied Engineering Science as well as Philosophy, Politics, and Economics (PPE). Readers wishing to learn more about the MD5 National Security Technology Accelerator should contact Joe Schuman at joseph.schuman@gc.ndu.edu. 

The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of any agency of the U.S. government. 

References

1. Tim Kane, “Why Our Best Officers Are Leaving,” The Atlantic, February 2011. Retrieved from https://www.theatlantic.com/magazine/archive/2011/01/why-our-best-officers-are-leaving/308346/.

2. Williamson Murray, “Innovation: Past and Future,” Joint Force Quarterly, Summer 1996.

3. Thomas E. Ricks, Fiasco: The American Military Adventure in Iraq (New York: Penguin Books, 2006).

4. “The A. Bryan Lasswell Award for Fleet Support,” National Defense Industrial Association. Retrieved from http://www.ndia-sd.org/wp-content/uploads/2017/01/LasswellAwards2015Program.pdf

5. Meghann Myers, “Top sailor innovations win big prizes,” Navy Times, March 2016. Retrieved from https://www.navytimes.com/story/military/2016/03/13/award-winning-ideas-navys-top-innovators/81443614/

6. Joseph J. Thomas, “Leader Development in the US Department of Defense: A Brief Historical Review and Assessment for the Future,” The ADM James B. Stockdale Center for Ethical Leadership – United States Naval Academy. Retrieved from https://www.usna.edu/Ethics/_files/documents/Leader%20Development%20History%20Thomas.pdf

7. Bharat Rao and Bala Mulloth, “The Role of Universities in Encouraging Growth of Technology-Based New Ventures,” International Journal of Innovation and Technology Management 14(4), January 2017.

8. Ibid.

9. Ibid.

10. Ibid.

11. Ibid.

12. John M. Richardson, “A Design for Maintaining Maritime Superiority,” January 2016. Retrieved from http://www.navy.mil/cno/docs/cno_stg.pdf

Featured Image: U.S. Navy lieutenant speaks before sailors. (U.S. Navy photo)

Fostering the Discussion on Securing the Seas.